่ใๆฌไบบๅ Moe Gijinka: How to draw the cutest humanoid objects!
Intro
Welcome to my "๐ ๐ผ๐ฒ ๐๐ถ๐ท๐ถ๐ป๐ธ๐ฎ" tutorial. ๐คI am Tori, and this is my first time creating a tutorial. I hope to be able to explain clearly and make it easy for you to follow along.
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"๐ ๐ผ๐ฒ ๐๐ถ๐ท๐ถ๐ป๐ธ๐ฎ"refers to giving non-human beings, human & moe characteristics. Today, I am going to show you how to humanify objects in a cute way, which is part of"๐๐ป๐๐ต๐ฟ๐ผ๐ฝ๐ผ๐บ๐ผ๐ฟ๐ฝ๐ต๐ถ๐๐บ".
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You'll learn how to design cute characters based on objects, food, animals, brands, etc.๐คญ It's a beginner-friendly tutorial, but more experienced illustrators are welcome to take a peek for inspiration. After all, we all learn from each other.
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Let's begin! ๐
What makes an object a character?
The ๐ฒ๐๐ฒ๐ are actually all it takes to breath life into objects. Even if we don't include any other features, if we draw some eyes on an object, it's immediately going to feel like a ๐ฐ๐ต๐ฎ๐ฟ๐ฎ๐ฐ๐๐ฒ๐ฟ once we've added the eyes.
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Look at my very simple strawberry bellow. A pair of eyes and it already feels alive. As I keep adding more features, the strawberry is going to feel more and more like a character.
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Keep in mind that adding too many details might not be beneficial if you're going for a cute style, just like we're going to do today.
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Knowing how to turn an object into something that feels alive, is the first step in understanding how to humanize them, but being alive doesn't equal having human features. Well, animals are already alive, have eyes and mouths and make some great characters, aren't they?
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So let's dive into our main topic today and learn how to design humanoid characters from objects, or living beings and even to express ideas and feelings.
Levels of Anthropomorphism
There are different levels of ๐๐ป๐๐ต๐ฟ๐ผ๐ฝ๐ผ๐บ๐ผ๐ฟ๐ฝ๐ต๐ถ๐๐บ that we can apply to an object, starting from giving ๐ฎ ๐ฏ๐ผ๐ ๐ฆa pair of eyes and a mouth, or having ๐ฎ ๐ฐ๐ฎ๐ ๐ฑ stand up on two legs and make a human-like expression, up to turning ๐ฎ ๐๐ผ๐ณ๐๐๐ฎ๐ฟ๐ฒ ๐ผ๐ฟ ๐ฏ๐ฟ๐ฎ๐ป๐ฑ ๐ถ๐ฐ๐ผ๐ป๐ค into a complete humanoid character, while keeping little to none of its original ๐ป๐ผ๐ป-๐ต๐๐บ๐ฎ๐ป ๐ฐ๐ต๐ฎ๐ฟ๐ฎ๐ฐ๐๐ฒ๐ฟ๐ถ๐๐๐ถ๐ฐ๐.
๐ผ ๐จ๐๐๐ ๐ฃ๐ค๐ฉ๐: ๐๐ฉ๐ฆ๐ณ๐ฆ'๐ด ๐ข๐ญ๐ด๐ฐ ๐ต๐ฉ๐ฆ ๐ณ๐ฆ๐ท๐ฆ๐ณ๐ด๐ฆ ๐ฐ๐ง ๐๐ฏ๐ต๐ฉ๐ณ๐ฐ๐ฑ๐ฐ๐ฎ๐ฐ๐ณ๐ฑ๐ฉ๐ช๐ด๐ฎ, ๐ธ๐ฉ๐ช๐ค๐ฉ ๐ช๐ด ๐ข๐ฅ๐ฅ๐ช๐ฏ๐จ ๐ฏ๐ฐ๐ฏ-๐ฉ๐ถ๐ฎ๐ข๐ฏ ๐ค๐ฉ๐ข๐ณ๐ข๐ค๐ต๐ฆ๐ณ๐ช๐ด๐ต๐ช๐ค๐ด ๐ต๐ฐ ๐ข ๐ฉ๐ถ๐ฎ๐ข๐ฏ ๐ค๐ฉ๐ข๐ณ๐ข๐ค๐ต๐ฆ๐ณ, ๐ด๐ถ๐ค๐ฉ ๐ข๐ด ๐ช๐ฏ ๐ต๐ฉ๐ฆ ๐ค๐ข๐ด๐ฆ ๐ฐ๐ง "๐ ๐๐ข๐ค๐ฃ๐ค๐ข๐๐ข๐" ๐ต๐ฉ๐ข๐ต ๐ณ๐ฆ๐ง๐ฆ๐ณ๐ด ๐ต๐ฐ ๐ข ๐ฉ๐ถ๐ฎ๐ข๐ฏ ๐ค๐ฉ๐ข๐ณ๐ข๐ค๐ต๐ฆ๐ณ ๐ธ๐ช๐ต๐ฉ ๐ข๐ฏ๐ช๐ฎ๐ข๐ญ-๐ญ๐ช๐ฌ๐ฆ ๐ง๐ฆ๐ข๐ต๐ถ๐ณ๐ฆ๐ด.
