萌え擬人化 Moe Gijinka: How to draw the cutest humanoid objects!
Intro
Welcome to my "𝗠𝗼𝗲 𝗚𝗶𝗷𝗶𝗻𝗸𝗮" tutorial. 🤗I am Tori, and this is my first time creating a tutorial. I hope to be able to explain clearly and make it easy for you to follow along.
"𝗠𝗼𝗲 𝗚𝗶𝗷𝗶𝗻𝗸𝗮"refers to giving non-human beings, human & moe characteristics. Today, I am going to show you how to humanify objects in a cute way, which is part of"𝗔𝗻𝘁𝗵𝗿𝗼𝗽𝗼𝗺𝗼𝗿𝗽𝗵𝗶𝘀𝗺".
You'll learn how to design cute characters based on objects, food, animals, brands, etc.🤭 It's a beginner-friendly tutorial, but more experienced illustrators are welcome to take a peek for inspiration. After all, we all learn from each other.
Let's begin! 😎
What makes an object a character?
The 𝗲𝘆𝗲𝘀 are actually all it takes to breath life into objects. Even if we don't include any other features, if we draw some eyes on an object, it's immediately going to feel like a 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿 once we've added the eyes.
Look at my very simple strawberry bellow. A pair of eyes and it already feels alive. As I keep adding more features, the strawberry is going to feel more and more like a character.
Keep in mind that adding too many details might not be beneficial if you're going for a cute style, just like we're going to do today.
Knowing how to turn an object into something that feels alive, is the first step in understanding how to humanize them, but being alive doesn't equal having human features. Well, animals are already alive, have eyes and mouths and make some great characters, aren't they?
So let's dive into our main topic today and learn how to design humanoid characters from objects, or living beings and even to express ideas and feelings.
Levels of Anthropomorphism
There are different levels of 𝗔𝗻𝘁𝗵𝗿𝗼𝗽𝗼𝗺𝗼𝗿𝗽𝗵𝗶𝘀𝗺 that we can apply to an object, starting from giving 𝗮 𝗯𝗼𝘅 📦a pair of eyes and a mouth, or having 𝗮 𝗰𝗮𝘁 🐱 stand up on two legs and make a human-like expression, up to turning 𝗮 𝘀𝗼𝗳𝘁𝘄𝗮𝗿𝗲 𝗼𝗿 𝗯𝗿𝗮𝗻𝗱 𝗶𝗰𝗼𝗻🤖 into a complete humanoid character, while keeping little to none of its original 𝗻𝗼𝗻-𝗵𝘂𝗺𝗮𝗻 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝗶𝘀𝘁𝗶𝗰𝘀.
𝘼 𝙨𝙞𝙙𝙚 𝙣𝙤𝙩𝙚: 𝘛𝘩𝘦𝘳𝘦'𝘴 𝘢𝘭𝘴𝘰 𝘵𝘩𝘦 𝘳𝘦𝘷𝘦𝘳𝘴𝘦 𝘰𝘧 𝘈𝘯𝘵𝘩𝘳𝘰𝘱𝘰𝘮𝘰𝘳𝘱𝘩𝘪𝘴𝘮, 𝘸𝘩𝘪𝘤𝘩 𝘪𝘴 𝘢𝘥𝘥𝘪𝘯𝘨 𝘯𝘰𝘯-𝘩𝘶𝘮𝘢𝘯 𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳𝘪𝘴𝘵𝘪𝘤𝘴 𝘵𝘰 𝘢 𝘩𝘶𝘮𝘢𝘯 𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳, 𝘴𝘶𝘤𝘩 𝘢𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘤𝘢𝘴𝘦 𝘰𝘧 "𝙠𝙚𝙢𝙤𝙣𝙤𝙢𝙞𝙢𝙞" 𝘵𝘩𝘢𝘵 𝘳𝘦𝘧𝘦𝘳𝘴 𝘵𝘰 𝘢 𝘩𝘶𝘮𝘢𝘯 𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳 𝘸𝘪𝘵𝘩 𝘢𝘯𝘪𝘮𝘢𝘭-𝘭𝘪𝘬𝘦 𝘧𝘦𝘢𝘵𝘶𝘳𝘦𝘴.
