Import 3D files with realistic rendering -Ver. 4.2-

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ClipStudioOfficial

In Studio Mode from Ver. 4.2 and later, 3D models in glTF format and PBR format can now realistically express textures such as metal and plastic when imported.

 

 

The image on the left is when data is imported using the conventional method, while the image on the right is when data is imported with realistic rendering.

 

 

Importing a 3D model that supports realistic rendering

 

The 3D object "Alto_Saxophone," which supports realistic rendering, has been added from Ver. 4.2.

Select 3D > Small object > Tools from the Materials palette and drag and drop the alto saxophone onto the canvas.

 

If it does not appear in the Material palette, tap on the gear icon in the upper right in Clip Studio and select Download additional materials now to download the material.

 

The 3D model with realistic textures will be placed on the canvas.

 

When importing a 3D file

For information on how to import 3D models in formats such as glTF, please refer to “Loading 3D files onto the canvas".

The Import 3D file dialog will appear when you import a 3D model with realistic rendering. By selecting Realistic (recommended) and tapping OK, the 3D model will be imported with realistic rendering.

 

By selecting Basic in the Import 3D file dialog and then tapping OK, the model will be imported similarly to that of traditional 3D models. It is not possible to switch to realistic rendering after importing.

 

When importing with realistic rendering

When you import a material with realistic rendering, the following limitations will apply.

3D layers that contain a 3D material with realistic rendering cannot be edited in versions earlier than Ver. 4.2.

When the Rendering settings dialog is displayed from the Preferences category in the Sub Tool Detail palette, the Method for Lighting can only be set to Realistic. Gouraud, Phong, and Toon methods cannot be selected.

 

Adding reflections to the 3D model

3D models that support realistic rendering can reproduce not only luster and other textures, but also reflections from the background. The following example shows reflections using a panorama material and an image file.

 

 

Reflections using a panorama material

When using a panorama in the background, setting the same panorama for the ambient light of the 3D model can create a more natural reflection.

 

Tap on Panorama under Ambient light in the Tool Property palette.

 

The panorama will be reflected in the 3D model.

 

Reflections using an entire 3D layer

When multiple 3D models are arranged to create an entire scene in 3D, you can reflect the entire 3D layer by exporting the scene as a panorama image and then setting that panorama as the ambient light for the 3D models.

 

Once you’ve set the angle of the 3D layer and the arrangement of each 3D object, hide the 3D model that you want to apply reflections to in the Object list of the Tool Property and Sub Tool Detail palettes.

 

Tap on Export as panorama image under Panorama to export the image.

 

 

Display the hidden 3D model from the Object List.

 

Tap on Files under Ambient light to import the exported panorama image as ambient light.

 

The imported panorama image will reflect the scene’s background onto the 3D model.

 

Registering as a material

3D models with realistic rendering can be registered in the Material palette as 3D object materials.

Select the 3D model you wish to register and tap on Register 3D Object Material on the Object Launcher.

 

3D object materials with realistic rendering that are registered in the Material palette will always display with realistic rendering when imported onto the canvas.

 

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