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๐๐ฆ๐ฑ๐ฆ๐ฏ๐ฅ๐ช๐ฏ๐จ ๐ฐ๐ฏ ๐ต๐ฉ๐ฆ ๐ข๐ณ๐ต๐ช๐ด๐ต'๐ด ๐ช๐ฅ๐ฆ๐ข ๐ฃ๐ฆ๐ฉ๐ช๐ฏ๐ฅ ๐ต๐ฉ๐ฆ ๐ค๐ฉ๐ข๐ณ๐ข๐ค๐ต๐ฆ๐ณ ๐ฅ๐ฆ๐ด๐ช๐จ๐ฏ, ๐ด๐ถ๐ค๐ฉ ๐ข ๐ค๐ฉ๐ข๐ณ๐ข๐ค๐ต๐ฆ๐ณ ๐ค๐ข๐ฏ ๐ฃ๐ฆ ๐ค๐ฐ๐ฏ๐ด๐ช๐ฅ๐ฆ๐ณ๐ฆ๐ฅ ๐ข ๐ฉ๐ถ๐ฎ๐ข๐ฏ ๐ธ๐ช๐ต๐ฉ ๐ข๐ฏ๐ช๐ฎ๐ข๐ญ-๐ญ๐ช๐ฌ๐ฆ ๐ง๐ฆ๐ข๐ต๐ถ๐ณ๐ฆ๐ด, ๐ฐ๐ณ ๐ข๐ฏ ๐ข๐ฏ๐ช๐ฎ๐ข๐ญ ๐ธ๐ช๐ต๐ฉ ๐ฉ๐ถ๐ฎ๐ข๐ฏ-๐ญ๐ช๐ฌ๐ฆ ๐ง๐ฆ๐ข๐ต๐ถ๐ณ๐ฆ๐ด. ๐๐ฆ๐จ๐ข๐ณ๐ฅ๐ญ๐ฆ๐ด๐ด, ๐ต๐ฉ๐ฆ ๐ฅ๐ฆ๐ด๐ช๐จ๐ฏ ๐ธ๐ฐ๐ถ๐ญ๐ฅ๐ฏ'๐ต ๐ฅ๐ช๐ง๐ง๐ฆ๐ณ ๐ฃ๐ข๐ด๐ฆ๐ฅ ๐ฐ๐ฏ ๐ต๐ฉ๐ข๐ต.
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(๐๐๐ญ๐ฉ ๐๐๐ค๐ซ๐) ๐๐๐๐ฉ: ๐ ๐ค๐ข๐ต ๐ต๐ฉ๐ข๐ต ๐ค๐ข๐ฏ ๐ต๐ณ๐ข๐ฏ๐ด๐ง๐ฐ๐ณ๐ฎ ๐ช๐ฏ๐ต๐ฐ ๐ข ๐ฉ๐ถ๐ฎ๐ข๐ฏ ๐จ๐ช๐ณ๐ญ. ๐๐๐๐๐ฉ: ๐ ๐ฉ๐ถ๐ฎ๐ข๐ฏ ๐จ๐ช๐ณ๐ญ ๐ธ๐ฉ๐ฐ ๐ธ๐ข๐ด ๐ฃ๐ช๐ต๐ต๐ฆ๐ฏ ๐ฃ๐บ ๐ข ๐ฅ๐ฆ๐ฎ๐ฐ๐ฏ๐ช๐ค ๐ค๐ข๐ต.
