่Œใˆๆ“ฌไบบๅŒ– Moe Gijinka: How to draw the cutest humanoid objects!

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PurinBun

PurinBun

Intro

Welcome to my "๐— ๐—ผ๐—ฒ ๐—š๐—ถ๐—ท๐—ถ๐—ป๐—ธ๐—ฎ" tutorial. ๐Ÿค—I am Tori, and this is my first time creating a tutorial. I hope to be able to explain clearly and make it easy for you to follow along.

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"๐— ๐—ผ๐—ฒ ๐—š๐—ถ๐—ท๐—ถ๐—ป๐—ธ๐—ฎ"refers to giving non-human beings, human & moe characteristics. Today, I am going to show you how to humanify objects in a cute way, which is part of"๐—”๐—ป๐˜๐—ต๐—ฟ๐—ผ๐—ฝ๐—ผ๐—บ๐—ผ๐—ฟ๐—ฝ๐—ต๐—ถ๐˜€๐—บ".

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You'll learn how to design cute characters based on objects, food, animals, brands, etc.๐Ÿคญ It's a beginner-friendly tutorial, but more experienced illustrators are welcome to take a peek for inspiration. After all, we all learn from each other.

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Let's begin! ๐Ÿ˜Ž

What makes an object a character?

The ๐—ฒ๐˜†๐—ฒ๐˜€ are actually all it takes to breath life into objects. Even if we don't include any other features, if we draw some eyes on an object, it's immediately going to feel like a ๐—ฐ๐—ต๐—ฎ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ฒ๐—ฟ once we've added the eyes.

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Look at my very simple strawberry bellow. A pair of eyes and it already feels alive. As I keep adding more features, the strawberry is going to feel more and more like a character.

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Keep in mind that adding too many details might not be beneficial if you're going for a cute style, just like we're going to do today.

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Knowing how to turn an object into something that feels alive, is the first step in understanding how to humanize them, but being alive doesn't equal having human features. Well, animals are already alive, have eyes and mouths and make some great characters, aren't they?

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So let's dive into our main topic today and learn how to design humanoid characters from objects, or living beings and even to express ideas and feelings.

Levels of Anthropomorphism

There are different levels of ๐—”๐—ป๐˜๐—ต๐—ฟ๐—ผ๐—ฝ๐—ผ๐—บ๐—ผ๐—ฟ๐—ฝ๐—ต๐—ถ๐˜€๐—บ that we can apply to an object, starting from giving ๐—ฎ ๐—ฏ๐—ผ๐˜… ๐Ÿ“ฆa pair of eyes and a mouth, or having ๐—ฎ ๐—ฐ๐—ฎ๐˜ ๐Ÿฑ stand up on two legs and make a human-like expression, up to turning ๐—ฎ ๐˜€๐—ผ๐—ณ๐˜๐˜„๐—ฎ๐—ฟ๐—ฒ ๐—ผ๐—ฟ ๐—ฏ๐—ฟ๐—ฎ๐—ป๐—ฑ ๐—ถ๐—ฐ๐—ผ๐—ป๐Ÿค– into a complete humanoid character, while keeping little to none of its original ๐—ป๐—ผ๐—ป-๐—ต๐˜‚๐—บ๐—ฎ๐—ป ๐—ฐ๐—ต๐—ฎ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ฒ๐—ฟ๐—ถ๐˜€๐˜๐—ถ๐—ฐ๐˜€.

