HOW TO MAKE A 3D HAPPY BIRTHDAY CARD

529

M798

M798

INTRODUCTION

Hello, everyone. This is Nightshade from BM7Creations. This is how I made this birthday card with Clip Studio Paint and Blender.

My co-worker Max’d Fox was able to turn the card into an interactive video on the Godot Engine. Follow if you would like a tutorial about that.

SKETCH & LINE

Start with a rough sketch of the illustration, then line it with the G-pen tool. Setting the stabilization to adjust with speed.

To make balloons make a circle, then erase a little on the bottom for the nib, after doing that take the selection tool to duplicate the shape.

For this lettering, I used the Snowdrift font and adjust it to size.

I use the linear ruler tool to make the shape of the cake and add the frosting with the texture pen.

I make a curve for the base of the frosting and replicate the movement on top.

COLOR

On the layer beneath the Snowdrift font, I use the G-pen and colored the background white.

To make confetti you can either make it by hand or download the confetti flyer pattern.

To color the balloons, I paint them with the water-color splash brush, then neatly erase the excess.

I paint the background two colors, pale blue and neon green.

ASSETS/MATERIALS

To add texture to the skin, I add the watercolor paper texture and set it to overlay on the color layer.

Then I add the Crinkled paper texture to the background

And to the cake layer, I add the Woven grain- real paper texture.

BLENDER

To make the birthday card 3D, I open Blender and change the Z scale to 0.001.

After changing the Z scale on the lower right-hand side, I duplicated the layer three times, one for the front and one for the back, and the third, into a thin line to make a spine.

For controlled lighting, I disable the world scene, so I could manually adjust the lighting.

I rotate the three selected objects -90 degrees and lift it above the ground, to give room to build a set.

I select the front faces of the top object and open UV unwrapping, after hitting A to select all available subdivisions, I import the images I created in Clip Studio Paint.

Scale the selected object seen on the bottom left until the size matches the image.

After UV unwrapping all faces of the objects, I open the material tab for each face, I select NEW MATERIAL, and hit BASE COLOR, to change it into the image texture.

After the card is finished, I open the material tab for the spine of the card, using the eye-drop tool I select a color matching the images seen on the card.

Hit Render and then click Render Animation and Voila!

THE END

I hope this was helpful, Good luck, and have fun.

For more BM7 content check out the link below and follow for more.

VIDEOS

Till next time NightShade.

댓글

신착

공식 신착