𝘋𝘦𝘱𝘦𝘯𝘥𝘪𝘯𝘨 𝘰𝘯 𝘵𝘩𝘦 𝘢𝘳𝘵𝘪𝘴𝘵'𝘴 𝘪𝘥𝘦𝘢 𝘣𝘦𝘩𝘪𝘯𝘥 𝘵𝘩𝘦 𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳 𝘥𝘦𝘴𝘪𝘨𝘯, 𝘴𝘶𝘤𝘩 𝘢 𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳 𝘤𝘢𝘯 𝘣𝘦 𝘤𝘰𝘯𝘴𝘪𝘥𝘦𝘳𝘦𝘥 𝘢 𝘩𝘶𝘮𝘢𝘯 𝘸𝘪𝘵𝘩 𝘢𝘯𝘪𝘮𝘢𝘭-𝘭𝘪𝘬𝘦 𝘧𝘦𝘢𝘵𝘶𝘳𝘦𝘴, 𝘰𝘳 𝘢𝘯 𝘢𝘯𝘪𝘮𝘢𝘭 𝘸𝘪𝘵𝘩 𝘩𝘶𝘮𝘢𝘯-𝘭𝘪𝘬𝘦 𝘧𝘦𝘢𝘵𝘶𝘳𝘦𝘴. 𝘙𝘦𝘨𝘢𝘳𝘥𝘭𝘦𝘴𝘴, 𝘵𝘩𝘦 𝘥𝘦𝘴𝘪𝘨𝘯 𝘸𝘰𝘶𝘭𝘥𝘯'𝘵 𝘥𝘪𝘧𝘧𝘦𝘳 𝘣𝘢𝘴𝘦𝘥 𝘰𝘯 𝘵𝘩𝘢𝘵.
(𝙏𝙚𝙭𝙩 𝙖𝙗𝙤𝙫𝙚) 𝙇𝙚𝙛𝙩: 𝘈 𝘤𝘢𝘵 𝘵𝘩𝘢𝘵 𝘤𝘢𝘯 𝘵𝘳𝘢𝘯𝘴𝘧𝘰𝘳𝘮 𝘪𝘯𝘵𝘰 𝘢 𝘩𝘶𝘮𝘢𝘯 𝘨𝘪𝘳𝘭. 𝙍𝙞𝙜𝙝𝙩: 𝘈 𝘩𝘶𝘮𝘢𝘯 𝘨𝘪𝘳𝘭 𝘸𝘩𝘰 𝘸𝘢𝘴 𝘣𝘪𝘵𝘵𝘦𝘯 𝘣𝘺 𝘢 𝘥𝘦𝘮𝘰𝘯𝘪𝘤 𝘤𝘢𝘵.
Creation steps
After deciding the object we want to anthropomorphize, it's important to understand the right steps to create a unique and eye-catchy Anthropomorphized character.
If you want to transform 𝗮 𝘀𝘁𝗿𝗮𝘄𝗯𝗲𝗿𝗿𝘆 𝗺𝗶𝗹𝗸 𝗯𝗼𝘁𝘁𝗹𝗲 𝗶𝗻𝘁𝗼 𝗮 𝗰𝘂𝘁𝗲 𝗠𝗼𝗲 𝗴𝗶𝗿𝗹, giving her pink hair and big eyes isn't enough to make her unique and expressive. No matter how cute she is, she'd remain one of those generic moe girls that you can't tell apart. We want our character to stand out and tell without a title "𝗜 𝗮𝗺 𝘁𝗵𝗲 𝘀𝘁𝗿𝗮𝘄𝗯𝗲𝗿𝗿𝘆 𝗺𝗶𝗹𝗸 𝗴𝗶𝗿𝗹".
𝗥𝗲𝗺𝗲𝗺𝗯𝗲𝗿: Anthropomorphizing is a form of 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿 𝗱𝗲𝘀𝗶𝗴𝗻, not a fan art. We need to capture the unique characteristics of our object and understand what makes it special and what feeling we want our character to convey.
Our creation process consists of:
𝟭- 𝗣𝗿𝗼𝗷𝗲𝗰𝘁 𝗽𝗿𝗲𝗽𝗮𝗿𝗮𝘁𝗶𝗼𝗻.