๐˜ผ ๐™จ๐™ž๐™™๐™š ๐™ฃ๐™ค๐™ฉ๐™š: ๐˜›๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ'๐˜ด ๐˜ข๐˜ญ๐˜ด๐˜ฐ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ณ๐˜ฆ๐˜ท๐˜ฆ๐˜ณ๐˜ด๐˜ฆ ๐˜ฐ๐˜ง ๐˜ˆ๐˜ฏ๐˜ต๐˜ฉ๐˜ณ๐˜ฐ๐˜ฑ๐˜ฐ๐˜ฎ๐˜ฐ๐˜ณ๐˜ฑ๐˜ฉ๐˜ช๐˜ด๐˜ฎ, ๐˜ธ๐˜ฉ๐˜ช๐˜ค๐˜ฉ ๐˜ช๐˜ด ๐˜ข๐˜ฅ๐˜ฅ๐˜ช๐˜ฏ๐˜จ ๐˜ฏ๐˜ฐ๐˜ฏ-๐˜ฉ๐˜ถ๐˜ฎ๐˜ข๐˜ฏ ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ๐˜ช๐˜ด๐˜ต๐˜ช๐˜ค๐˜ด ๐˜ต๐˜ฐ ๐˜ข ๐˜ฉ๐˜ถ๐˜ฎ๐˜ข๐˜ฏ ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ, ๐˜ด๐˜ถ๐˜ค๐˜ฉ ๐˜ข๐˜ด ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ค๐˜ข๐˜ด๐˜ฆ ๐˜ฐ๐˜ง "๐™ ๐™š๐™ข๐™ค๐™ฃ๐™ค๐™ข๐™ž๐™ข๐™ž" ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ณ๐˜ฆ๐˜ง๐˜ฆ๐˜ณ๐˜ด ๐˜ต๐˜ฐ ๐˜ข ๐˜ฉ๐˜ถ๐˜ฎ๐˜ข๐˜ฏ ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ญ-๐˜ญ๐˜ช๐˜ฌ๐˜ฆ ๐˜ง๐˜ฆ๐˜ข๐˜ต๐˜ถ๐˜ณ๐˜ฆ๐˜ด.

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๐˜‹๐˜ฆ๐˜ฑ๐˜ฆ๐˜ฏ๐˜ฅ๐˜ช๐˜ฏ๐˜จ ๐˜ฐ๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ข๐˜ณ๐˜ต๐˜ช๐˜ด๐˜ต'๐˜ด ๐˜ช๐˜ฅ๐˜ฆ๐˜ข ๐˜ฃ๐˜ฆ๐˜ฉ๐˜ช๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ ๐˜ฅ๐˜ฆ๐˜ด๐˜ช๐˜จ๐˜ฏ, ๐˜ด๐˜ถ๐˜ค๐˜ฉ ๐˜ข ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ ๐˜ค๐˜ข๐˜ฏ ๐˜ฃ๐˜ฆ ๐˜ค๐˜ฐ๐˜ฏ๐˜ด๐˜ช๐˜ฅ๐˜ฆ๐˜ณ๐˜ฆ๐˜ฅ ๐˜ข ๐˜ฉ๐˜ถ๐˜ฎ๐˜ข๐˜ฏ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ญ-๐˜ญ๐˜ช๐˜ฌ๐˜ฆ ๐˜ง๐˜ฆ๐˜ข๐˜ต๐˜ถ๐˜ณ๐˜ฆ๐˜ด, ๐˜ฐ๐˜ณ ๐˜ข๐˜ฏ ๐˜ข๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ญ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ฉ๐˜ถ๐˜ฎ๐˜ข๐˜ฏ-๐˜ญ๐˜ช๐˜ฌ๐˜ฆ ๐˜ง๐˜ฆ๐˜ข๐˜ต๐˜ถ๐˜ณ๐˜ฆ๐˜ด. ๐˜™๐˜ฆ๐˜จ๐˜ข๐˜ณ๐˜ฅ๐˜ญ๐˜ฆ๐˜ด๐˜ด, ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฅ๐˜ฆ๐˜ด๐˜ช๐˜จ๐˜ฏ ๐˜ธ๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ๐˜ฏ'๐˜ต ๐˜ฅ๐˜ช๐˜ง๐˜ง๐˜ฆ๐˜ณ ๐˜ฃ๐˜ข๐˜ด๐˜ฆ๐˜ฅ ๐˜ฐ๐˜ฏ ๐˜ต๐˜ฉ๐˜ข๐˜ต.

