The Basics of Basics of 3D Models with Clip Studio Paint

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Lettyne29

Lettyne29

hello everyone, here I bring you a new tutorial of all aspects of 3d models (this time for character use) in the most basic way possible and its simple uses to create striking positions and perspectives, having said that, let's get started! !

1.- Before showing the properties and benefits in a technical way, 3D models are always available in 3 forms:

-via Clip Studio Assets

-using predetermined models and positions in the 3D modeling part

-customize them

the latter is the basis to start with the aforementioned tutorial

to start we will create a new file as usual

2.- We are going to choose a human 3D model to give an example

3.-once the character is inserted, we see that the tools are both in the upper part and in the lower part, the upper part only focuses the position through the surface of the model and the perspective of the camera. What matters most is the lower part.

4.-leaving aside the rest of the tools, we will only focus on the key-shaped icon next to the camera.

 

popping up this window:

each section contains unique sub-tools for manipulating our model, so we're going to explore a few and leave out the ones with a complex landscape of options.

the "Assign" part is used to put the model in a rigid or dynamic position to use it in simple perspectives

the Camera part is responsible for marking positions related to the environment and with the point of view of a third party towards an objective, it can even give the effect of camera movement, for example, a child looking at someone very tall or a scenario of Fight

the 3D Figure part turns out to be very useful when modifying a specific part that we want to alter, although this only works for pairs, that is, 2 feet, 2 hands... at the same time they are altered, it can be from the whole body to specific extremities (see video for demonstration)

the Pose part only focuses the hands to use them in different expressions or when a character expresses an emotion, even registering (saving) the position is possible, (you can watch the video to understand this sub-tool)

the Outline part simply changes the thickness of the model for illustrations (you can even change its color)

the Shadows part only contains 2 options:

light shadow and ground shadow

and your options is to remove it or keep it

the Light Source part only modifies the color of directional light and color of ambient light,

In case of doubt, consult the video below

Note: the rest of the parts are usually a bit long to explain, what would I give for another video, thank you very much for reading this tutorial and see you until the next tutorial :3

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