3 Möglichkeiten, Ihren tanzenden Charakter zu animieren
Wassup, guys!
I’m Link, an Animator and Illustrator from @linkurys
Linkurys (@linkurys) • Instagram photos and videos
This is the 3rd time sharing animation tips online, so if any of my advice seems unclear or confusing, please don’t hesitate to reach out and ask! You can leave a comment or DM me 😊
In this tutorial, I’ll show you 3 Ways to quickly, easily, and in a fun way animate your dancing character! Each method comes with its challenges, but don’t worry! I’ll guide you through every step, from start to finish, using Clip Studio Paint EX (Ver. 4.0). 😤
And yes, this tutorial is beginner-friendly! ✨😉
I’ll walk you through how to create a simple dancing animation that’s easy to follow and recreate on your own!🕺
What We Going To Do?
When you think of animating a dancing character, you might believe it’s hard, complicated, and requires a lot of work. I used to think the same before I started animating. But believe it or not, the three methods we’ll cover here are basically all you need to get started! Of course, it’s not completely effortless — but it’s definitely easier than you might think, especially with Clip Studio Paint, which comes packed with cool and helpful features 😎
Since we’re creating a dancing animation meant to go viral on platforms like TikTok, YouTube Shorts, and Instagram Reels, we’ll first set up a proper vertical canvas.
After that, we’ll dive into the animation itself then finally, you’ll learn how to export and share your dancing character with the world! 🌍🤩
3 Ways to Animate Your Dancing Character!
As I mentioned earlier, I’ll provide you with 3 ways to animate your dancing character. Starting from the easiest and gradually moving to more advanced techniques. Which are:
1. 2 Frames Animation
Yes, you read that right! In this technique, all you need is just two frames of your character in different poses, add a little tweak between them, and that’s it! This is the simplest and easiest way to bring your character to life with a fun dancing motion!
The dancing animation above only uses 2 different images for each variation, btw 👀
2. Puppet Warp Animation
Here, instead of using two different poses, all you need is just one single pose of your character! Then, by using a new tool in CSP Ver 4.0 called Puppet Warp, you can bend and move different parts of the body to create smooth motion that resembles the dancing that you aim for. 🏹
This dancing only uses one single image and several facial expressions 👀
3. Frame by Frame Animation
Animate the dancing by drawing each movement frame by frame!
This technique demands more effort and can be somewhat challenging, but it’s also the most flexible way to animate your character dancing. You have full control over each pose, timing, and style, making it perfect for creating dynamic and expressive dance loops!🕺
Those three were the methods that we will be experimenting with in this tutorial, so without further ado, let’s get started! ✨
Frame by frame animation!!😍😍
Preparing Your Workspace
1. Setting up your Clip Studio Paint Workspace
Before we jump into the fun part, let’s set up a vertical canvas first. We’ll be using this setup throughout all the animation techniques, so make sure it’s ready to go!
1. Open your Clip Studio Paint
2. Click File > New…
3. Select Animation on Project
4. Set your canvas/frame size to 1080 x 1920 px and resolution to 200
(This gives you the perfect 9:16 vertical ratio, commonly used for social media platforms like TikTok, Instagram Reels, and YouTube Shorts.)
5. Set the frame rate to 12
Don’t worry, we’re still going to create a smooth and fun dancing animation with this frame rate 😉
But if you ever feel like increasing it later, you can always change it in your Document Settings anytime!
6. Set the Playback Time to 50 (optional)
7. Click OK
🚩Or don’t click it just yet, if you want to continue with the extra optional step after this one!
2. Title Safe Area (Optional)
This is an optional step you can totally skip — but I highly recommend doing it!
You know how Instagram or TikTok puts their user interface, such as Like, Comment, and Share buttons, on the right side of the screen? And not to mention that the Caption at the bottom can cover part of your video.
With the Title Safe Area option in Clip Studio Paint, you can mark those specific zones so that when you're creating your animation, the important parts won’t get covered when you post it on social media. 😉
In the Animation Project Settings:
1. Check Animation Frame Settings
2. Enable Title-safe Area
3. Adjust the bottom and right margins to around 250 px and 200 px, or until you feel confident that key parts of your video won’t be covered by interface buttons.
4. Click OK
💡Keep in mind, this is just a visual guide like a ruler, to help you mark the areas that might get covered when posting on social media. It won’t affect your animation or export in any way!