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(๐™๐™š๐™ญ๐™ฉ ๐™–๐™—๐™ค๐™ซ๐™š) ๐™‡๐™š๐™›๐™ฉ: ๐˜ˆ ๐˜ค๐˜ข๐˜ต ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ค๐˜ข๐˜ฏ ๐˜ต๐˜ณ๐˜ข๐˜ฏ๐˜ด๐˜ง๐˜ฐ๐˜ณ๐˜ฎ ๐˜ช๐˜ฏ๐˜ต๐˜ฐ ๐˜ข ๐˜ฉ๐˜ถ๐˜ฎ๐˜ข๐˜ฏ ๐˜จ๐˜ช๐˜ณ๐˜ญ. ๐™๐™ž๐™œ๐™๐™ฉ: ๐˜ˆ ๐˜ฉ๐˜ถ๐˜ฎ๐˜ข๐˜ฏ ๐˜จ๐˜ช๐˜ณ๐˜ญ ๐˜ธ๐˜ฉ๐˜ฐ ๐˜ธ๐˜ข๐˜ด ๐˜ฃ๐˜ช๐˜ต๐˜ต๐˜ฆ๐˜ฏ ๐˜ฃ๐˜บ ๐˜ข ๐˜ฅ๐˜ฆ๐˜ฎ๐˜ฐ๐˜ฏ๐˜ช๐˜ค ๐˜ค๐˜ข๐˜ต.

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Creation steps

After deciding the object we want to anthropomorphize, it's important to understand the right steps to create a unique and eye-catchy Anthropomorphized character.

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If you want to transform ๐—ฎ ๐˜€๐˜๐—ฟ๐—ฎ๐˜„๐—ฏ๐—ฒ๐—ฟ๐—ฟ๐˜† ๐—บ๐—ถ๐—น๐—ธ ๐—ฏ๐—ผ๐˜๐˜๐—น๐—ฒ ๐—ถ๐—ป๐˜๐—ผ ๐—ฎ ๐—ฐ๐˜‚๐˜๐—ฒ ๐— ๐—ผ๐—ฒ ๐—ด๐—ถ๐—ฟ๐—น, giving her pink hair and big eyes isn't enough to make her unique and expressive. No matter how cute she is, she'd remain one of those generic moe girls that you can't tell apart. We want our character to stand out and tell without a title "๐—œ ๐—ฎ๐—บ ๐˜๐—ต๐—ฒ ๐˜€๐˜๐—ฟ๐—ฎ๐˜„๐—ฏ๐—ฒ๐—ฟ๐—ฟ๐˜† ๐—บ๐—ถ๐—น๐—ธ ๐—ด๐—ถ๐—ฟ๐—น".

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๐—ฅ๐—ฒ๐—บ๐—ฒ๐—บ๐—ฏ๐—ฒ๐—ฟ: Anthropomorphizing is a form of ๐—ฐ๐—ต๐—ฎ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ฒ๐—ฟ ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป, not a fan art. We need to capture the unique characteristics of our object and understand what makes it special and what feeling we want our character to convey.

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Our creation process consists of:

๐Ÿญ- ๐—ฃ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜ ๐—ฝ๐—ฟ๐—ฒ๐—ฝ๐—ฎ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป.

๐Ÿฎ- ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜ & ๐˜‚๐—ป๐—ฑ๐—ฒ๐—ฟ๐˜€๐˜๐—ฎ๐—ป๐—ฑ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ฒ๐—ป๐—ฒ๐—ฟ๐—ด๐˜† ๐˜„๐—ฒ ๐˜„๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐—ฐ๐—ฎ๐—ฝ๐˜๐˜‚๐—ฟ๐—ฒ.

๐Ÿฏ- ๐—–๐—ต๐—ฎ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ฒ๐—ฟ ๐—ถ๐—ป๐—ถ๐˜๐—ถ๐—ฎ๐—น ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป.

๐Ÿฐ- ๐—น๐—ผ๐—ผ๐—ธ๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐—ถ๐—ป๐˜€๐—ฝ๐—ถ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ฎ๐—ป๐—ฑ ๐—ฟ๐—ฒ๐—ณ๐—ฒ๐—ฟ๐—ฒ๐—ป๐—ฐ๐—ฒ๐˜€.