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Creation steps
After deciding the object we want to anthropomorphize, it's important to understand the right steps to create a unique and eye-catchy Anthropomorphized character.
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If you want to transform ๐ฎ ๐๐๐ฟ๐ฎ๐๐ฏ๐ฒ๐ฟ๐ฟ๐ ๐บ๐ถ๐น๐ธ ๐ฏ๐ผ๐๐๐น๐ฒ ๐ถ๐ป๐๐ผ ๐ฎ ๐ฐ๐๐๐ฒ ๐ ๐ผ๐ฒ ๐ด๐ถ๐ฟ๐น, giving her pink hair and big eyes isn't enough to make her unique and expressive. No matter how cute she is, she'd remain one of those generic moe girls that you can't tell apart. We want our character to stand out and tell without a title "๐ ๐ฎ๐บ ๐๐ต๐ฒ ๐๐๐ฟ๐ฎ๐๐ฏ๐ฒ๐ฟ๐ฟ๐ ๐บ๐ถ๐น๐ธ ๐ด๐ถ๐ฟ๐น".
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๐ฅ๐ฒ๐บ๐ฒ๐บ๐ฏ๐ฒ๐ฟ: Anthropomorphizing is a form of ๐ฐ๐ต๐ฎ๐ฟ๐ฎ๐ฐ๐๐ฒ๐ฟ ๐ฑ๐ฒ๐๐ถ๐ด๐ป, not a fan art. We need to capture the unique characteristics of our object and understand what makes it special and what feeling we want our character to convey.
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Our creation process consists of:
๐ญ- ๐ฃ๐ฟ๐ผ๐ท๐ฒ๐ฐ๐ ๐ฝ๐ฟ๐ฒ๐ฝ๐ฎ๐ฟ๐ฎ๐๐ถ๐ผ๐ป.
๐ฎ- ๐๐ป๐ฎ๐น๐๐๐ถ๐ป๐ด ๐๐ต๐ฒ ๐ผ๐ฏ๐ท๐ฒ๐ฐ๐ & ๐๐ป๐ฑ๐ฒ๐ฟ๐๐๐ฎ๐ป๐ฑ๐ถ๐ป๐ด ๐๐ต๐ฒ ๐ฒ๐ป๐ฒ๐ฟ๐ด๐ ๐๐ฒ ๐๐ฎ๐ป๐ ๐๐ผ ๐ฐ๐ฎ๐ฝ๐๐๐ฟ๐ฒ.
๐ฏ- ๐๐ต๐ฎ๐ฟ๐ฎ๐ฐ๐๐ฒ๐ฟ ๐ถ๐ป๐ถ๐๐ถ๐ฎ๐น ๐ฑ๐ฒ๐๐ถ๐ด๐ป.
๐ฐ- ๐น๐ผ๐ผ๐ธ๐ถ๐ป๐ด ๐ณ๐ผ๐ฟ ๐ถ๐ป๐๐ฝ๐ถ๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐ฎ๐ป๐ฑ ๐ฟ๐ฒ๐ณ๐ฒ๐ฟ๐ฒ๐ป๐ฐ๐ฒ๐.
๐ฑ- ๐ฆ๐ธ๐ฒ๐๐ฐ๐ต๐ถ๐ป๐ด ๐ฎ๐ป๐ฑ ๐บ๐ฎ๐ธ๐ถ๐ป๐ด ๐ฎ๐ฑ๐ท๐๐๐๐บ๐ฒ๐ป๐๐.
๐ฒ- ๐๐ผ๐น๐ผ๐ฟ๐ถ๐ป๐ด ๐ฎ๐ป๐ฑ ๐ฟ๐ฒ๐ป๐ฑ๐ฒ๐ฟ๐ถ๐ป๐ด.
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Now, I'll be showing you in steps, how I create an anthropomorphized character from scratch.
Project preparation
I will start by creating new file with the width of 3000 px and height of 4000 px. It's big enough for me to maintain good resolution, but not too huge.
