Perspective: Tools and tips

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VUlloa

VUlloa

Hello! I'm Verónica Ulloa, an illustration and concept art student. In this tutorial we're going to explore Clip Studio Paint's perspective rules to draw our favorite space. First, I'll show you my work process for drawing a room or space, and then I'll show in detail all the perspective options that this application offers, and how you can use them for your own drawings.

In this video I show in detail my entire process, both drawing and discovering the tools that Clip Studio offers to work with perspective.

Choosing the type of perspective

First of all, we are going to decide the type of perspective we want to use. To do this, it is important to know the characteristics of each one.

One-point perspective is the easiest to use. It is used to draw objects and spaces that are completely in front of you. If you are a beginner, it is an excellent option.

Two-point perspective is the most realistic, as it allows us to draw spaces at an angle and is very good for drawing interiors.

Three-point perspective is the most dramatic and striking. It allows us to draw objects seen from very high up or very low down. It is often used to build cities with buildings.

Having decided on the type of perspective we are going to use, it is time to activate the corresponding perspective rule. To do this, we will select the “Layer” tab and the “Ruler/Vignette” option. Then, the “Create perspective rule” option will appear. When we click on it, we will see the box that shows the perspective options, as can be seen in the following image.

Choosing the point of view

The point of view we use to draw our space will define its personality. Personally, I like to play around by creating different boxes that represent the structure of the room and then choose the one that best represents what I'm looking for.

Thinking about the elements of my space

Now it's time to think about the concept: What space am I going to draw? What elements should be in that space? At this point I like to make a list of the elements that are usually in the space I'm going to draw. If it's a studio there should be a desk, shelves, a rack, windows, books, etc.

Distribute the elements of my space

After thinking about the elements I want to include, it's time to distribute them in my room. To do this, I recommend making a map of the floor of my space and placing each piece of furniture on it.

Once the map is made, it is time to reproduce it on the floor of my box, which is representing the skeleton of the room. To respect the perspective, I keep the rule provided by the application active.

Now comes the time to decide the height of each piece of furniture. To do this, I make a diagram in which I compare the height of each element with respect to the height of the wall. Once this is done, I use the transformation tools to adjust this guide to one of the edges of my box.

Finally I use the ground location and height references to draw the boxes that represent each element.

Choosing the frame

It's time to move from the skeleton to the final drawing, for this we are going to choose a frame. My favorite way to do it is using the shape tool and selecting the rectangle, I decide the proportion that suits me best (vertical, square or horizontal) and then I move the rectangle along the skeleton of my room until I get the frame that I like the most.

Now I can increase the size of my skeleton until the frame covers the canvas and stop worrying about sections that won't be visible.

Detailing using references

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