๐๐ก๐ ๐๐ข๐ฆ๐ฉ๐ฅ๐ ๐๐๐ญ๐ก๐จ๐ ๐ญ๐จ ๐๐๐ฑ๐ญ๐ฎ๐ซ๐! ๐งต
Do you keep drawing the same T-Shirt over and over? Do your T-shirts look like they are made out of metal?
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Well, you came to the right place! I am going to teach you ways to bring unique textures to your clothes using Clip Studio Paint.
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๐๐ข๐๐๐จ ๐ ๐จ๐ซ๐ฆ๐๐ญ:
๐ด๐๐ ๐, ๐ด๐๐ ๐๐ ๐กโ๐ ๐ ๐๐๐ก๐โ๐๐ ๐ โ๐๐ค๐ ๐๐ ๐กโ๐๐ ๐ก๐ข๐ก๐๐๐๐๐ ๐๐๐ ๐๐ ๐๐๐ค๐๐๐๐๐๐๐ ๐๐ ๐กโ๐ ๐๐๐ ๐๐๐๐๐ก๐๐๐ ๐๐ ๐กโ๐ ๐๐ก๐ก๐๐โ๐๐ ๐ฃ๐๐๐๐ ๐ก๐ ๐๐ ๐ข๐ ๐๐ ๐๐ ๐ ๐๐๐๐๐ก๐๐๐ ๐ก๐ ๐๐๐๐๐ โ๐๐ค ๐ก๐ ๐๐๐๐๐๐ ๐๐๐๐กโ๐๐ ๐ฆ๐๐ข๐๐ ๐๐๐ =)
The Simple Core Methods using a T-Shirt ๐
Alright! Letโs start with the basics of a simple cotton T-Shirt and go through some of the methods weโll be using for all types of different materials in this tutorial,
in one layer, weโll have our lineart or sketch of the shirt and on a layer below we are going to have a solid color.
Weโll achieve that easily by using the Reference layer functionality By first setting our lineart layer as a Reference Layer.
Second, weโll fill the layer below with solid color without worrying too much about going over the lines.
Then open the Tool Property window, under the window tab.
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open the Eraser options by clicking the wrench icon,
there at the very bottom under โAnti-Overflowโ, Enable the โDo not Cross lines of Reference Layerโ option.
Enabling the โDo not Cross lines of Reference Layerโ will allow you to easily delete the overflow of colors outside the lines.
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Now we can even easily change the color of the shirt by using the fill tool in case you want a blue, green, or perhaps even a red shirt! Iโll choose blue myself =)
We can now make a new layer and Clip it to the fill layer we just made, by using this icon right here,
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changing its blending mode to Multiply by using the drop-down menu, and use a darker color to create some shading.
This step might require a bit of trial and error but Following the sketch line of the creases can really help guide you along.
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Donโt forget you can use the blend tool to soften the edges of some of the shadings!
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We can also optionally make an โOverlay layerโ on top as well to add some light using a soft brush.
After we established some shading on our shirt we can open up โClip Studio Assetsโ by to the File tab on the top left,
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and then on the Clip Studio Assets tab on the left in the newly opened window, we will look up โCottonโ and filter it as an Image Resource using the search bar.
There weโll find a texture of cotton, and weโll click download, wait for it to finish, and then over at โManage Materialsโ then we can simply drag and drop our newly downloaded asset onto the canvas.
Iโll include this image resource Content-ID below.
Then Iโll go ahead and Clip our newly downloaded cotton texture to the solid color layer and change the blending option to overlay and reduce the opacity to about 70%.
Textures tend to not show as much in shadows, so Iโd also recommend erasing some of the texture where you have deeper shadows.
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Now we can take the lineart Layer we have above Lock Its Transparency using this icon and color it the same color as the darkest shade in the shirt.
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Coloring the lines of the shirt a darker color will help blend the line-art with the color of the shirt so the black won't be clashing with the rest of the image.
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Now we have a cotton T-shirt! So we can move on to new materials!
Faux Leather Texturing and High Contrast Materials โจ
Just like before we are going to set our line art layer as a reference layer, make a layer below it
and color it a solid color, Iโd recommend using a dark color for Faux Leather in general as it has strong highlights.
