How to change colors in CLIP STUDIO MODELER + introduction of useful tools
Click here for the previous article
This time, we will explain in detail how to change colors after migrating to CLIP STUDIO MODELER.
This is a digestible version of this official article.
If the display of 3D materials is strange in CLIP STUDIO PAINT, try 🌟 STEP 5: Check the face orientation in the previous article. (If you create a reverse copy, the normal directions will be inconsistent, and the shading may become strange or reversed like this.)
🌟 How to change the color ※Flow when exporting FBX without nodes in Blender
CLIP STUDIO MODELER → Object configuration → Material → Click the file icon → Select parts
You can change the color by changing the numerical values in the object information. (This is invalid if a texture is applied.)
🌟 Value explanation
Diffuse light... Original color (color adjustment without texture)
Specular light... Color of shine (hair/metal glitter)
Ambient light... Like the brightness of the room (correction for models that are too dark)
Radiant light... Glowing on its own (magic/glowing eyes/flames, etc.)
Glossiness... Sharpness of shine (adjustment of texture)
Opacity... Degree of transparency (transparent materials, etc.)
① Diffuse light "The color that the material originally has"
When light hits the model, the natural color that spreads over the entire model.
If you don't have a texture applied, adjust the color here.
However! If you have a texture image applied, this color change is disabled.
② Specular light "The color of the highlight that shines brightly"
That thing that shines white on shiny materials (plastic, metal, glass)!
Can also be used for things like shiny hair.
③ Ambient light "Gentle light coming from all directions (softly shining brightness)"
It feels like it gets slightly brighter even without a light.
When it's too dark, lifting it overall creates an atmosphere. ◎
④ Radiant light "The part itself looks like it's emitting light."
For example: Use it when eyes are glowing, magic circles are glowing, etc.
It glows "spontaneously" even without a light! ⑤ Glossiness "How much light bounces back"
- Higher value → Small sparkle (glass-like)
- Low value → Soft, wide shine (matte texture)
⑥ Opacity "Transparent or opaque"
0 is completely transparent
1 is completely opaque (normal)
The RGB values are calculated by dividing each of the R, G, and B values by 255.
Since this calculation is tedious, I created a tool site called [rgb-converter].
Please feel free to use it if you like.
If you copy and paste HEX, the value will be calculated by dividing it by 255. You can also calculate with RGB.
*You can check the HEX value by double-clicking the drawing color. (CLIP STUDIO PAINT)
Enter decimal values into each of the RGB values.
🌟 What else can you do?
You can increase the color patterns by duplicating nodes.
You can set the thumbnail by clicking on it.
After editing in CLIP STUDIO MODELER, register the materials in CLIP STUDIO PAINT.
This completes the color change and color difference creation.
You can download the boots material used in this article here!
In addition, many original materials are being distributed on the official Clip Studio Paint ASSETS.
The latest information is also posted on X (formerly Twitter), so please follow us!
I also have a portfolio site, so please take a look!
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