๐Ÿฑ- ๐—ฆ๐—ธ๐—ฒ๐˜๐—ฐ๐—ต๐—ถ๐—ป๐—ด ๐—ฎ๐—ป๐—ฑ ๐—บ๐—ฎ๐—ธ๐—ถ๐—ป๐—ด ๐—ฎ๐—ฑ๐—ท๐˜‚๐˜€๐˜๐—บ๐—ฒ๐—ป๐˜๐˜€.

๐Ÿฒ- ๐—–๐—ผ๐—น๐—ผ๐—ฟ๐—ถ๐—ป๐—ด ๐—ฎ๐—ป๐—ฑ ๐—ฟ๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฟ๐—ถ๐—ป๐—ด.

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Now, I'll be showing you in steps, how I create an anthropomorphized character from scratch.

Project preparation

I will start by creating new file with the width of 3000 px and height of 4000 px. It's big enough for me to maintain good resolution, but not too huge.

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Then, from ๐˜„๐—ถ๐—ป๐—ฑ๐—ผ๐˜„๐˜€ > ๐˜€๐˜‚๐—ฏ ๐˜ƒ๐—ถ๐—ฒ๐˜„, I will enable the "๐˜€๐˜‚๐—ฏ ๐˜ƒ๐—ถ๐—ฒ๐˜„" which is a palette in which you can add your reference images and zoom in, pick colors, rotate, etc. It's extremely helpful and you can place it anywhere on your workspace and resize it based on your reference image.

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You can add multiple reference images and choose the one to display using the ๐˜€๐—บ๐—ฎ๐—น๐—น <> ๐—ฎ๐—ฟ๐—ฟ๐—ผ๐˜„๐˜€.

As I mentioned previously, our character today will be created in a cute or ๐™ˆ๐™ค๐™š ๐™จ๐™ฉ๐™ฎ๐™ก๐™š. I am going to work on a character designs and show you my whole process as I create it.

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Our character will be: ๐—ฌ๐˜‚๐˜€๐—ต๐—ถ-๐—ธ๐˜‚๐—ป, ๐˜ต๐˜ฉ๐˜ฆ ๐˜ด๐˜ฏ๐˜ฐ๐˜ธ ๐˜ฃ๐˜ฐ๐˜บ.

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Yushi - Analyzing the object

Our ๐—ฌ๐˜‚๐˜€๐—ต๐—ถ-๐—ธ๐˜‚๐—ป is a humanoid snow boy. His name consists of two parts: ๐—ฌ๐˜‚ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ฌ๐˜‚๐—ธ๐—ถ (๐˜ด๐˜ฏ๐˜ฐ๐˜ธ) and ๐—ฆ๐—ต๐—ถ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ฆ๐—ต๐—ถ๐—ฟ๐—ผ (๐˜ธ๐˜ฉ๐˜ช๐˜ต๐˜ฆ).

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Snow is our object that we need to analyze. It's a quite simple object made of one color, but that's why we want to capture it perfectly while keeping the design simple.

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โ–ช While snow is white, it usually reflects the sky, so we'll be working with ๐˜„๐—ต๐—ถ๐˜๐—ฒ ๐—ฐ๐—ผ๐—น๐—ผ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—น๐—ถ๐—ด๐—ต๐˜ ๐˜€๐—ต๐—ฎ๐—ฑ๐—ฒ๐˜€ ๐—ผ๐—ณ ๐—ฏ๐—น๐˜‚๐—ฒ.

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โ–ช Snow is ๐—ฐ๐—ผ๐—น๐—ฑ ๐—ฏ๐˜‚๐˜ ๐—ต๐—ฎ๐˜€ ๐—ฎ ๐—ป๐—ถ๐—ฐ๐—ฒ ๐—ฟ๐—ฒ๐—ณ๐—ฟ๐—ฒ๐˜€๐—ต๐—ถ๐—ป๐—ด ๐—ณ๐—ฒ๐—ฒ๐—น๐—ถ๐—ป๐—ด when you enjoy it, and we want to reflect that energy.

Yushi - Initial design

Now that we have a general idea about what we want to capture, let's convert that into actual features.

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I like to write down my ideas and describe them in simple clear points. I don't need to actually draw them yet in this stage, but some rough scribbles won't be a bad idea either.

