Learn how to use 3D materials while creating a "room"!

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くじらげ

くじらげ

Learn the basics of 3D material operations through hands-on experience!

It's super convenient to be able to use 3D materials in Clip Studio Paint!

 

It's especially helpful when drawing something with a complex structure or when drawing backgrounds for fanzines.

 

That said, it's difficult to get used to it... I struggled a lot too.

 

But once you get the hang of it, it's super useful...!

 

So, we've prepared some TIPS that will help you learn the basics of how to use 3D materials while actually combining them to create a room layout.

 

If you register the layout you created this time, you can call it up any time for yourself! **If you create and register something like the "protagonist's room," it could be used as a background for your manga!

Preparation before creating a room

First, prepare the 3D materials you will use!

 

All you need is the general framework of the room (walls, floors, doors, etc.) and 3D materials for the furniture you want to place.

 

If you're a beginner and aren't sure whether you can manage it, it might be a good idea to start with preparing the general framework of the room and one piece of furniture, and then increase the number if you think you can.

 

This TIPS uses 3D materials created by the author, but of course you can use other materials in the same way!

 

There are lots of useful and wonderful 3D materials available on clipstudioASSETS, so be sure to download them.

Let's get to work!

Open the canvas and bring up the material that will form the main frame of the room.

First, open a new canvas just like when you draw a picture.

 

Once the canvas is open, call up the material that will become the main frame of the room onto the canvas!

There are several ways to call up materials, but here we'll use the "drag and drop" method, which seems to be the most intuitive.

About Palettes

In this TIPS, we will frequently use the [Material] palette and the [Sub Tool Detail] palette.

 

If you can't find each palette, open them from [Window] in the header!

(Where it appears on the screen will vary depending on your environment)

 

The contents displayed in the [Sub Tool Detail] palette will also differ depending on the tool you have selected.

If it doesn't appear as shown in the image, select [Tool] → [Operation] → [Object] and then check the [Sub Tool Detail] palette!

Understand the basic operations of 3D materials

Let's get to grips with the basic operations while actually interacting with the called-up 3D materials!

We've narrowed it down to the things you should understand first.

Camera and 3D materials

3D materials are placed in an imaginary space on the canvas.

 

It may be easier to understand if you think of what is displayed on the canvas as "that imaginary space as seen through the lens of a camera."

When working with 3D materials, it's important to distinguish between the operation of "changing the camera position" and the operation of "changing the position of the 3D material"!

 

This time, after loading a 3D material, we'll first change the camera position so that the whole thing is easy to see.

After that, we'll adjust the position of the 3D material so that the whole thing is visible!

"Selection" and "Show/Hide" of 3D materials

Basically, you can select a 3D material by touching the 3D material whose position you want to adjust.

When you select it, red, green, and blue arrows and curved lines called manipulators will appear, which you can use to move it.

 

However, there are sometimes cases where selection doesn't work properly.

In that case, choose the object you want to select from the [Sub Tool Detail] palette -> [Object List]!

If you find yourself unable to see what's behind an object, you may be able to hide just that part.

In the [Sub Tool Detail] palette → [Object List], tap the eye icon to show/hide it!

 

*The level of detail you can show/hide will depend on how the 3D material itself is divided.

"Movement", "Rotation", "Scaling" of 3D materials

When you select a 3D material, red, green, and blue arrows and curved lines called "manipulators" will appear.

You can use these to "move," "rotate," and "scale."

(See the image for operation details!)

 

There are several ways to "move," "rotate," and "scale" 3D materials, but we recommend using these manipulators as they are the most intuitive way to operate.

Arrange the furniture according to the image

Let's actually place furniture in a room while checking the basic operations!

This is the same as making a miniature house.

 

When doing this, select the 3D material layer already on the canvas, and then drag and drop additional materials!

This allows you to call up multiple materials into the same space.

 

Once you've called them up in the same space, you can view the space from a different angle by moving the camera position.

When additional 3D materials are called up and appear in an unclear position

When using multiple 3D materials in combination, it is often the case that a material you call up later appears in an unclear position.

 

In that case, use functions or numbers to first move it to a more obvious position and then adjust it.

You can make this much easier by changing the coordinates of the 3D object using a button to place on the ground, or from the [Sub Tool Detail] palette > [Placement]!

When the whole room is dark and you are in trouble

When working with 3D materials, you may find the material to be extremely dark and wonder "what's going on?".

If that's the case, the light source settings are probably affecting it.

 

Try changing the way the light hits the sphere in the [Sub Tool Detail] palette → [Light Source]!

Register the layout of the materials you created

Once you've placed furniture and created a room to your liking, register it as a material!

You can register it by dragging and dropping the layer into the material palette!

 

By doing so, you can call up and use that room while working on another manuscript, etc.

 

※Items made using other people's publicly available materials cannot be sold on ASSETS, etc.

Please use them only for your own use.

Once you've done this, move on to the next step

If you can combine multiple materials to create the arrangement you imagine, you will have mastered the most basic operations of 3D materials.

 

I hope you feel like you can do this much!

If you're interested, please try moving on to the next step!

I plan to post the next step as a TIPS article in the future.

 

I hope you will realize how convenient 3D is as you work through various things!

 

 

I will also introduce some of my homemade materials.

We'd like to introduce the homemade materials used in this explanation!

 

The author (Kujirage) sells 3D materials, among other things, on ASSETS for a fee.

 

If you have any materials that you think you can use, please feel free to use them!

Empty Room 3D [Suitable for Line Drawings and Manga]

Content ID: 2135781

Room interior 3D set ① (wall side)

Content ID: 2108086

3D PC desk set [suitable for line drawings and manga]

Content ID: 2123872

Room interior 3: Around the bed [Suitable for line drawings and manga]

Content ID: 2121070

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