𝟮- 𝗔𝗻𝗮𝗹𝘆𝘇𝗶𝗻𝗴 𝘁𝗵𝗲 𝗼𝗯𝗷𝗲𝗰𝘁 & 𝘂𝗻𝗱𝗲𝗿𝘀𝘁𝗮𝗻𝗱𝗶𝗻𝗴 𝘁𝗵𝗲 𝗲𝗻𝗲𝗿𝗴𝘆 𝘄𝗲 𝘄𝗮𝗻𝘁 𝘁𝗼 𝗰𝗮𝗽𝘁𝘂𝗿𝗲.
𝟯- 𝗖𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿 𝗶𝗻𝗶𝘁𝗶𝗮𝗹 𝗱𝗲𝘀𝗶𝗴𝗻.
𝟰- 𝗹𝗼𝗼𝗸𝗶𝗻𝗴 𝗳𝗼𝗿 𝗶𝗻𝘀𝗽𝗶𝗿𝗮𝘁𝗶𝗼𝗻 𝗮𝗻𝗱 𝗿𝗲𝗳𝗲𝗿𝗲𝗻𝗰𝗲𝘀.
𝟱- 𝗦𝗸𝗲𝘁𝗰𝗵𝗶𝗻𝗴 𝗮𝗻𝗱 𝗺𝗮𝗸𝗶𝗻𝗴 𝗮𝗱𝗷𝘂𝘀𝘁𝗺𝗲𝗻𝘁𝘀.
𝟲- 𝗖𝗼𝗹𝗼𝗿𝗶𝗻𝗴 𝗮𝗻𝗱 𝗿𝗲𝗻𝗱𝗲𝗿𝗶𝗻𝗴.
Now, I'll be showing you in steps, how I create an anthropomorphized character from scratch.
Project preparation
I will start by creating new file with the width of 3000 px and height of 4000 px. It's big enough for me to maintain good resolution, but not too huge.
Then, from 𝘄𝗶𝗻𝗱𝗼𝘄𝘀 > 𝘀𝘂𝗯 𝘃𝗶𝗲𝘄, I will enable the "𝘀𝘂𝗯 𝘃𝗶𝗲𝘄" which is a palette in which you can add your reference images and zoom in, pick colors, rotate, etc. It's extremely helpful and you can place it anywhere on your workspace and resize it based on your reference image.
You can add multiple reference images and choose the one to display using the 𝘀𝗺𝗮𝗹𝗹 <> 𝗮𝗿𝗿𝗼𝘄𝘀.
As I mentioned previously, our character today will be created in a cute or 𝙈𝙤𝙚 𝙨𝙩𝙮𝙡𝙚. I am going to work on a character designs and show you my whole process as I create it.
Our character will be: 𝗬𝘂𝘀𝗵𝗶-𝗸𝘂𝗻, 𝘵𝘩𝘦 𝘴𝘯𝘰𝘸 𝘣𝘰𝘺.
Yushi - Analyzing the object
Our 𝗬𝘂𝘀𝗵𝗶-𝗸𝘂𝗻 is a humanoid snow boy. His name consists of two parts: 𝗬𝘂 𝗳𝗿𝗼𝗺 𝗬𝘂𝗸𝗶 (𝘴𝘯𝘰𝘸) and 𝗦𝗵𝗶 𝗳𝗿𝗼𝗺 𝗦𝗵𝗶𝗿𝗼 (𝘸𝘩𝘪𝘵𝘦).
Snow is our object that we need to analyze. It's a quite simple object made of one color, but that's why we want to capture it perfectly while keeping the design simple.
▪ While snow is white, it usually reflects the sky, so we'll be working with 𝘄𝗵𝗶𝘁𝗲 𝗰𝗼𝗹𝗼𝗿 𝗮𝗻𝗱 𝗹𝗶𝗴𝗵𝘁 𝘀𝗵𝗮𝗱𝗲𝘀 𝗼𝗳 𝗯𝗹𝘂𝗲.