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Then, from ๐๐ถ๐ป๐ฑ๐ผ๐๐ > ๐๐๐ฏ ๐๐ถ๐ฒ๐, I will enable the "๐๐๐ฏ ๐๐ถ๐ฒ๐" which is a palette in which you can add your reference images and zoom in, pick colors, rotate, etc. It's extremely helpful and you can place it anywhere on your workspace and resize it based on your reference image.
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You can add multiple reference images and choose the one to display using the ๐๐บ๐ฎ๐น๐น <> ๐ฎ๐ฟ๐ฟ๐ผ๐๐.
As I mentioned previously, our character today will be created in a cute or ๐๐ค๐ ๐จ๐ฉ๐ฎ๐ก๐. I am going to work on a character designs and show you my whole process as I create it.
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Our character will be: ๐ฌ๐๐๐ต๐ถ-๐ธ๐๐ป, ๐ต๐ฉ๐ฆ ๐ด๐ฏ๐ฐ๐ธ ๐ฃ๐ฐ๐บ.
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Yushi - Analyzing the object
Our ๐ฌ๐๐๐ต๐ถ-๐ธ๐๐ป is a humanoid snow boy. His name consists of two parts: ๐ฌ๐ ๐ณ๐ฟ๐ผ๐บ ๐ฌ๐๐ธ๐ถ (๐ด๐ฏ๐ฐ๐ธ) and ๐ฆ๐ต๐ถ ๐ณ๐ฟ๐ผ๐บ ๐ฆ๐ต๐ถ๐ฟ๐ผ (๐ธ๐ฉ๐ช๐ต๐ฆ).
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Snow is our object that we need to analyze. It's a quite simple object made of one color, but that's why we want to capture it perfectly while keeping the design simple.
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โช While snow is white, it usually reflects the sky, so we'll be working with ๐๐ต๐ถ๐๐ฒ ๐ฐ๐ผ๐น๐ผ๐ฟ ๐ฎ๐ป๐ฑ ๐น๐ถ๐ด๐ต๐ ๐๐ต๐ฎ๐ฑ๐ฒ๐ ๐ผ๐ณ ๐ฏ๐น๐๐ฒ.
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โช Snow is ๐ฐ๐ผ๐น๐ฑ ๐ฏ๐๐ ๐ต๐ฎ๐ ๐ฎ ๐ป๐ถ๐ฐ๐ฒ ๐ฟ๐ฒ๐ณ๐ฟ๐ฒ๐๐ต๐ถ๐ป๐ด ๐ณ๐ฒ๐ฒ๐น๐ถ๐ป๐ด when you enjoy it, and we want to reflect that energy.
Yushi - Initial design
