Making backgrounds & accessories with 3D Primitives




This article will introduce new 3D features and ways to use 3D primitives added after ver. 1.11.6.


For more about Panoramas, see the following article.

(1) Create backgrounds by combining 3D primitives

You can adjust the number of corners, the length, width, height, and depth of the six basic 3D shapes: Cube, Sphere, Prism, Pyramid, Plane, and Polygon using the manipulator on the canvas or the controls in Tool Property palette. This allows you to freely combine 3D shapes like blocks on a 3D layer to create a background layout without 3D software or technical knowledge.

3D primitives are stored in the Material palette > 3D > Primitives.

You can drag and drop them onto the canvas.

For example, after creating a set of rooms using multiple 3D primitives, you can freely choose the angles to use as templates for your work.

It is also possible to set a 2D image to a 3D planar texture and display it as if it were 3D.

The basic operation of 3D primitives is the same as 3D object materials. For more information on how to use 3D materials, please see here.


(2) New 3D Features

After Ver. 1.11.6 the following features that are useful when using 3D materials together with 3D primitives were added.



Snapping allows you to snap 3D materials to the positions, rotations, and sizes of other objects when moved with a pen or mouse. When snapping, you'll see a bounding box and other snapping effects."Snap and move" is not supported.

You can snap even when multiple 3D objects are selected.



Rotation allows you to snap a rotatable 3D material at angle of 5 degrees. The snapping angle can be changed from the Mode setting in the Sub Tool Detail palette.

Multiple selected objects cannot be snapped.


If you don't want to snap to the 3D model, you can turn snapping off from the “Snap to 3D models” icon on the right side of the Movement manipulator above the 3D material.


●Aligned copy

This can be used when you want to arrange several materials at the same interval, such as when you want to arrange many desks and chairs the same direction.


1. Select the object you want to copy, and then copy and paste it.

2. Move the duplicated object.

3. If you paste it again without copying it, it will be pasted with the same spacing it was moved in step 2.


(3) Unique Features of 3D Primitives

3D primitives can be manipulated in the following ways:


3-1 Height, width, and depth can be changed.

3-2 Show/hide the number of divisions and faces

3-3 Color, texture, and opacity can be changed

3-4 Rotate and follow camera


3-1 Height, width, and depth can be changed.

Select a 3D primitive with the Object sub tool to display the manipulator. Unlike manipulators for 3D object materials, each of the XYZ axes can be adjusted independently.


If you want to change the length, width, or depth, adjust the corresponding axes X (red: length), Y (green: width), and Z (blue: depth), respectively.


If you want to change the overall size of the image, manipulate the outer gray ring.

Note: The z-direction cannot be changed for Plane or Polygon. If you need the object to have depth, use the Cube or Prism.


If you want to set the size precisely, enter values in the X, Y, and Z sliders of Object scale in the Tool Property palette. The Slider supports file export in centimeters. 100 = 100 cm


3-2 Show/hide the number of divisions and faces

Spheres, Prisms, and Pyramids correspond to the Sub-divisions in the Tool Property palette, so their shapes will change as you increase or decrease the number of sub-divisions.


Prisms and Pyramids change with X. Spheres change their shape with X and Y.


For squares, and the tops and bottoms of Planes and Prisms, the number of wireframe lines shown on the surface changes according to the number of Sub-divisions.


Wireframes can be used as a guide for drawing or as a pattern, but if they are not needed, you can hide them by unchecking Show wireframe.


3-3 Color, texture, and opacity can be changed

3D Primitives are light gray by default, but you can adjust the base color in the Tool Property palette, set your own textures, or use an image from Image Material in the Material palette, or on your device.


(1) Color

Tap the color icon to display the Color Settings dialog and select a color of your choice.


(2) Files, Materials, Reload, and Delete

You can set or remove textures applied to 3D primitives.


Tap File to select any image on your device (clip/lip/psd/psb/tga/tif/bmp/png/jpg) and apply it as a texture.

Tap Material to apply an Image Material from the Material palette as a texture.

Tap Reload to reload the image from the file path set to the primitive.

Tap Delete to remove an applied texture.


(3) Map

Tap Export to export a UV map. You can add and edit drawings by referring to the exported UV map.


(4) Alpha

Adjusts the display when a color or texture is being set. The does not affect the wireframe.


Opacity: Displays the drawn portion of the texture as opaque, regardless of its transparency. Fully transparent areas of the texture will show the ground color of the 3D primitive.

Remove with threshold: Specifies the Alpha Threshold. If the value is greater than the threshold, it will be opaque; if it is less, it will be completely transparent.

Semi-transparent: Allows you to change the base color of the 3D primitive, or the opacity of the texture if you have one set.


(5) Texture settings

If the texture you have set is not in your ideal position or size, then you can go to [Tool Property] palette > [Texture settings] and try configuring the [Tiling], [Scale ratio], and [Position].


Note: Drag and drop the Image Material from the Material palette onto the 3D primitive to set it as a texture. Also, dragging and dropping onto a 3D layer other than a 3D primitive will automatically paste it to the planar primitive and display it on the canvas.


3-4 Rotate and follow camera

When using the 3D primitives Plane and Polygon you can set the camera to follow only horizontally or normally by going to [Tool Property] palette > [General primitive] > [Follow camera] > [On] or [Only horizontal]. When set on, the plane will always face the direction of the camera.


Setting the texture will change the scale of the Plane primitive to match the aspect ratio of the texture.

The [Billboard] in the [Primitives] section of the [Material] palette already has a texture and is set to rotate and follow the camera.


When follow the camera is set on and goes diagonally and then the camera gets set to [Only horizontal] the object will go horizontally while tilted diagonally.


If you want to set it back to the original angle, tap [Reset model rotation].


(4) Registering 3D primitives as materials

3D primitives with color and texture settings can be registered to the material from the launcher displayed at the bottom of the object, and can be published to Clip Studio Assets without going through Clip Studio Modeler.


●Registering a single 3D primitive

Tap “Register 3D primitive material” on the right side of the 3D launcher that appears below th material on the canvas to display the Material Property dialog. Enter the material's name and save location and register.


●Register the layout created on a 3D layer

It can be stored in the material palette as a layer material. Drag & drop a 3D layer on the canvas to register it to the material palette, or select Edit menu > Register material > Image.


●Publishing materials to Clip Studio Assets

A single 3D primitive or a layer with multiple 3D primitives laid out can be published to Clip Studio Assets as a material. Materials that can be published on Clip Studio Assets are limited to those for which the submitting user owns the copyright or other intellectual property rights. Users must be aware of the intellectual property rights of content before posting it.


Note: Points to note when publishing 3D layers

If the 3D layer contains a ruler, it cannot be used in Clip Studio DEBUT. Please uncheck DEBUT in the Target Software setting when you publish it, or remove the ruler before publishing.


Also, if you convert a 3D drawing figure into a material while it is still contained in a 3D layer, it will be subject to administrator deletion in Clip Assets. Please do not include them in the material.


Please take a look at this article regarding how to use 3D materials.



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