We are going to work in an opposite way of what we did with the shirt, by making a normal blending mode layer above our solid color layer, clip it on, and then paint in the light right away instead of painting the shadows.
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Iโd highly recommend looking at some references as you paint in the lights to have a guide to where and how to put in those lights, Iโll go ahead and include my own rendering in the shared file so you can use it as a reference as well! =)
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Now after we have finished painting in the basic lighting, weโll make a new normal layer and clip it again and paint in white highlights, I recommend enabling brush size pressure to create the shapes for the white highlight,
and then just like before Iโll go to the Clip Studio Assets section and look up Leather under the Image Material tag.
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Then Iโll download the black leather texture, wait for it to finish, click the Manage Materials Tab, and then again simply drag and drop our material onto the canvas.
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And just like before Iโll be clipping down the Leather Texture to our Solid Color layer, and set it to Multiply Blending mode from the drop-down menu.
And make sure to put it under the two other layers so the texture wonโt add too much noise.
Cast Shadow and Articles of Clothes ๐ค
Now usually we have characters wearing these articles of clothing, so Iโm going to pop in real quick and act as our model for this demonstration.
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You might notice that the Shirt sort of falls flat, and feel rather 2d.
That is due to the lack of โCast Shadowโ and there is a really easy fix we can do to remedy that!
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Weโll make a new layer below our Solid color layer and set it to multiply, lower its opacity by 50% and gently go over the edges of the shirt with a dark color, this will create a cast shadow!
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This will help separate the shirt from the body!
Flannel Shirt and basic texturing practice ๐ช
*๐โ๐ 3๐ท ๐ค๐๐๐๐๐ ๐๐๐ฅ๐ก๐ข๐๐ ๐น๐๐๐๐๐๐ ๐ โ๐๐๐ก ๐๐๐กโ๐๐ ๐๐ ๐๐ข๐๐กโ๐๐ ๐๐๐๐๐ ๐๐๐ค๐ ๐๐ ๐กโ๐ ๐ก๐ข๐ก๐๐๐๐๐.
Starting with a Flannel shirt weโll go ahead and just like before create our solid color layer,
in a layer above carefully shade the shirt, doing our best to keep in line with the sketch lines for the shadow shapes on the shirt.
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And weโll use an overlay layer to add some light on the top of the shirt,
make sure both our shading multiply layer and the overlay light layer are clipped down to the Solid color layer.
Then weโll go ahead and get ourselves a good-looking Flannel texture from the CSP assets and drag it over to the canvas, set it to overlay, lower the opacity a bit, and we're almost done!
We just need to color our line art or sketch from black to a dark red and.. Thatโs it!
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We got a flannel shirt for our character, now we can go ahead and make a pair of jeans with a similar method.
Jeans and Ripped Fabric rendering ๐
Weโll set the Lineart layer as a reference layer, create a layer below it and fill it with a light blue color, and erase using our erase while making sure that the option for Do not cross lines for the reference layer is checked.
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Denim is not a reflective material unlike the Faux leather we painted earlier,
so the shading of it will be similar to the way we shade a T-Shirt,
making a new multiply blending mode layer and painting it with basic soft shading all around the pants and following the sketch marks for the shadows.
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And then have an overlay layer on top with some soft shading for the light, I recommend using desaturated colors when adding light so as to not over-saturate our colors.
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And like earlier we will look for a denim texture or jeans texture on the asset store to find a fitting texture, download it and under material manager we can get drag and drop it onto the canvas, making sure it's clipped to our solid color layer.
However a lot of Denim shorts tend to have ripped cloth at the end of them, a good way to achieve that look is to choose a light blue color and with a new normal layer that isnt clipped down start gently drawing the ripped lines, Iโd recommend using reference photos to get this right.
After we finished with our denim we can go ahead and add some tights underneath too!
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Tights and Ripped Tights The Simply way ๐ธ๏ธ
Drawing tights is a bit different but really simple too, we are going to go ahead and use a really simple and easy method, instead of drawing everything ourselves.
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Iโll go ahead, make a new multiply layer and clip it down to my character.