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๐˜—๐˜ญ๐˜ฆ๐˜ข๐˜ด๐˜ฆ ๐˜ณ๐˜ฆ๐˜ฎ๐˜ฆ๐˜ฎ๐˜ฃ๐˜ฆ๐˜ณ: ๐˜ฉ๐˜ช๐˜ด ๐˜ช๐˜ด ๐˜จ๐˜ฐ๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฐ ๐˜ฃ๐˜ฆ ๐˜ฐ๐˜ถ๐˜ณ ๐˜ช๐˜ฏ๐˜ช๐˜ต๐˜ช๐˜ข๐˜ญ ๐˜ฅ๐˜ฆ๐˜ด๐˜ช๐˜จ๐˜ฏ, ๐˜ธ๐˜ฆ ๐˜ค๐˜ข๐˜ฏ ๐˜ฌ๐˜ฆ๐˜ฆ๐˜ฑ ๐˜ข๐˜ฅ๐˜ฅ๐˜ช๐˜ฏ๐˜จ ๐˜ฅ๐˜ฆ๐˜ต๐˜ข๐˜ช๐˜ญ๐˜ด ๐˜ข๐˜ด ๐˜ธ๐˜ฆ ๐˜ญ๐˜ฐ๐˜ฐ๐˜ฌ ๐˜ช๐˜ฏ๐˜ต๐˜ฐ ๐˜ช๐˜ฏ๐˜ด๐˜ฑ๐˜ช๐˜ณ๐˜ข๐˜ต๐˜ช๐˜ฏ๐˜จ ๐˜ณ๐˜ฆ๐˜ง๐˜ฆ๐˜ณ๐˜ฆ๐˜ฏ๐˜ค๐˜ฆ๐˜ด, ๐˜ฃ๐˜ถ๐˜ต ๐˜ง๐˜ช๐˜ณ๐˜ด๐˜ต, ๐˜ธ๐˜ฆ ๐˜ฏ๐˜ฆ๐˜ฆ๐˜ฅ ๐˜ต๐˜ฐ ๐˜ฉ๐˜ข๐˜ท๐˜ฆ ๐˜ข ๐˜ฃ๐˜ข๐˜ด๐˜ช๐˜ค ๐˜ช๐˜ฅ๐˜ฆ๐˜ข ๐˜ข๐˜ฃ๐˜ฐ๐˜ถ๐˜ต ๐˜ต๐˜ฉ๐˜ฆ ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ ๐˜ธ๐˜ฆ ๐˜ธ๐˜ข๐˜ฏ๐˜ต ๐˜ต๐˜ฐ ๐˜ฎ๐˜ข๐˜ฌ๐˜ฆ, ๐˜ช๐˜ฏ ๐˜ฐ๐˜ณ๐˜ฅ๐˜ฆ๐˜ณ ๐˜ต๐˜ฐ ๐˜ฃ๐˜ฆ ๐˜ข๐˜ฃ๐˜ญ๐˜ฆ ๐˜ต๐˜ฐ ๐˜ง๐˜ช๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ณ๐˜ช๐˜จ๐˜ฉ๐˜ต ๐˜ณ๐˜ฆ๐˜ง๐˜ฆ๐˜ณ๐˜ฆ๐˜ฏ๐˜ค๐˜ฆ๐˜ด ๐˜ง๐˜ฐ๐˜ณ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ข๐˜ค๐˜ต๐˜ถ๐˜ข๐˜ญ ๐˜ฅ๐˜ฆ๐˜ด๐˜ช๐˜จ๐˜ฏ ๐˜ฏ๐˜ฆ๐˜น๐˜ต.

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When I design characters, I try to think of ๐Ÿณ ๐—บ๐—ฎ๐—ถ๐—ป ๐—ฒ๐—น๐—ฒ๐—บ๐—ฒ๐—ป๐˜๐˜€: Skin color, Eyes (and eyebrows), hair, clothes, accessories, body pose and expression. Each of them can play a huge role in reflecting the image we want to present.

