Animation of Harumaki rice: "If you can become a comet" Until you can make an MV

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This is an animation production tutorial by Mr. Rumaki Gohan, a creator who is active in various fields.

Inspired by the storyboard of the MV animation of his own song "If you can become a comet", "Efficiency rules" for personal production, creating a tasty screen using an oil paint brush, etc... Animation using CLIP STUDIO PAINT We asked about the production in detail.

 

 

 

 

■Profile: Harmaki rice

An artist who works in various fields such as music, illustration, and animation.

From around 2014, I started music activities using VOCALOID as Vocalo P, and now I am also a vocalist and I am doing music activities such as MV production, album production, one-man LIVE.

I use CLIP STUDIO PAINT to draw animations and create illustrations for my own songs.

Starting in 2019, the animation production team “Studio Gohan” was launched.

1. Wave drawing

Here is the completed work.

1-1 Storyboard/concept

In the MV production of the song "If I could become a comet", I made a cut that looks down on the wave push and pull from the second cut.

First of all, I wanted to tell where the main character was, so I decided to draw a wave that is one of the symbols of the sea at the beginning of the MV.

The storyboard is also CLIP STUDIO PAINT, which is made using a vertically long canvas like 1280 x 20000. When creating an MV, I think it is necessary to create an animation that closely matches the groove of music, so I am particularly conscious of that part in the storyboard stage.

▲Wave cut during storyboard

 

 

1-2 Functions used in animation production

If you omit the functions used in normal illustration production such as [Flip Horizontal] and "Brush", you will mainly use [Timeline] [Animation Folder] [Animation Cell] in animation production.

Especially the timeline and animation folder are indispensable, and the basic flow is to arrange the layers created in the animation folder on the timeline and draw one frame at a time.

 

From the [Timeline] palette, you can also turn ON/OFF the [Onion skin] function, which is a function to display the illustrations before and after the image thinly when drawing.

The [Animation cels] palette is displayed only for that reason because the function of [Fix current animation cel to edit target], which can fix and display onion skin from the targeted animation cel, is convenient.

▲ Even if another cel is selected on the [Layer] palette or [Timeline] palette, the [Edit target cell] on the [Animation cels] palette does not switch.

 

It is easy to use shortcut keys when operating the timeline.

For me, [Shortcut key setting] is [Main menu] → [Animation] → [Track edit] → [Select previous cell] is key "1" and [Select next cell] is key "2" In addition, [Main Menu] → [Animation] → [Play/Stop] is set to the key "A".

If you normally use shortcut keys, I think it will be much easier to register just the part you just wrote in the shortcut key.

▲Functions used in animation

 

 

1-3 Wave drawing procedure

Not limited to animation, I often use CLIP STUDIO PAINT standard oil-based flat brushes when drawing things without waves such as main lines.

When drawing ambiguous shapes, I like the shape of a flat brush, which is my favorite.

I always change the size while using it, but other parameters are as shown in the image.

 

First of all, I will draw from the edge of the wave.

 

After moving the edge of the wave through, move on to draw small waves around it and small waves of green, which is the accent color, in different animation folders for each color.

The reason for separating the animation folder for each color and part is that you can adjust the color and position for each part later. There is the same feeling as separating layers when drawing an illustration.

 

At the end, I draw the part where the waves trace the sand.

When drawing a messy thing like a wave, it is easier to draw the wave separately and draw each part.

Also, when I make animations, I focus more on the overall unity of the look and whether or not the movement is closer to the music, rather than accurately drawing the shapes and colors.

 

With this, the drawing in CLIP STUDIO PAINT is completed, and after that we will write out each part and build it up in After Effects.

 

 

2. Drawing in animation MV

From here, I will summarize what I have in mind when drawing animation MV through cutting.

▲ Drawing the car window 1

 

 

2-1 Efficiency rules

Animation production itself takes a lot of time, so I think it is important to make the work more efficient.

In the case of Harumaki rice, it took about a month and a half to work for 8 to 9 hours every day if I made it alone for a four-quarter length song.

Do not carefully follow the procedure, such as not drafting when drawing, or allow some degree of drawing disorder (which you may not allow with a single picture), vague "rules that are not too addicted to swamps" I think it will be faster if you make it.

In the above image cut, I drew the line drawing as it is without making a draft. (Or rather, I don't always draft, so I pretend to be like a rule)

▲ Nana's drawing on the bus

 

 

2-2 Coloring procedure

At the time of coloring, I duplicate the animation folder of the line drawing, erase all the drawings, and paint the layer.

Then, you can paint while maintaining the cell arrangement of the animation folder on the timeline, so I think it's easy.

 

The tools mainly used are the [Select other layer reference] sub tool of the [Auto select] tool → [Fill] command combination and the [Fill] tool. I think you can use either one.

It's ridiculous to paint with a brush in an animation, so I'll use a fill all except when I want to give the texture of the brush.

In my case, it's easy to change the colors later, so I paint the animation folders separately for each color.

 

 

2-3 Things to do in drawing and things to shoot

Since there are movements that do not necessarily have to be attached in the drawing, such movements are often done in After Effects.

Specifically, in After Effects, I often hit keyframes to linearly move a stopped object or to scale it.

I think that the best thing about animation production is what to draw and what to move with keyframes, and I think that balance is partly linked to the individuality of the expression.

 

 

in conclusion

Thank you for reading.

I do not have experience in animation production at a company or organization with know-how and I do not have a large amount of specialized knowledge, but those who are trying to start animation with CLIP STUDIO PAINT from now on, or making animation now For those who are there, I summarized what I usually think, hoping it would be a little reference.

I'd be happy if it triggered something.

 

 

You can also see the detailed making in the video.

"If you can comet" sample data is now available!

You can download a clip file (partial excerpt) of the animation work "If you can become a comet" created by CLIP STUDIO PAINT from the following page.

 

You can edit the file by opening it with CLIP STUDIO PAINT EX.

  • It cannot be edited in the PRO version and DEBUT version, which have a limited number of frames.

 

Display the [Timeline] palette and click [Play/Stop] to play the animation.

 

The following [TIPS] describes the functions such as [Timeline] and [Animation cel] that are used.

New album "Futari no" released on August 26, 2020!

A new album containing a music video of "Acoustic "Nightwalker" Arrange" produced by "Harumaki Gohan x CLIP STUDIO PAINT -"Futari no Music Video Project" To do.

 

▼ New album “Futari no”

Title: Two

Release date: Wednesday, August 26

First limited edition album & art BOX

Part number: SNCL-36/37/38

Price: ¥3,900 (tax excluded)

 

 

Normal Edition

Product number: SNCL-39/40

Price: ¥2,300 (tax excluded)

 

 

Official site:

 

Harumaki rice x CLIP STUDIO PAINT -"Futari no MUSIC" music video project drawn by everyone-:

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