Your display should look like this ✨
💡If the Timeline Panel doesn’t appear, you can go to Window > Timeline to activate it
Yay! Now you’re done with setting up your Clip Studio Paint Workspace! ✨
Let’s start animating the dancing! 🤩
Animating and Moving Your Stuff
If you're reading this, that means you're ready to animate your dancing character, right!? (Or maybe you just skipped ahead to this part 😏). Either way, let's start with the simplest yet easiest method: 2 Frames Animation!
1st Tips: 2 Frames Animation
🧩 How 2 Frames Animation Work?
The idea of this tutorial is to make your character switch between two different dance poses using the Squash and Stretch technique to give the animation a nice bounce effect, to make the movement feel more natural.✨
👀Of course, these two poses need to synchronize well to make the movement look smooth and fun. But actually, you can apply this method to any kind of pose you want!😉
1. Prepare your character
Well, as for this part, let me introduce you to one of my original characters: Caramel!
I’ve prepared him with two dance poses. One he’s standing with his arms up and one he’s half-squatting with his arms down at his waist (I don’t know the name of this dance… sorry 😅). Making him look fabulous with the simple dance🤩
🎶Feel free to make any kind of your own two frames poses though!
Combine it and it would look like this!
We can see some movement now 👀
2. Animating the dance
After we’ve prepared the required material, let’s start with the animation!
1. Create a new Animation Folder > New Folder Layer > New Layer
🚩Quick Reminder!
The default animation folder when you started a new project contains only a single layer, which means you can’t stack multiple layers inside it. To work more flexibly, especially if your drawing has multiple layers, delete the default animation folder and create a new one with a Folder Layer instead!
💡This allows you to paste your drawing from another project that contains multiple layers into a single animation folder. It’s also helpful if you haven’t prepared your drawing yet, as it makes the process much easier to manage.
2. Create new animation cels or new frame
3. Import your character that you’ve prepared, on each animation cels
4. Turn on Onion Skins to align your character seamlessly
💡This would allows you to see the next or previous image in your animation timeline
It would look like this ✨
5. Make a new animation cels after frame 1 and before frame 2
6. Duplicate frame 1 and frame 2 to each new animation cels
The frames preview would be like this
Now you have duplicated frame 1 and frame 2 on each new layer
7. On frame 1a press CTRL SHIFT T to enter Free Transform Mode
8. Click and hold the top-middle square node, then gently pull it downward to squash the character slightly. Then OK
✨This squash acts as an anticipation, giving the character a quick prep before switching to the next pose
The result would look like this
9. Move on to frame 1b, press CTRL SHIFT T to enter Free Transform Mode
10. Click and hold the top-middle square node, then gently pull it upward to stretch the character slightly. Then OK
11. Because this animation is simple and fast, we can re-adjust the playback frames from 1 to 10 frames only
💡You can drag the blue square on top of your animation timeline
12. Adjust the frame spacing and timing so the bounce effect flows more smoothly and naturally.
👀 Make sure Frame 1 is placed close to Frame 1a, and do the same for Frame 1b and Frame 2. Leave a bit of space between these two groups to give your animation a better rhythm and bounce!
13. Done!✨🤩
3. The result
Congrats! You’ve just created a dancing character animation using only 2 frames of poses! 🎉
4. Complete the dance!
Complete your dance by adding another variation of 2 frames poses to your animation, add some loops, and Ta-Da! 🤩
Just 6 different poses — and boom! A full dance like the one above is created! So simple, right? 😉✨
🎉 LEVELED UP! CONGRATULATIONS! ✨
You’ve just completed the 2-Frame Animation Technique to bring your character to life! Now, you’re all set to dive into the Puppet Warp Animation next! 🔥
2nd Tips: Puppet Warp Animation
🧩How Puppet Warp Animation Work?
To put it simply, the Puppet Warp tool lets you bend, twist, or stretch parts of your image by placing control points, kind of like adding invisible joints to your character!