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(๐™‰๐™ค๐™ฉ๐™š: ๐˜Š๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ ๐˜ฆ๐˜ญ๐˜ฆ๐˜ฎ๐˜ฆ๐˜ฏ๐˜ต๐˜ด ๐˜ข๐˜ณ๐˜ฆ ๐˜ข๐˜ค๐˜ต๐˜ถ๐˜ข๐˜ญ๐˜ญ๐˜บ ๐˜ฃ๐˜ฆ๐˜บ๐˜ฐ๐˜ฏ๐˜ฅ 7, ๐˜ฃ๐˜ถ๐˜ต ๐˜ต๐˜ฉ๐˜ฆ๐˜ด๐˜ฆ ๐˜ข๐˜ณ๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ฆ๐˜ฏ๐˜ฆ๐˜ณ๐˜ข๐˜ญ ๐˜ฎ๐˜ข๐˜ช๐˜ฏ ๐˜ฆ๐˜ญ๐˜ฆ๐˜ฎ๐˜ฆ๐˜ฏ๐˜ต๐˜ด. ๐˜๐˜ฐ๐˜ณ ๐˜ฐ๐˜ฏ๐˜ฆ ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ, ๐˜ต๐˜ฉ๐˜ฆ ๐˜ฏ๐˜ฐ๐˜ด๐˜ฆ ๐˜ฐ๐˜ณ ๐˜ด๐˜ฉ๐˜ข๐˜ฑ๐˜ฆ ๐˜ฐ๐˜ง ๐˜ญ๐˜ช๐˜ฑ๐˜ด ๐˜ฎ๐˜ช๐˜จ๐˜ฉ๐˜ต ๐˜ฑ๐˜ญ๐˜ข๐˜บ ๐˜ข ๐˜ณ๐˜ฐ๐˜ญ๐˜ฆ ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ ๐˜ฅ๐˜ฆ๐˜ด๐˜ช๐˜จ๐˜ฏ, ๐˜ฃ๐˜ถ๐˜ต ๐˜ช๐˜ฏ ๐˜จ๐˜ฆ๐˜ฏ๐˜ฆ๐˜ณ๐˜ข๐˜ญ, ๐˜ช๐˜ฏ ๐˜ข๐˜ฏ๐˜ช๐˜ฎ๐˜ฆ ๐˜ด๐˜ต๐˜บ๐˜ญ๐˜ฆ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฆ๐˜ด๐˜ฑ๐˜ฆ๐˜ค๐˜ช๐˜ข๐˜ญ๐˜ญ๐˜บ ๐˜”๐˜ฐ๐˜ฆ ๐˜ด๐˜ต๐˜บ๐˜ญ๐˜ฆ, ๐˜ต๐˜ฉ๐˜ฆ๐˜ด๐˜ฆ ๐˜ฆ๐˜ญ๐˜ฆ๐˜ฎ๐˜ฆ๐˜ฏ๐˜ต๐˜ด ๐˜ข๐˜ณ๐˜ฆ ๐˜ญ๐˜ฆ๐˜ด๐˜ด ๐˜ช๐˜ฎ๐˜ฑ๐˜ฐ๐˜ณ๐˜ต๐˜ข๐˜ฏ๐˜ต.)

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โ–ช Since we would like to create normal-looking humanoids this time, we'll keep the skin color realistic. Our natural choice would be a pale color to reflect snow.

โ–ช Hair is a great way to reflect the colors of the object we're anthropomorphizing. I'll give Yushi-kun ๐—ฎ ๐˜„๐—ต๐—ถ๐˜๐—ฒ ๐—ต๐—ฎ๐—ถ๐—ฟ. I find that really curly hair has more energy, so I chose to make it straight but kind of fluffy to reflect ๐—ฎ ๐—ฐ๐—ฎ๐—น๐—บ ๐—ฏ๐˜‚๐˜ ๐—ฎ ๐—น๐—ถ๐˜๐˜๐—น๐—ฒ ๐—ณ๐˜‚๐—ป ๐—ณ๐—ฒ๐—ฒ๐—น๐—ถ๐—ป๐—ด. I'll also make it short for ๐—ฎ ๐—ฐ๐˜‚๐˜๐—ฒ-๐—น๐—ถ๐˜๐˜๐—น๐—ฒ-๐—ฏ๐—ผ๐˜† ๐—ฒ๐—ป๐—ฒ๐—ฟ๐—ด๐˜†.