I will then use the Clip Studio assets and look for โtightsโ without the image material tag and download a tightโ s brush and drag it from the materials tab onto my brush section instead of on the canvas,
and then Iโll use that brush to draw the shape of the legs, Iโll do this in 2 layers one for each leg and then merge them together.
I can also click the mask button next to the new merged tights layer and erase small parts of it so I can later make a new layer above it and draw with a normal pen brush some tears and wears to create a ripped tights effect!
Fantasy and Medieval Armors! ๐ ๐ก๏ธ
Now we can go ahead and mix our knowledge of making clothes and similar materials with something new to create medieval armor!
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As usual, we will set our line layer as a reference layer, create a solid color below and clip a multiply and overlay layers for the shadow and light respectively,
*๐๐ฉ๐ช๐ด ๐ฑ๐ข๐ณ๐ต ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐จ๐ถ๐ช๐ฅ๐ฆ ๐จ๐ฐ๐ฆ๐ด ๐ฐ๐ท๐ฆ๐ณ ๐ฎ๐ฐ๐ด๐ต ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐ด๐ต๐ถ๐ง๐ง ๐ธ๐ฆ ๐ข๐ญ๐ณ๐ฆ๐ข๐ฅ๐บ ๐ญ๐ฆ๐ข๐ณ๐ฏ๐ฆ๐ฅ ๐ฃ๐ฆ๐ด๐ช๐ฅ๐ฆ๐ด ๐ต๐ฉ๐ฆ ๐ฎ๐ฆ๐ต๐ข๐ญ๐ญ๐ช๐ค ๐ฑ๐ข๐ณ๐ต๐ด, ๐ด๐ฐ ๐ช๐ต ๐ธ๐ช๐ญ๐ญ ๐ด๐ฌ๐ช๐ฎ ๐ฐ๐ท๐ฆ๐ณ ๐ต๐ฉ๐ฆ ๐ค๐ญ๐ฐ๐ต๐ฉ ๐ฎ๐ข๐ต๐ฆ๐ณ๐ช๐ข๐ญ, ๐ฉ๐ฐ๐ธ๐ฆ๐ท๐ฆ๐ณ, ๐ช๐ต ๐ช๐ด ๐ด๐ต๐ช๐ญ๐ญ ๐จ๐ณ๐ฆ๐ข๐ต ๐ฑ๐ณ๐ข๐ค๐ต๐ช๐ค๐ฆ ๐ต๐ฐ ๐จ๐ฐ ๐ฐ๐ท๐ฆ๐ณ.
however, in metallic materials we usually have a wider range of values we need to use to register the material as a metal.
This means that essentially we need to have deeper darker shadows and stronger lighter highlights,
one of the ways I like to work with metal is that after I create all the usual layers, I merge them all together into one layer, and smooth out some of the line art with the metallic parts.
Then Just as before we open up the Clip Studio Assets to get a metal texture, apply it as an overlay layer,
lower the opacity and as an extra make a normal layer on top and draw some wear and tear to the metal.
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3 Dimensional Texturing Warping ๐ฎ
Another good way you can try to apply better textures to your paintings is by transforming them into the shape of the cloth.
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It is a bit more time-consuming but depending on what it is you are painting you might want to opt for this optional method.
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So we are going to use the liquify tool that can be found in the Blending sub-tool, to morph the texture layer that we dragged from the clip studio assets.
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We will be directly applying these changes to our texture layer
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We will shape the texture to fit the shape of the body underneath to give it the illusion of depth, you can turn off the shirt or lower its opacity to see the body underneath to have a guideline.
And after we have morphed our texture to fit the body we can see the difference between the before and after we manipulated the texture.
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You can of course do this with every single one of the clothing, or texture materials to increase the quality of the final results.
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And just like earlier I left you a link to the file including all the textures and sketches so you can practice yourself =)
Closing Notes and Resources
Thank you for reading with me soo far I appreciate it! if you have any questions do send me a message and I'll try to answer! =)
Flannel - Content ID๏ผ1795979
Denim - Content ID๏ผ1698343
Leather - Content ID๏ผ1718890
Cotton - Content ID๏ผ1721481
Tights - Content ID๏ผ1808982
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Let me know if I forgot any!
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