It’s perfect for adding movement to a still drawing without having to redraw anything😁
And yes, we’re going to use this tool to make our character dance!🕺✨
0. Before we start...
Before jumping in, let’s make things easier! Since we’ll be using the Puppet Warp tool a lot, go ahead and assign it to a shortcut key. It’ll save you time and make the animation process way smoother! 🎯
1. Go to File, then Shortcut Settings…
2. Choose category Menu Commands, then Edit
3. Go to Transform
4. Double-click on the Puppet warp
5. Assign your keyboard shortcut as you like!
👀As for me, I will be using Ctrl Shift Y
6. Click OK
You’re all set! moving on! 🕺
1. Prepare your character
For this part of the tutorial, I’ll be using a different character to help make the concept easier to grasp and more fun! Let me introduce you to: Vanilla! 🥰
Like I mentioned at the beginning, this technique only requires a single pose of your character! 🤯🔥
Yes, unlike the 2 frames animation method, which we’ve done before 👀
Since we’re creating a simple dance using this method, I recommend drawing your character in a T-pose, just like mine.
💡Why a T-pose?\ Because it makes puppet warping much easier and helps reduce image distortion when you start bending and moving each body part.
2. Separate the parts
⚠️Although we will only just using a single pose, here’s the catch: you’ll need to separate your character’s body parts.
In this example, I’ll keep it simple by just separating the head and the body of my character.
🤔 Why do I need to separate it?\ It’s because when you move your character’s body using Puppet Warp joints, the head won’t get distorted. Separating parts like the head helps keep their shape intact during the animation.
3. Animating the dance
Using the drawing we’ve prepared, let’s create a simple hip dance animation, just like this one!✨
Let’s analyze it!🔍
As shown in the sketch above, the animation consists of three key poses with the same hand position. The only difference is in the hips: one standing still, one moving to the left, and one to the right, and just like that, you’ve got a simple loop!
So all we need to create for the starter is these three key poses:
We’ll start by making the standing pose first (since it’s the easiest), then we’ll move on to adjusting the hips.
Creating the 1st Key Pose
After setting up your new workspace:
1. Create 2 new Animation Folders or Layers on the Timeline
💡One for the Head, and the other for the Body
2. Import your character parts to each layer, then align it
3. Choose the Body layer, then enable the Puppet Warp mode
💡For better clearance of the image preview, you can turn off the Show Mesh option
4. Add some pins (or joints) to key areas of the body. For example, I placed five: two on the arms, two on the legs, and one at the center of the body.
💡Quick Guide
If you misplaced the pin, you can remove it by holding ALT and Left Click on that pin
5. Once the pins are in place, you’re good to go! Now you can move the arms up without messing up the rest of the body.
6. Click OK
⚠️Quick Reminder
Any changes you make using the Puppet Warp tool are permanent once you click OK. So if you spot a mistake afterward, you’ll have to redo the entire process from the start.\ So, make sure everything looks right before applying the final pose!✨
Now, we have completed the main standing pose 🥳✨
Let’s continue to the two other key poses!
Creating the 2nd and 3rd Key Pose
1. Create new animation cels or frame on the Body layer
2. Copy the Body of your character to this new frame (the warped one)
3. Choose the Body Layer that you’ve copied, then enable the Puppet Warp mode
4. Add some pins (or joints) to key areas of the body. Same like we did before
5. Move the center pin (the stomach one) to the left
6. Move both hand pins slightly in the same direction as the hip to prevent the hands from looking stretched or “glued” in place.
As you can see from the image above, the pose already looks great! But the neck and feet aren't quite right yet. Here’s how to fix that:
7. Add a new puppet pin on the neck so we can adjust and lock its position
8. For the feet, select the pin attached to it. Then, you can adjust it by rotating the circular handle around the pin
9. Click OK and Done! ✨
Now we’ve completed the left hip key pose! 🥳
Next, create a new frame again, copy the Body of the first standing pose, and repeat the same process to create the right hip key pose!
After completing that, we now have all three main key poses done! 🔥
To create the loop, simply duplicate the main standing pose and place it between the left and right hip poses. This helps smooth out the transition and completes the loop nicely!
Combine it, and it would look like this!
Although you could call it done here, let’s take it a step further and make it even smoother by In-betweening! 💃✨
In-betweening simply means adding more frames between each key pose to make the movement look smoother and more natural.
Let’s add a new animation cels or frame between the three key poses
Your timeline will look like this:
Noticed how the frame names look a bit messy? That’s because we added new frames out of order, so the naming format got a little jumbled.
To fix this, you can simply:
1. Open the Burger Button Menu on the side of the Timeline tabs
2. Choose Edit Track > Rename in timeline order
Now your timeline is all tidy again, nice and clean! 🥰
Okay, let’s continue!