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โ–ช I will give Yushi-kun a pair of sparkly light blue eyes ๐˜๐—ผ ๐—ฟ๐—ฒ๐—ณ๐—น๐—ฒ๐—ฐ๐˜ ๐˜€๐—ป๐—ผ๐˜„ ๐˜‚๐—ป๐—ฑ๐—ฒ๐—ฟ ๐˜๐—ต๐—ฒ ๐˜€๐—ธ๐˜† ๐—ถ๐—ป ๐—ฎ ๐˜€๐˜‚๐—ป๐—ป๐˜† ๐—บ๐—ผ๐—ฟ๐—ป๐—ถ๐—ป๐—ด.

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โ–ช ๐—ง๐—ผ ๐—ฏ๐—ฟ๐—ถ๐—ป๐—ด ๐—บ๐—ผ๐—ฟ๐—ฒ ๐—ฎ๐˜๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐˜๐—ผ ๐—ต๐—ถ๐˜€ ๐—ฒ๐˜†๐—ฒ๐˜€ and emphasize the snow theme and white color palette, I will give him some ๐—น๐—ผ๐—ป๐—ด ๐˜„๐—ต๐—ถ๐˜๐—ฒ ๐—ฒ๐˜†๐—ฒ๐—น๐—ฎ๐˜€๐—ต๐—ฒ๐˜€.

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โ–ช Clothes would also be semi-white, shaded with light blue. Let's give Yushi-kun a nice off-white warm sweater, ๐—ฎ๐˜€ ๐—œ ๐˜„๐—ฎ๐—ป๐˜ ๐—ต๐—ถ๐—บ ๐˜๐—ผ ๐—ฐ๐—ผ๐—ป๐˜ƒ๐—ฒ๐˜† ๐—ฒ๐—ป๐—ท๐—ผ๐˜†๐—ฎ๐—ฏ๐—น๐—ฒ ๐˜€๐—ป๐—ผ๐˜„, ๐—ฎ๐—ป๐—ฑ ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป'๐˜ ๐—ฒ๐—ป๐—ท๐—ผ๐˜† ๐˜€๐—ป๐—ผ๐˜„ ๐—ถ๐—ณ ๐˜†๐—ผ๐˜‚'๐—ฟ๐—ฒ ๐—ณ๐—ฟ๐—ฒ๐—ฒ๐˜‡๐—ถ๐—ป๐—ด ๐—ฎ๐—ป๐—ฑ ๐˜€๐—ต๐—ฎ๐—ธ๐—ถ๐—ป๐—ด.

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โ–ช I would like to keep Yushi's design ๐˜€๐—ถ๐—บ๐—ฝ๐—น๐—ฒ ๐—น๐—ถ๐—ธ๐—ฒ ๐˜€๐—ป๐—ผ๐˜„, so I won't be adding accessories this time.

โ–ช Since I want Yushi-kun to reflect a calm and relaxed feeling, his pose will be ๐˜€๐—ถ๐—บ๐—ฝ๐—น๐—ฒ ๐˜„๐—ถ๐˜๐—ต๐—ผ๐˜‚๐˜ ๐—บ๐˜‚๐—ฐ๐—ต ๐—ฒ๐—ป๐—ฒ๐—ฟ๐—ด๐˜†. I will add some hand movement so he's not ๐˜๐—ผ๐—ผ ๐˜€๐˜๐—ถ๐—ณ๐—ณ ๐—ฎ๐—ป๐—ฑ ๐—ฏ๐—ผ๐—ฟ๐—ถ๐—ป๐—ด.

