3D mannequin, simple and dynamic poses for beginners

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1. Introduction

 

Welcome to this tutorial from CLIP STUDIO PAINT.

 

If you are a beginner draftsman, the 3D mannequin will come in handy.

It allows you to create and model several characters according to your style.

Once saved, you will reuse them at will.

 

To submit a project to a publisher, many designers present their characters front, profile, back, three quarters and various poses.

The editor can thus see the mastery at a glance.

 

Here are two personal examples.

 

2. Reproduce your characters with the 3D mannequin

First, I invite you to create a canvas and put it in A4 landscape format.

To find the 3D mannequin of your choice, you go to [Window]> [Material]> [Body type].

 

It is with the [Operation] tool that you will be able to move it, drag it.

Choose a mannequin type in the materials window.

 

 

 

Click and drag it onto the canvas.

 

To move the 3D mannequin on the plane, go to the toolbar above it.

Click on the first icon on the far right.

 

To move it, position your cursor in the rectangle where the 3D mannequin is located without touching it.

Move your mannequin to the left to make room for a second.

I suggest that you make a feminine and a masculine one.

 

 

From the 3D mannequin you can modify the relevant proportions, components and features by going to the window:

[Adjust 3D mannequin body shape and size in detail]> [Body shape].

 

You have different proposals to change everything from head to toe.

For this exercise, I applied the morphology of my two characters to the 3D mannequins.

You can do the same with yours.

 

Start with the first 3D mannequin.

Open your sketches and place them on the far left.

Click the adjustment icon.

 

My character is 1m90.

Go to size and indicate what you want with the arrows or the cursor.

Check [Adjust head-to-body ratio according to height].

If you don't, your head may be out of proportion.

 

When its size is changed, as I enlarged it, part of the mannequin ends up in the ground. Just click in the rectangle and drag it around.

The 3D mannequin is on the map.

 

Let's look at the width of the shoulders.

In the adjustment window, I click on the character at the level of these.

Either I move the cursor in the rectangle, or to be more precise, I use the arrows

I do the same for all the other anatomical parts.

He has big arms, elongated hands, thinner feet ...

I groped forward and gently.

Above all, I have fun being the closest to my sketches.

 

To be able to observe its appearance from all sides, I can rotate it in place.

Go to the toolbar above the character and click on the second icon from the right.

 

 

In the CLIP STUDIO PAINT EX edition, you can directly use the 4 views window

to observe the whole.

[Window]> [View from all sides]

Then you return to the original canvas to modify the morphology.

 

My character is almost finished.

He lacks more pronounced muscles.

 

For that, I click on the line next to the character in the adjustment window.

So I can change the whole body: More muscular, leaner, bigger, smaller ...

I fumble between the arrows and the cursor. I can come back to the character to refine.

 

 

My 3D mannequin is ready to be used.

Once finished, you can save it and find it in Body type

You can then reuse it indefinitely.

 

Click in the toolbar under the 3D mannequin on the icon

[Save body shape as material]

Be careful not to confuse the shape and the pose of the body at the risk of losing its morphology.

 

You stage your character for attention and save it as a jpeg in a folder. This will be your presentation sticker.

 

You give it a name, insert the image of the material, go to [Location for saving the material.]> [3d]> [Body type]> [Ok]

 

Your model is saved.

You still have to do the same with the female mannequin and many other creations

 

 

 

3. Tracing the 3D mannequin by transparency

Once your morphology is ready, the magic is to draw on the 3D mannequin

by transparency.

For that you put it in blue, decrease the opacity to [50] or according to your taste.

You create a new raster layer above it.

 

Take a pencil of your choice and go over the 3D mannequins, adding the relevant features: Hair, clothes, etc.

On the subject of shoes, if you are a beginner, start with low heels or flat soles.

Subsequently, for anatomical details, refer to detailed documents.

The important thing here is to learn to draw the constituent elements: legs, hands, torso, head, etc ...

 

 

The design is simple but effective.

It's pretty encouraging for a start.

What do you think ?

 

4. Bring your features to life with hairlines and shadows of the 3D mannequin

Tracing your character, the line is linear and soulless.

To make it more lively, take a slightly thicker pencil and draw lines of different thicknesses.

 

Also draw the shadows by delimiting them with a line.

It will suffice to fill them afterwards and thus give volume.

 

You are now ready to become virtuosos of line and shadow for your characters.

5. Create simple and pre-recorded poses with the 3D mannequin

Let's present our characters from the front, profile, back and three quarters thanks to the toolbar located

above the 3D mannequin.

 

From left to right, we first have 3 cameras.

The first allows a 360 degree rotation of the 3D mannequin in all directions.

We can discover unsuspected angles of view.

The second allows the 3D mannequin to be moved horizontally and vertically.

The third activates a zoom in and out by sliding the mouse.

This function is useful for fine-tuning details.

 

From right to left, we have 5 tools to position the character.