Now that we have a general idea about what we want to capture, let's convert that into actual features.
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I like to write down my ideas and describe them in simple clear points. I don't need to actually draw them yet in this stage, but some rough scribbles won't be a bad idea either.
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๐๐ญ๐ฆ๐ข๐ด๐ฆ ๐ณ๐ฆ๐ฎ๐ฆ๐ฎ๐ฃ๐ฆ๐ณ: ๐ฉ๐ช๐ด ๐ช๐ด ๐จ๐ฐ๐ช๐ฏ๐จ ๐ต๐ฐ ๐ฃ๐ฆ ๐ฐ๐ถ๐ณ ๐ช๐ฏ๐ช๐ต๐ช๐ข๐ญ ๐ฅ๐ฆ๐ด๐ช๐จ๐ฏ, ๐ธ๐ฆ ๐ค๐ข๐ฏ ๐ฌ๐ฆ๐ฆ๐ฑ ๐ข๐ฅ๐ฅ๐ช๐ฏ๐จ ๐ฅ๐ฆ๐ต๐ข๐ช๐ญ๐ด ๐ข๐ด ๐ธ๐ฆ ๐ญ๐ฐ๐ฐ๐ฌ ๐ช๐ฏ๐ต๐ฐ ๐ช๐ฏ๐ด๐ฑ๐ช๐ณ๐ข๐ต๐ช๐ฏ๐จ ๐ณ๐ฆ๐ง๐ฆ๐ณ๐ฆ๐ฏ๐ค๐ฆ๐ด, ๐ฃ๐ถ๐ต ๐ง๐ช๐ณ๐ด๐ต, ๐ธ๐ฆ ๐ฏ๐ฆ๐ฆ๐ฅ ๐ต๐ฐ ๐ฉ๐ข๐ท๐ฆ ๐ข ๐ฃ๐ข๐ด๐ช๐ค ๐ช๐ฅ๐ฆ๐ข ๐ข๐ฃ๐ฐ๐ถ๐ต ๐ต๐ฉ๐ฆ ๐ค๐ฉ๐ข๐ณ๐ข๐ค๐ต๐ฆ๐ณ ๐ธ๐ฆ ๐ธ๐ข๐ฏ๐ต ๐ต๐ฐ ๐ฎ๐ข๐ฌ๐ฆ, ๐ช๐ฏ ๐ฐ๐ณ๐ฅ๐ฆ๐ณ ๐ต๐ฐ ๐ฃ๐ฆ ๐ข๐ฃ๐ญ๐ฆ ๐ต๐ฐ ๐ง๐ช๐ฏ๐ฅ ๐ต๐ฉ๐ฆ ๐ณ๐ช๐จ๐ฉ๐ต ๐ณ๐ฆ๐ง๐ฆ๐ณ๐ฆ๐ฏ๐ค๐ฆ๐ด ๐ง๐ฐ๐ณ ๐ต๐ฉ๐ฆ ๐ข๐ค๐ต๐ถ๐ข๐ญ ๐ฅ๐ฆ๐ด๐ช๐จ๐ฏ ๐ฏ๐ฆ๐น๐ต.
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When I design characters, I try to think of ๐ณ ๐บ๐ฎ๐ถ๐ป ๐ฒ๐น๐ฒ๐บ๐ฒ๐ป๐๐: Skin color, Eyes (and eyebrows), hair, clothes, accessories, body pose and expression. Each of them can play a huge role in reflecting the image we want to present.
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(๐๐ค๐ฉ๐: ๐๐ฉ๐ข๐ณ๐ข๐ค๐ต๐ฆ๐ณ ๐ฆ๐ญ๐ฆ๐ฎ๐ฆ๐ฏ๐ต๐ด ๐ข๐ณ๐ฆ ๐ข๐ค๐ต๐ถ๐ข๐ญ๐ญ๐บ ๐ฃ๐ฆ๐บ๐ฐ๐ฏ๐ฅ 7, ๐ฃ๐ถ๐ต ๐ต๐ฉ๐ฆ๐ด๐ฆ ๐ข๐ณ๐ฆ ๐ต๐ฉ๐ฆ ๐จ๐ฆ๐ฏ๐ฆ๐ณ๐ข๐ญ ๐ฎ๐ข๐ช๐ฏ ๐ฆ๐ญ๐ฆ๐ฎ๐ฆ๐ฏ๐ต๐ด. ๐๐ฐ๐ณ ๐ฐ๐ฏ๐ฆ ๐ค๐ฉ๐ข๐ณ๐ข๐ค๐ต๐ฆ๐ณ, ๐ต๐ฉ๐ฆ ๐ฏ๐ฐ๐ด๐ฆ ๐ฐ๐ณ ๐ด๐ฉ๐ข๐ฑ๐ฆ ๐ฐ๐ง ๐ญ๐ช๐ฑ๐ด ๐ฎ๐ช๐จ๐ฉ๐ต ๐ฑ๐ญ๐ข๐บ ๐ข ๐ณ๐ฐ๐ญ๐ฆ ๐ช๐ฏ ๐ต๐ฉ๐ฆ ๐ค๐ฉ๐ข๐ณ๐ข๐ค๐ต๐ฆ๐ณ ๐ฅ๐ฆ๐ด๐ช๐จ๐ฏ, ๐ฃ๐ถ๐ต ๐ช๐ฏ ๐จ๐ฆ๐ฏ๐ฆ๐ณ๐ข๐ญ, ๐ช๐ฏ ๐ข๐ฏ๐ช๐ฎ๐ฆ ๐ด๐ต๐บ๐ญ๐ฆ ๐ข๐ฏ๐ฅ ๐ฆ๐ด๐ฑ๐ฆ๐ค๐ช๐ข๐ญ๐ญ๐บ ๐๐ฐ๐ฆ ๐ด๐ต๐บ๐ญ๐ฆ, ๐ต๐ฉ๐ฆ๐ด๐ฆ ๐ฆ๐ญ๐ฆ๐ฎ๐ฆ๐ฏ๐ต๐ด ๐ข๐ณ๐ฆ ๐ญ๐ฆ๐ด๐ด ๐ช๐ฎ๐ฑ๐ฐ๐ณ๐ต๐ข๐ฏ๐ต.)