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โ–ช His facial expression would be ๐—ฟ๐—ฒ๐—น๐—ฎ๐˜…๐—ฒ๐—ฑ but somewhat ๐—ฐ๐—ผ๐—น๐—ฑ ๐—ฎ๐—ป๐—ฑ ๐˜€๐—ต๐˜†, emphasizing the ๐—ฐ๐—ผ๐—น๐—ฑ๐—ป๐—ฒ๐˜€๐˜€ ๐—ผ๐—ณ ๐˜€๐—ป๐—ผ๐˜„ yet the ๐—ฐ๐—ผ๐—บ๐—ณ๐—ผ๐—ฟ๐˜ ๐—ฎ๐—ป๐—ฑ ๐—ฟ๐—ฒ๐—น๐—ฎ๐˜…๐—ฎ๐˜๐—ถ๐—ผ๐—ป it can bring if you're enjoying it.

Yushi - Sketching

Now that the whole image is clear in my head, I am going to proceed with combining the elements in one ๐—ฐ๐—ผ๐—บ๐—ฝ๐—น๐—ฒ๐˜๐—ฒ ๐˜€๐—ธ๐—ฒ๐˜๐—ฐ๐—ต.

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Keep adjusting the sketch until you're satisfied with the result, well...๐—ฟ๐—ฒ๐—บ๐—ฒ๐—บ๐—ฏ๐—ฒ๐—ฟ ๐—ป๐—ผ๐˜ ๐˜๐—ผ ๐—ธ๐—ฒ๐—ฒ๐—ฝ ๐—ฎ๐—ฑ๐—ท๐˜‚๐˜€๐˜๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ. ๐Ÿฅฒ

๐—ฌ๐˜‚๐˜€๐—ต๐—ถ-๐—ธ๐˜‚๐—ป ๐—ถ๐˜€ ๐—ฟ๐—ฒ๐—ฎ๐—ฑ๐˜†! ๐—œ ๐˜๐—ต๐—ถ๐—ป๐—ธ ๐—ต๐—ฒ'๐˜€ ๐—ฎ๐—ฑ๐—ผ๐—ฟ๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐—ถ๐˜€ ๐—ฎ๐—น๐—ฟ๐—ฒ๐—ฎ๐—ฑ๐˜† ๐—ฎ๐—ฏ๐—น๐—ฒ ๐˜๐—ผ ๐—ฐ๐—ผ๐—ป๐˜ƒ๐—ฒ๐˜† ๐˜๐—ต๐—ฒ ๐—ถ๐—บ๐—ฎ๐—ด๐—ฒ ๐—œ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐—ณ๐—ผ๐—ฟ "๐˜€๐—ป๐—ผ๐˜„".

Yushi - Coloring and rendering

After cleaning up my sketch and creating my linework and base layer for colors, I chose to color the eyes first.

Since our tutorial isn't about coloring techniques this time, I won't be sharing coloring and rendering steps.

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You can see bellow Yushi-kun as he gets his ๐—ต๐—ฎ๐—ถ๐—ฟ, ๐˜€๐—ธ๐—ถ๐—ป and ๐˜€๐˜„๐—ฒ๐—ฎ๐˜๐—ฒ๐—ฟ colored!

๐—”๐—ป๐—ฑ ๐˜„๐—ฒ'๐—ฟ๐—ฒ ๐—ณ๐—ถ๐—ป๐—ฎ๐—น๐—น๐˜† ๐—ฑ๐—ผ๐—ป๐—ฒ!

Final words

Using the same steps I did above, you can create a humanoid version of almost anything that comes to your mind. From food to brands, logos and non-living objects, even feelings like: happiness, anger, etc.

๐—œ ๐—ต๐—ผ๐—ฝ๐—ฒ ๐˜†๐—ผ๐˜‚ ๐—ฒ๐—ป๐—ท๐—ผ๐˜†๐—ฒ๐—ฑ ๐˜๐—ต๐—ถ๐˜€ ๐˜๐˜‚๐˜๐—ผ๐—ฟ๐—ถ๐—ฎ๐—น ๐—ฎ๐˜€ ๐—บ๐˜‚๐—ฐ๐—ต ๐—ฎ๐˜€ ๐—œ ๐—ฑ๐—ถ๐—ฑ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐—ป๐—ด ๐—ถ๐˜. ๐—ฆ๐—ฒ๐—ฒ ๐˜†๐—ผ๐˜‚ ๐—ป๐—ฒ๐˜…๐˜ ๐˜๐—ถ๐—บ๐—ฒ!

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