Based on the timeline above, the in-between frames we need to work on are the following:
As you can see from the image above, Frames 2 and 4 share the same in-between drawing, and the same goes for Frames 5 and 7.
Since they’re identical, we only need to create one in-between for each pair, and then simply duplicate them later!
Making of in-between 1 and 2
1. Turn on Onion Skin to see the previous and next frames for better reference.
2. Copy the body from the main standing key pose into Frame 2 (the first in-between).
3. Enable the Puppet warp tool
4. Add some puppet pins like we did before
5. Move and warp the image slightly to make it look like a natural transition between the standing pose and the left hip movement.
💡Quick Tips
Just focus on positioning your character halfway between the blue and green outlines from the onion skin.
1. Blue represents the previous frame
2. Green represents the next frame
This helps you find the perfect middle pose for a smooth transition!
It should look like this
6. Once you're happy with the first in-between pose, just duplicate it to Frame 4. This keeps the return movement smooth and consistent
7. Now do the same thing for Frame 5 and 7, your second in-between for the hip-right motion.
8. Put them all together and your smooth hip dancing animation is complete 🎉🕺✨
4. The result
Congrats! You’ve just created a smooth dancing character animation using Puppet Tools!🥳🎉
Or if you want to switch up the dancing vibe, try playing around with different spacing and timing, plus you can add some bounce effects like this:
Whatever it is, it’s up to your imagination! 🕺✨
5. Complete the dance
I’m sure you’ve picked up the skills you need to animate your own character and create fun, original dance moves using Puppet Warp. The basics are the same after all 😎
Add more frames and movement with the puppet tool. Change the expressions, experiment with the joints, loop it smoothly, and ta-da! Your full dance is ready to shine! 🤩✨
Just with one image of your character (well… not counting the extra face, hehe), you can create a full dance like this! Once you get creative and master this technique, the possibilities for making dancing animations are truly limitless! 🤯🔥
Finally…
Although puppet warping is awesome and fun, it has its own limits. You can't really do complex movements with it, because the image will likely get distorted if you place too many pins and bends to it. It also struggles with more advanced motions like spinning, side views, or anything that needs more flexibility.🤯🤯
But don’t worry!😤🔥
That’s where our next tip comes in: Frame by Frame Animation! That gives you way more flexibility to handle complex moves!
🎉 LEVELED UP! CONGRATULATIONS! ✨
You’ve just completed the Puppet Warp Animation Technique to bring your character to life! Now, you’re all set to dive into the Frame by Frame Animation next! 🔥
3rd Tips: Frame by Frame Animation
🧩How Frame by Frame Animation Work?
The idea of this tutorial is to create a dancing animation by drawing different images for each frame, and playing with spacing and timing to make the movement smooth and fun.😎✨
If you’ve completed the two previous methods I showed you, then you’re more than ready to dive into frame-by-frame animation! It’s easy, I swear! 😤
1. Animation Sketch
In this section, instead of just preparing the drawings, we will start by sketching the intended motion. We'll decide how the character moves, what dance they will do, and so on. To keep things simple, we will go back to using my 1st tip’s original character, Caramel 😺
💡Note
The more detailed your character is, the longer it might take to animate, but that's totally okay! Be patient and enjoy the process 🥰
Step 1: Animation concept
Before we start drawing, think about the dance you want to make.
Understanding your goal clearly will improve both the quality and speed of your animation, so it’s important to know what you’re aiming for!
In this tutorial, I'll be making a quick and simple animation to help you understand the process: a cute hand swing dance loop!
Let’s analyze it! 🔍\
As shown in the concept above, the drawing consists of two key poses with the same body position. The only difference is in the arms: one is raised and the other is lowered. So, all we need to do is animate the two arms switching positions back and forth, so simple, right!? 😎
So all we need to create are these two key poses from the concept, along with one extra frame to show the transition as the hands swap positions.
Step 2: Gesture Sketch
After setting up your new workspace:
1. Create a new Animation Folder on the Timeline, then rename it Sketch
2. Draw the first and second key poses from the concept
💡Quick Tips
You can just duplicate the 1st frame then just change the hand
Combine it, and it would look like this
3. Add one extra frame between those two frames and after the last frame for the loop
📌Where the hand is on the same height and position when they’re changing
💡You can turn on Onion Skin for better reference
Your timeline would look like this
This is optional, but let’s rename our frames to K1, K2, and K3 for a smoother learning process
And the animation sketch would look like this
Now we are done with the main 3 key poses of our dancing animation! ✨
Now let’s make the animation smoother by adding in-between frames!