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โช Since we would like to create normal-looking humanoids this time, we'll keep the skin color realistic. Our natural choice would be a pale color to reflect snow.
โช Hair is a great way to reflect the colors of the object we're anthropomorphizing. I'll give Yushi-kun ๐ฎ ๐๐ต๐ถ๐๐ฒ ๐ต๐ฎ๐ถ๐ฟ. I find that really curly hair has more energy, so I chose to make it straight but kind of fluffy to reflect ๐ฎ ๐ฐ๐ฎ๐น๐บ ๐ฏ๐๐ ๐ฎ ๐น๐ถ๐๐๐น๐ฒ ๐ณ๐๐ป ๐ณ๐ฒ๐ฒ๐น๐ถ๐ป๐ด. I'll also make it short for ๐ฎ ๐ฐ๐๐๐ฒ-๐น๐ถ๐๐๐น๐ฒ-๐ฏ๐ผ๐ ๐ฒ๐ป๐ฒ๐ฟ๐ด๐.
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โช I will give Yushi-kun a pair of sparkly light blue eyes ๐๐ผ ๐ฟ๐ฒ๐ณ๐น๐ฒ๐ฐ๐ ๐๐ป๐ผ๐ ๐๐ป๐ฑ๐ฒ๐ฟ ๐๐ต๐ฒ ๐๐ธ๐ ๐ถ๐ป ๐ฎ ๐๐๐ป๐ป๐ ๐บ๐ผ๐ฟ๐ป๐ถ๐ป๐ด.
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โช ๐ง๐ผ ๐ฏ๐ฟ๐ถ๐ป๐ด ๐บ๐ผ๐ฟ๐ฒ ๐ฎ๐๐๐ฒ๐ป๐๐ถ๐ผ๐ป ๐๐ผ ๐ต๐ถ๐ ๐ฒ๐๐ฒ๐ and emphasize the snow theme and white color palette, I will give him some ๐น๐ผ๐ป๐ด ๐๐ต๐ถ๐๐ฒ ๐ฒ๐๐ฒ๐น๐ฎ๐๐ต๐ฒ๐.
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โช Clothes would also be semi-white, shaded with light blue. Let's give Yushi-kun a nice off-white warm sweater, ๐ฎ๐ ๐ ๐๐ฎ๐ป๐ ๐ต๐ถ๐บ ๐๐ผ ๐ฐ๐ผ๐ป๐๐ฒ๐ ๐ฒ๐ป๐ท๐ผ๐๐ฎ๐ฏ๐น๐ฒ ๐๐ป๐ผ๐, ๐ฎ๐ป๐ฑ ๐๐ผ๐ ๐ฐ๐ฎ๐ป'๐ ๐ฒ๐ป๐ท๐ผ๐ ๐๐ป๐ผ๐ ๐ถ๐ณ ๐๐ผ๐'๐ฟ๐ฒ ๐ณ๐ฟ๐ฒ๐ฒ๐๐ถ๐ป๐ด ๐ฎ๐ป๐ฑ ๐๐ต๐ฎ๐ธ๐ถ๐ป๐ด.
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โช I would like to keep Yushi's design ๐๐ถ๐บ๐ฝ๐น๐ฒ ๐น๐ถ๐ธ๐ฒ ๐๐ป๐ผ๐, so I won't be adding accessories this time.
โช Since I want Yushi-kun to reflect a calm and relaxed feeling, his pose will be ๐๐ถ๐บ๐ฝ๐น๐ฒ ๐๐ถ๐๐ต๐ผ๐๐ ๐บ๐๐ฐ๐ต ๐ฒ๐ป๐ฒ๐ฟ๐ด๐. I will add some hand movement so he's not ๐๐ผ๐ผ ๐๐๐ถ๐ณ๐ณ ๐ฎ๐ป๐ฑ ๐ฏ๐ผ๐ฟ๐ถ๐ป๐ด.