▪ Snow is 𝗰𝗼𝗹𝗱 𝗯𝘂𝘁 𝗵𝗮𝘀 𝗮 𝗻𝗶𝗰𝗲 𝗿𝗲𝗳𝗿𝗲𝘀𝗵𝗶𝗻𝗴 𝗳𝗲𝗲𝗹𝗶𝗻𝗴 when you enjoy it, and we want to reflect that energy.
Yushi - Initial design
Now that we have a general idea about what we want to capture, let's convert that into actual features.
I like to write down my ideas and describe them in simple clear points. I don't need to actually draw them yet in this stage, but some rough scribbles won't be a bad idea either.
𝘗𝘭𝘦𝘢𝘴𝘦 𝘳𝘦𝘮𝘦𝘮𝘣𝘦𝘳: 𝘩𝘪𝘴 𝘪𝘴 𝘨𝘰𝘪𝘯𝘨 𝘵𝘰 𝘣𝘦 𝘰𝘶𝘳 𝘪𝘯𝘪𝘵𝘪𝘢𝘭 𝘥𝘦𝘴𝘪𝘨𝘯, 𝘸𝘦 𝘤𝘢𝘯 𝘬𝘦𝘦𝘱 𝘢𝘥𝘥𝘪𝘯𝘨 𝘥𝘦𝘵𝘢𝘪𝘭𝘴 𝘢𝘴 𝘸𝘦 𝘭𝘰𝘰𝘬 𝘪𝘯𝘵𝘰 𝘪𝘯𝘴𝘱𝘪𝘳𝘢𝘵𝘪𝘯𝘨 𝘳𝘦𝘧𝘦𝘳𝘦𝘯𝘤𝘦𝘴, 𝘣𝘶𝘵 𝘧𝘪𝘳𝘴𝘵, 𝘸𝘦 𝘯𝘦𝘦𝘥 𝘵𝘰 𝘩𝘢𝘷𝘦 𝘢 𝘣𝘢𝘴𝘪𝘤 𝘪𝘥𝘦𝘢 𝘢𝘣𝘰𝘶𝘵 𝘵𝘩𝘦 𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳 𝘸𝘦 𝘸𝘢𝘯𝘵 𝘵𝘰 𝘮𝘢𝘬𝘦, 𝘪𝘯 𝘰𝘳𝘥𝘦𝘳 𝘵𝘰 𝘣𝘦 𝘢𝘣𝘭𝘦 𝘵𝘰 𝘧𝘪𝘯𝘥 𝘵𝘩𝘦 𝘳𝘪𝘨𝘩𝘵 𝘳𝘦𝘧𝘦𝘳𝘦𝘯𝘤𝘦𝘴 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘢𝘤𝘵𝘶𝘢𝘭 𝘥𝘦𝘴𝘪𝘨𝘯 𝘯𝘦𝘹𝘵.
When I design characters, I try to think of 𝟳 𝗺𝗮𝗶𝗻 𝗲𝗹𝗲𝗺𝗲𝗻𝘁𝘀: Skin color, Eyes (and eyebrows), hair, clothes, accessories, body pose and expression. Each of them can play a huge role in reflecting the image we want to present.
(𝙉𝙤𝙩𝙚: 𝘊𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳 𝘦𝘭𝘦𝘮𝘦𝘯𝘵𝘴 𝘢𝘳𝘦 𝘢𝘤𝘵𝘶𝘢𝘭𝘭𝘺 𝘣𝘦𝘺𝘰𝘯𝘥 7, 𝘣𝘶𝘵 𝘵𝘩𝘦𝘴𝘦 𝘢𝘳𝘦 𝘵𝘩𝘦 𝘨𝘦𝘯𝘦𝘳𝘢𝘭 𝘮𝘢𝘪𝘯 𝘦𝘭𝘦𝘮𝘦𝘯𝘵𝘴. 𝘍𝘰𝘳 𝘰𝘯𝘦 𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳, 𝘵𝘩𝘦 𝘯𝘰𝘴𝘦 𝘰𝘳 𝘴𝘩𝘢𝘱𝘦 𝘰𝘧 𝘭𝘪𝘱𝘴 𝘮𝘪𝘨𝘩𝘵 𝘱𝘭𝘢𝘺 𝘢 𝘳𝘰𝘭𝘦 𝘪𝘯 𝘵𝘩𝘦 𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳 𝘥𝘦𝘴𝘪𝘨𝘯, 𝘣𝘶𝘵 𝘪𝘯 𝘨𝘦𝘯𝘦𝘳𝘢𝘭, 𝘪𝘯 𝘢𝘯𝘪𝘮𝘦 𝘴𝘵𝘺𝘭𝘦 𝘢𝘯𝘥 𝘦𝘴𝘱𝘦𝘤𝘪𝘢𝘭𝘭𝘺 𝘔𝘰𝘦 𝘴𝘵𝘺𝘭𝘦, 𝘵𝘩𝘦𝘴𝘦 𝘦𝘭𝘦𝘮𝘦𝘯𝘵𝘴 𝘢𝘳𝘦 𝘭𝘦𝘴𝘴 𝘪𝘮𝘱𝘰𝘳𝘵𝘢𝘯𝘵.)
