HOW TO MAKE A 3D HAPPY BIRTHDAY CARD
INTRODUCTION
Hello, everyone. This is Nightshade from BM7Creations. This is how I made this birthday card with Clip Studio Paint and Blender.
My co-worker Max’d Fox was able to turn the card into an interactive video on the Godot Engine. Follow if you would like a tutorial about that.
SKETCH & LINE
Start with a rough sketch of the illustration, then line it with the G-pen tool. Setting the stabilization to adjust with speed.
To make balloons make a circle, then erase a little on the bottom for the nib, after doing that take the selection tool to duplicate the shape.
For this lettering, I used the Snowdrift font and adjust it to size.
I use the linear ruler tool to make the shape of the cake and add the frosting with the texture pen.
I make a curve for the base of the frosting and replicate the movement on top.
COLOR
On the layer beneath the Snowdrift font, I use the G-pen and colored the background white.
To make confetti you can either make it by hand or download the confetti flyer pattern.
To color the balloons, I paint them with the water-color splash brush, then neatly erase the excess.
I paint the background two colors, pale blue and neon green.
ASSETS/MATERIALS
To add texture to the skin, I add the watercolor paper texture and set it to overlay on the color layer.
Then I add the Crinkled paper texture to the background
And to the cake layer, I add the Woven grain- real paper texture.
BLENDER
To make the birthday card 3D, I open Blender and change the Z scale to 0.001.
After changing the Z scale on the lower right-hand side, I duplicated the layer three times, one for the front and one for the back, and the third, into a thin line to make a spine.
For controlled lighting, I disable the world scene, so I could manually adjust the lighting.
I rotate the three selected objects -90 degrees and lift it above the ground, to give room to build a set.
I select the front faces of the top object and open UV unwrapping, after hitting A to select all available subdivisions, I import the images I created in Clip Studio Paint.
Scale the selected object seen on the bottom left until the size matches the image.
After UV unwrapping all faces of the objects, I open the material tab for each face, I select NEW MATERIAL, and hit BASE COLOR, to change it into the image texture.
After the card is finished, I open the material tab for the spine of the card, using the eye-drop tool I select a color matching the images seen on the card.
Hit Render and then click Render Animation and Voila!
THE END
I hope this was helpful, Good luck, and have fun.
For more BM7 content check out the link below and follow for more.
VIDEOS
Till next time NightShade.
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