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โช His facial expression would be ๐ฟ๐ฒ๐น๐ฎ๐ ๐ฒ๐ฑ but somewhat ๐ฐ๐ผ๐น๐ฑ ๐ฎ๐ป๐ฑ ๐๐ต๐, emphasizing the ๐ฐ๐ผ๐น๐ฑ๐ป๐ฒ๐๐ ๐ผ๐ณ ๐๐ป๐ผ๐ yet the ๐ฐ๐ผ๐บ๐ณ๐ผ๐ฟ๐ ๐ฎ๐ป๐ฑ ๐ฟ๐ฒ๐น๐ฎ๐ ๐ฎ๐๐ถ๐ผ๐ป it can bring if you're enjoying it.
Yushi - Sketching
Now that the whole image is clear in my head, I am going to proceed with combining the elements in one ๐ฐ๐ผ๐บ๐ฝ๐น๐ฒ๐๐ฒ ๐๐ธ๐ฒ๐๐ฐ๐ต.
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Keep adjusting the sketch until you're satisfied with the result, well...๐ฟ๐ฒ๐บ๐ฒ๐บ๐ฏ๐ฒ๐ฟ ๐ป๐ผ๐ ๐๐ผ ๐ธ๐ฒ๐ฒ๐ฝ ๐ฎ๐ฑ๐ท๐๐๐๐ถ๐ป๐ด ๐ณ๐ผ๐ฟ๐ฒ๐๐ฒ๐ฟ. ๐ฅฒ
๐ฌ๐๐๐ต๐ถ-๐ธ๐๐ป ๐ถ๐ ๐ฟ๐ฒ๐ฎ๐ฑ๐! ๐ ๐๐ต๐ถ๐ป๐ธ ๐ต๐ฒ'๐ ๐ฎ๐ฑ๐ผ๐ฟ๐ฎ๐ฏ๐น๐ฒ ๐ฎ๐ป๐ฑ ๐ถ๐ ๐ฎ๐น๐ฟ๐ฒ๐ฎ๐ฑ๐ ๐ฎ๐ฏ๐น๐ฒ ๐๐ผ ๐ฐ๐ผ๐ป๐๐ฒ๐ ๐๐ต๐ฒ ๐ถ๐บ๐ฎ๐ด๐ฒ ๐ ๐ต๐ฎ๐๐ฒ ๐ณ๐ผ๐ฟ "๐๐ป๐ผ๐".
Yushi - Coloring and rendering
After cleaning up my sketch and creating my linework and base layer for colors, I chose to color the eyes first.
Since our tutorial isn't about coloring techniques this time, I won't be sharing coloring and rendering steps.
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You can see bellow Yushi-kun as he gets his ๐ต๐ฎ๐ถ๐ฟ, ๐๐ธ๐ถ๐ป and ๐๐๐ฒ๐ฎ๐๐ฒ๐ฟ colored!
๐๐ป๐ฑ ๐๐ฒ'๐ฟ๐ฒ ๐ณ๐ถ๐ป๐ฎ๐น๐น๐ ๐ฑ๐ผ๐ป๐ฒ!
Final words
Using the same steps I did above, you can create a humanoid version of almost anything that comes to your mind. From food to brands, logos and non-living objects, even feelings like: happiness, anger, etc.
๐ ๐ต๐ผ๐ฝ๐ฒ ๐๐ผ๐ ๐ฒ๐ป๐ท๐ผ๐๐ฒ๐ฑ ๐๐ต๐ถ๐ ๐๐๐๐ผ๐ฟ๐ถ๐ฎ๐น ๐ฎ๐ ๐บ๐๐ฐ๐ต ๐ฎ๐ ๐ ๐ฑ๐ถ๐ฑ ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ถ๐ป๐ด ๐ถ๐. ๐ฆ๐ฒ๐ฒ ๐๐ผ๐ ๐ป๐ฒ๐ ๐ ๐๐ถ๐บ๐ฒ!
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