▪ Since we would like to create normal-looking humanoids this time, we'll keep the skin color realistic. Our natural choice would be a pale color to reflect snow.
▪ Hair is a great way to reflect the colors of the object we're anthropomorphizing. I'll give Yushi-kun 𝗮 𝘄𝗵𝗶𝘁𝗲 𝗵𝗮𝗶𝗿. I find that really curly hair has more energy, so I chose to make it straight but kind of fluffy to reflect 𝗮 𝗰𝗮𝗹𝗺 𝗯𝘂𝘁 𝗮 𝗹𝗶𝘁𝘁𝗹𝗲 𝗳𝘂𝗻 𝗳𝗲𝗲𝗹𝗶𝗻𝗴. I'll also make it short for 𝗮 𝗰𝘂𝘁𝗲-𝗹𝗶𝘁𝘁𝗹𝗲-𝗯𝗼𝘆 𝗲𝗻𝗲𝗿𝗴𝘆.
▪ I will give Yushi-kun a pair of sparkly light blue eyes 𝘁𝗼 𝗿𝗲𝗳𝗹𝗲𝗰𝘁 𝘀𝗻𝗼𝘄 𝘂𝗻𝗱𝗲𝗿 𝘁𝗵𝗲 𝘀𝗸𝘆 𝗶𝗻 𝗮 𝘀𝘂𝗻𝗻𝘆 𝗺𝗼𝗿𝗻𝗶𝗻𝗴.
▪ 𝗧𝗼 𝗯𝗿𝗶𝗻𝗴 𝗺𝗼𝗿𝗲 𝗮𝘁𝘁𝗲𝗻𝘁𝗶𝗼𝗻 𝘁𝗼 𝗵𝗶𝘀 𝗲𝘆𝗲𝘀 and emphasize the snow theme and white color palette, I will give him some 𝗹𝗼𝗻𝗴 𝘄𝗵𝗶𝘁𝗲 𝗲𝘆𝗲𝗹𝗮𝘀𝗵𝗲𝘀.
▪ Clothes would also be semi-white, shaded with light blue. Let's give Yushi-kun a nice off-white warm sweater, 𝗮𝘀 𝗜 𝘄𝗮𝗻𝘁 𝗵𝗶𝗺 𝘁𝗼 𝗰𝗼𝗻𝘃𝗲𝘆 𝗲𝗻𝗷𝗼𝘆𝗮𝗯𝗹𝗲 𝘀𝗻𝗼𝘄, 𝗮𝗻𝗱 𝘆𝗼𝘂 𝗰𝗮𝗻'𝘁 𝗲𝗻𝗷𝗼𝘆 𝘀𝗻𝗼𝘄 𝗶𝗳 𝘆𝗼𝘂'𝗿𝗲 𝗳𝗿𝗲𝗲𝘇𝗶𝗻𝗴 𝗮𝗻𝗱 𝘀𝗵𝗮𝗸𝗶𝗻𝗴.
▪ I would like to keep Yushi's design 𝘀𝗶𝗺𝗽𝗹𝗲 𝗹𝗶𝗸𝗲 𝘀𝗻𝗼𝘄, so I won't be adding accessories this time.