Yes, just as we did before when using the Puppet Warp Animation technique.
From the image above, you’ll notice that IB1 and IB2 each appear twice. Because they’re identical, you only need to draw them once and duplicate the rest!
Making of in-between 1 and 2
1. Turn on Onion Skin to see the previous and next frames for better reference
2. Add a new frame and draw the in-between frame of K1 and K2.
📌Remember
Because what’s moving is only the hand, you can duplicate the body alone, then just start redrawing the hand for easier and consistent motion.
💡Quick Tips
Just focus on positioning your character halfway between the blue and green outlines from the onion skin.
1. Blue represents the previous frame
2. Green represents the next frame
This helps you find the perfect middle pose for a smooth transition!
it should look like this
6. Once you’re happy with the first in-between pose, just duplicate it to the other identical in-between. (Like the frame preview above)
7. Now, do the same thing for the 2nd in-between
8. Put them all together and it would look like this!
Now that we’ve added the in-betweens, the animation feels a bit rough, right? Don’t worry, you can fix that by adding a bounce effect on your timeline!
📌I renamed the frames to BC1 and BC2
The bounce effect:
📌A bounce effect simply means adding some extra overlapping drawings right before the motion finishes
The result would look like this!
See the difference? Looks more dynamic, right?
The hand movement alone isn’t enough to make our character feel fluid. Let’s add some hip motion without ruining the hand position👀
1. Create a new animation folder on top of the Sketch
2. Reduce the opacity of the Sketch layer
3. Re-draw the default body on the frame 1
4. Create Frame 2 in the middle of the animation playback. Because we have 16 frames, I put this frame on the 8th frame
5. Add a slight change to the hip position.
In this case, I’ll make the hip move slightly backward.👀
6. Create a bounce effect by adding an overlapping hip line in the frame before the movement starts
7. On the sketch layer, erase any unnecessary body sketches from earlier, then cover up or replace them with the updated ones that we’ve just created.
💡You may increase your opacity again
Combine them, and it would look like this
Well, look at that! Our character already has a slick move. Now, let’s bring in the character design. It’s time to sketch it out 😎🔥
Step 3: Sketch your character
1. Create a new animation folder on top of the Sketch and Body Sketch
Because we have two separate movements going on, it’s a good idea to split the character sketch: one layer for the arms, and another for the body
2. Reduce the opacity of the Sketch and Body Sketch layer
3. On the Body layer, draw and sketch your character’s design on each frame based on the gesture that we’ve already made. Then, do the same for the Hand layer
👀 Remember!\ This is just a sketch of our character design, so don’t worry if the lines are messy or rough. We’ll clean everything up later during the lineart stage. But if you want to skip this, and want to go directly doing the lineart by doing a clean drawing for your character, it’s up to you!
For my character’s design, it would look like this
Now you can see the image of my character Caramel!
The full preview of all rough sketch frames would look like this
And this is the timeline preview
📌I group it into one folder to make it more tidy
Once the animation and our character sketches are complete, the next step is doing the clean lineart.✨
2. Lineart
Now that we’ve achieved the desired motion during the sketching, it’s time to refine our animation with smooth and precise lines! 😻💖
Step 1: Setting up the layer
1. Let’s create three different animation layer— one for the body, one for the right hand, and one for the left hand. You might wonder, why separate the hands? If you take a look at our animation sketches, the character’s layering would look like this...
That’s why we separate them, to make coloring easier later on, and to avoid the layers from overlapping in a messy way
Your timeline would look like this
✨Optional: You can add new animation layer for its face, so you can change the expression too!
💡Remember:\ Make sure to keep the layer order correct and use a layer folder so you can apply multiple layers on one single frame
Step 2: Doing the lineart
After setting up the animation layer, let’s draw our lineart on it!