The first slides and positions the 3D mannequin on the map at a desired and precise location.

It is ideal for staging.

The second rotates it in place. This tool is useful for tweaking it from all angles.

The third makes him make a full circle. We can thus do poses other than standing.

The fourth turns it all over the place around a center. This function is useful for a jump, a race ...

And finally the fifth makes it go up and down.

 

It is possible to move all your 3D mannequins at once.

You go to [Tool property]> [Selection mode]> [+]

 

This function is very useful when you just want to move a group on your image.

 

Drag four of your recorded [body type] onto the canvas.

To rotate them, click on the second icon from the right in the toolbar above and position them: back, profile, face and three quarters

To make your presentation more attractive, you'll create a pose.

 

A. You can drag a pre-recorded pose onto your Body type by going to the [Material]> [Pose] window

Automatically the 3D mannequin takes the posture.

 

You have the choice between several attitudes.

 

For other positions you can go to: CLIP STUDIO ASSETS Find materials.

In the search bar you type "pose" and you will find it in abundance.

They are created by members of CLIP STUDIO PAINT.

There are free ones and others that can be downloaded in exchange for points called CLIPPY.

https://www.clipstudio.net/en/news/202008/18_01

 

B. You are using the pose scanner:

 

It's like a pre-recorded pose from a photo.

 

You will find a photo of a pose on the internet.

You slide your 3d mannequin on your canvas.

You go to [File]> [Import]> [Scan the pose]

The model takes the pose of the photo or the outline.

Preferably, it should be clear and legible.

 

 

6. Create a pose with the tools of the 3D mannequin

Here are the two main tools.

 

1. I call it "The 3D puppet mannequin" that is to say that there are no joint limits,

You can twist the character in any direction.

To access it, you click once on an anatomical part and the "Puppet" appears.

The purple dots are the equivalent of the ties of the wires of a puppet.

You articulate it as such.

 

 

 

This tool allows you to quickly get a pose.

The tips are softness and small movements.

If you are wrong, you can reset your character and start over by clicking on the [Reset Model Scale] icon.

You quickly arrive at a general pose: Sitting, leaning forward, etc ...

 

By clicking on a purple point, you also have a displacement sphere made up of three colored lines and arrows

 

The red line outside rotates the arms and legs on themselves.

 

Another sphere is located at the foot of the character. It has the functions equivalent to

five tools described above.

A circle with spikes surrounds this one. By clicking and dragging, the proportion of your 3D mannequin changes. To reset it to the right size, click in the window below the character: [Reset model scale]

 

2.I call it "The anatomical 3d mannequin" that is to say that the joint limits are integrated.

To access it you click a second time on an anatomical part or double click to get there directly.

Whatever pose is given, it is anatomically correct.

 

 

On the one hand, there are the spheres of displacement represented by three colored lines.

They allow you to rotate each part of the body from left to right, up and down and on itself.

 

On the other hand you have a shape inside: A cone, a circle or a semicircle depending on the parts of the body. It allows you to move the entire character from the chosen anatomical part. It works like the puppet except the correctness of the pose.

 

It may happen that part of the body passes through it. It's up to you to correct.

 

The pelvis has no shape inside, the whole mannequin swivels.

 

 

Tips for creating a pose.

 

 

Reproducing a pre-recorded pose is great for practicing.

Start with one that you find easy.

Then add your (Body type)

 

Observe the chosen posture by rotating it in place.

Is she standing, sitting, leaning, forward, backward, lying down ...?

How can you make your job easier? Get to the point ?

 

If the stance is a jump, place it high up in its initial pose first.

Do the same if he is lying down or on all fours.

Use the rotation tools if necessary.

The goal is to find the best position to make your job easier.

 

Articulate your model gently with the right tools and above all by observing it from all sides.

 

When the main pose is achieved, refine the major anatomical parts: Legs, torso, head etc ... always accompanied by light gestures.

For the arms, remember to move the shoulders, and rotate them if necessary.

 

Refine by details, hands, fingers ... using the zoom.

If the 3D mannequin touches the ground, zoom in to check it.

 

 

By transparency, adapt your character to the 3D mannequins as explained in chapter 4 and you're done.

7. Dynamic presentation of his characters

 

Knowing the tips and tricks to manipulate your 3D mannequin, create a composition of dynamic poses on an A4 canvas in portrait.

 

Slide several 3D mannequins on the ground and in height.

Invent the poses using the technique of your choice: Pre-recorded, the pose scanner or the handmade.

 

Make the shadows (on the ground) disappear by going to:

[Adjust 3D mannequin body shape and size in detail]> [Light source]

You uncheck shadow for each mannequin.

 

Place the light that suits you by sliding on the white sphere.

 

 

You set it to transparent blue and create a raster layer above it.

 

 

With your pencils to trace and create!

Good fun and good creation

 

thank you

 

Patrick cortes bueno

 

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