▪ Since I want Yushi-kun to reflect a calm and relaxed feeling, his pose will be 𝘀𝗶𝗺𝗽𝗹𝗲 𝘄𝗶𝘁𝗵𝗼𝘂𝘁 𝗺𝘂𝗰𝗵 𝗲𝗻𝗲𝗿𝗴𝘆. I will add some hand movement so he's not 𝘁𝗼𝗼 𝘀𝘁𝗶𝗳𝗳 𝗮𝗻𝗱 𝗯𝗼𝗿𝗶𝗻𝗴.
▪ His facial expression would be 𝗿𝗲𝗹𝗮𝘅𝗲𝗱 but somewhat 𝗰𝗼𝗹𝗱 𝗮𝗻𝗱 𝘀𝗵𝘆, emphasizing the 𝗰𝗼𝗹𝗱𝗻𝗲𝘀𝘀 𝗼𝗳 𝘀𝗻𝗼𝘄 yet the 𝗰𝗼𝗺𝗳𝗼𝗿𝘁 𝗮𝗻𝗱 𝗿𝗲𝗹𝗮𝘅𝗮𝘁𝗶𝗼𝗻 it can bring if you're enjoying it.
Yushi - Sketching
Now that the whole image is clear in my head, I am going to proceed with combining the elements in one 𝗰𝗼𝗺𝗽𝗹𝗲𝘁𝗲 𝘀𝗸𝗲𝘁𝗰𝗵.
Keep adjusting the sketch until you're satisfied with the result, well...𝗿𝗲𝗺𝗲𝗺𝗯𝗲𝗿 𝗻𝗼𝘁 𝘁𝗼 𝗸𝗲𝗲𝗽 𝗮𝗱𝗷𝘂𝘀𝘁𝗶𝗻𝗴 𝗳𝗼𝗿𝗲𝘃𝗲𝗿. 🥲
𝗬𝘂𝘀𝗵𝗶-𝗸𝘂𝗻 𝗶𝘀 𝗿𝗲𝗮𝗱𝘆! 𝗜 𝘁𝗵𝗶𝗻𝗸 𝗵𝗲'𝘀 𝗮𝗱𝗼𝗿𝗮𝗯𝗹𝗲 𝗮𝗻𝗱 𝗶𝘀 𝗮𝗹𝗿𝗲𝗮𝗱𝘆 𝗮𝗯𝗹𝗲 𝘁𝗼 𝗰𝗼𝗻𝘃𝗲𝘆 𝘁𝗵𝗲 𝗶𝗺𝗮𝗴𝗲 𝗜 𝗵𝗮𝘃𝗲 𝗳𝗼𝗿 "𝘀𝗻𝗼𝘄".
Yushi - Coloring and rendering
After cleaning up my sketch and creating my linework and base layer for colors, I chose to color the eyes first.
Since our tutorial isn't about coloring techniques this time, I won't be sharing coloring and rendering steps.
You can see bellow Yushi-kun as he gets his 𝗵𝗮𝗶𝗿, 𝘀𝗸𝗶𝗻 and 𝘀𝘄𝗲𝗮𝘁𝗲𝗿 colored!
𝗔𝗻𝗱 𝘄𝗲'𝗿𝗲 𝗳𝗶𝗻𝗮𝗹𝗹𝘆 𝗱𝗼𝗻𝗲!
Final words
Using the same steps I did above, you can create a humanoid version of almost anything that comes to your mind. From food to brands, logos and non-living objects, even feelings like: happiness, anger, etc.
𝗜 𝗵𝗼𝗽𝗲 𝘆𝗼𝘂 𝗲𝗻𝗷𝗼𝘆𝗲𝗱 𝘁𝗵𝗶𝘀 𝘁𝘂𝘁𝗼𝗿𝗶𝗮𝗹 𝗮𝘀 𝗺𝘂𝗰𝗵 𝗮𝘀 𝗜 𝗱𝗶𝗱 𝗰𝗿𝗲𝗮𝘁𝗶𝗻𝗴 𝗶𝘁. 𝗦𝗲𝗲 𝘆𝗼𝘂 𝗻𝗲𝘅𝘁 𝘁𝗶𝗺𝗲!
Kommentar