Here are some tips that might assist you during the process:
Tools:
1. Select your preferred pen or brush tools that fit your drawing styles (that you always use in your drawing). In my case, I use Textured Pen
3. Ensure you have a consistent pen or brush size!
4. Enabling the stabilizer on your pen will dramatically help you when stroking your line
5. Add more raster layers to your layer folder, so you can draw your character parts separately
6. Use Transform Tools for changing your drawing position, shape, etc
Tips:
1. Use long and continuous strokes for a smoother and more confident look rather than short and choppy ones.
2. Take breaks, periodically zoom out to see the overall image, and ensure everything is proportionate and consistent.
3. BE PATIENT, If a line doesn't look right, don't hesitate to undo it and try again. Strive for the best quality, even if it takes a few tries.
4. Clean up any overlapping lines or imperfections once you're done to give a polished look to your animation.
5. Feel free to customize character poses and add frames to the animation.
6. View your clean lineart progress by toggling the sketch layer visibility On and Off.
And that’s it for the lineart tips that I can give to you right now
Good luck and have fun doing the lineart! 😘
This is how my animation lineart turns out! 😎✨
No need to stress about overlapping lines. The colors will cover them up later!😎
3. Coloring & Rendering
The way we color and render our drawings in animation depends on how complex the drawing is. The more detailed your character, the more time it will take to finish. So, if you're planning to make a dancing animation for social media, I highly recommend keeping it simple, just use flat colors and easy rendering.
From my experience, what really makes a dance animation stand out is the movement and uniqueness of your character, not the detail. 👀
Step 1: Setting up the layer
1. Make a new animation layer below for each lineart layer that we’ve created
2. Add a new layer folder for each color layer
Now you’ve done setting up your animation layer for color, let’s go to the next step!
Step 2: Base Color
1. Start coloring on your color layer, following each frame you’ve created.
💡Quick Tips
You can use the fill tool for a faster process!
2. For a smoother workflow, add a color palette to help identify your color layer.🎨
Here’s my character with the base color 😎✨
Step 3: Render
Normally, rendering includes things like secondary colors, shadows, and highlights. But for this animation, I’m keeping it simple, I’ll just add the secondary color to my character and stick with flat colors, no shading
First things first, let’s add a secondary color line for my character’s secondary color.👀
🤔What is Secondary Color Line?
Secondary color lines are simple guides added to each keyframe to help place the character’s secondary colors consistently. These lines act as borders where the secondary colors will be applied during rendering.
1. Make a new animation layer above your character’s lineart layer
2. Now let’s draw the secondary color line according to our character’s design
💡Quick Tips
Use a color for the lines that contrasts with the base color to make them clear and easy to see.
3. Do the same thing to all of your frames
4. Then, all you need to do is use the Fill Tool on your color layer to apply the secondary color to each frame.
📌Make sure the Fill tool option is “Refer other layers”)
5. Then you can delete the secondary color line, or just toggle the visibility button
Ta-da! Here’s the final result of our animation! 🥳🎉🎉
MAX LEVEL ACQUIRED! CONGRATULATIONS! ✨
You've mastered the art of Frame-by-Frame Animation in creating a dancing character! With this achievement under your belt, you're now ready to embark on new creative journeys and further hone your skills. The world of animation eagerly awaits your next masterpiece! 🚀
Exporting Your Dancing Character
We've reached the final chapter of our journey exploring different ideas and techniques for creating a dancing character. Now, let’s bring together all the dance moves we’ve created! 🥰💖
1. Adjust the preferred animation starting and ending point (the playback)
2. Open File > Export animation > Movie…
3. Name your dancing animation file
4. Choose the format or save as type to MP4
5. When the pop-up appears, verify the scaling settings, set the frame rate to 12 as planned, and disable 'Apply 2D Camera Effects'.
6. OK
And there you have it, your adorable dancing animation is all set and ready to be shared with the world! 😆✨✨
Tips For Beginner Creator
Before you go, let me share a few tips in case you're aiming to become a TikTok or Instagram idol in no time!
1. Follow the trends!👀
Recreate viral dances that are popular on social media or use a viral song and make your own dance with it. This is the fastest way to boost engagement and grow your account.
2. Make it fun and unique!🧐
Design your character to be as fun and unique as possible. The more distinct your character is, the easier it is for people to notice and remember you!
3. Enjoy the process!🙊
If things don’t turn out exactly as you imagined, don’t worry, it’s all part of the journey. Keep enjoying what you do and stay consistent. Eventually, the world will take notice. 💪✨
Closing
Our journey of sharing my experiences in creating dancing animation has come to an end. It’s been a pleasure guiding you through the process, and I truly hope you found it inspiring and helpful 🥺💖
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