Get to know 3D drawing figures easily in CLIP



In the official published article, there is a very detailed tutorial on the use of [3D Sketch Puppet].
So I will try to choose the parts that do not overlap with the article, or that I still think are more important to explain.

↓The following is the official article

Where can I find 3D Sketch Figures?

[Material] palette → [3D] → [Body type]
Please find the [Body type] in the [3D] category in the [Material Panel], and drag the desired human figure onto the canvas.
(Note: The model is divided into male/female)

Easy to understand 3D objects

(If you usually use 3D objects, you can skip this link)

This section will give beginners an easy introduction to how to adjust the model.
The intention is to let you not feel unfamiliar with the system, and you can quickly familiarize yourself with it.

✨ To manipulate 3D objects, you will need to use the Object tool.
So when you want to adjust 3D objects, remember to click the object tool first, then you can select the 3D objects on the canvas.
Unable to select 3D objects, most of the problems lie in this.

The function of the first three buttons is to help the user to view the model, [change the viewing angle]. (The rear are all adjustments to the model)

In order to make you more aware of the functions of these three buttons,
I added this material from the store for the floor.

【Button 1】 Change the viewing angle, please long press the left mouse button when using

【Button 2】 Change the observation position on the canvas, please long press the left mouse button when using

【Button 3】 Change the observation distance (far and near), please long press the left mouse button when using

In addition, sliding the middle mouse button (wheel) can also change the focal length and enhance or weaken the perspective effect.

Although at first glance, these three keys represent rotate, move, and zoom, but they act on the viewing angle.
So using the button will not make your model change the original size, or the angle or position of the placement.
, the evidence is that the proportions and positions of the floor and the 3D sketch figure have not changed.
You can use these keys to adjust for yourself a favorite angle that meets your needs.

✨The next step is to move, rotate, zoom, and adjust the action of the 3D sketch puppet.

Please double-click the left mouse button on the 3D sketch puppet to call out the control ring located at the bottom (the center point of the object).

The outermost gray circle is used to adjust the size of the model. (will turn orange when selected)
Only the selected object will change its size. (so the floor remains as it is)

Then the blue circle, red circle, and green circle of the inner circle can control the rotation of the three axes of the model respectively.

The innermost cross line is used to move the model position.

✨ Double-click the 3D sketch puppet with the left mouse button, and a purple dot will appear at the same time.
A control point that directly controls a joint or line of sight.

You can think of these dots as a few transparent and elastic threads that will be tied together with parts such as hands and feet.
The purple dot in front of the character is where the line of sight is aimed at.

【Learn to adjust your body shape】

Just click on the 3D model, and you can find the controller field for adjusting the body shape in the Tool Property panel or the Sub Tool Detail panel.

Adjustable body shape drawbar variables
👆 Up = increase muscle (female models will be plumper)
👇 down = no muscle
👈 left = thin
👉 right = getting fat (fat)

The more commonly used is to change [Height] and [Head-to-body ratio].

But the length of the hands and feet can be fine-tuned,
It's just that these block panels should be used less often.

Using the CLIP material store, there are also many body shapes that have been adjusted by others and can be used.

The downloaded material will appear in the Download folder in the Materials panel.

【Register body type as material】

Use [Register Material] on the Tool Properties panel,
On the Object Launcher (the list at the bottom of the 3D Objects) [Register 3D Sketch Puppets on the Material Panel],
You can register your adjusted body shape and store the material in the material library.
(The storage location depends on personal needs, as long as you can find it when you need it)

When you need to use it later, drag it directly from the material library,
Or put it on the original model and you're done.
(P.S. If you want to put it on the existing model, remember to click on the model and drop it in the purple box)

【Learn to adjust your posture】

The first step in adjusting your posture is to first think about the posture you want in your mind.
But for convenience as a teaching example,
I briefly drew the [waiter] pose I wanted next to it,
For your reference.

✨In each of the next steps, there will be GIF dynamic pictures to operate step by step. If you can't understand the static pictures, you can refer to the GIF first.

✨ STEP01.
First, let's start with the [hand].

Viewing the model from a slightly biased perspective makes it easier to adjust.

1. Bend your hand and bring your right palm to the right angle.

2. Rotate the palm to find the purple control point corresponding to the wrist.

Because our right hand action setting is [make a fist],
Please double-click to select the part of the right palm (blue slash), confirm that only the palm is selected, and then proceed to the next step.

The [Pose] column in the Tool Property panel, which can quickly make the open hand hold a fist.
But the palm of one hand must be selected first, otherwise the left and right hands will be changed together.

✨ STEP02.
Begin to adjust the left hand part.

The focus of this section is to adjust the shoulders first, and then focus on adjusting the distance between the wrist and the shoulder.
Sometimes, no matter how the posture is adjusted, it feels wrong because the position of the hand itself is not correct.
Putting it too close or too far away from the main body of your body can make you feel weird.

Although the feeling that the left hand wants is generally adjusted,
But the shoulders look visibly pulled,
We need to fine-tune the shoulders to get them into place.

The adjustment benchmark is that, in fact, if our body does this action, the arms and shoulders will form a straight line.
Adjusting according to the action in reality will make the posture more natural.

✨ STEP03.
The angle of view is based on the buttocks, and the rotation angle of the upper body is adjusted.

✨ STEP04.
Use the rotation control points to adjust the body curve.
Push up your ass and chest.

✨ STEP05.
adjust the legs

✨ STEP06.
After roughly finishing the thread, remember to let the feet of the 3D sketch puppet touch the ground.
Use the button [set the model to the ground]

✨ STEP07.
After roughly adjusting the pose of the model,
Remember to turn to other perspectives to see if the model is adjusted correctly.

In this part, my right hand and leg need to be adjusted again.

✨ STEP08.

turn around

✨ I put this pose in the material store, you can download and compare it if you need it.

【The registration posture is the material】

Because we don't just adjust the hand movements, but the whole body posture.
Therefore, please select [Register the pose of the whole body to the material].

Next time, you can directly drag it from the material library and use it.

If you want to change the pose of the model to a different side.
You can make good use of the [Reverse the pose of the model left and right] button.

【Difference between body shape and posture】Why do I use the material downloaded from the store, but the model is female/male?

Although after reading the above article, body shape and posture feel that it is not easy to confuse the system.
However, because the [Pose] in the material library does not have to be applied to the 3D sketch puppet that already exists in the canvas,
It can be dragged directly from the material library.
In addition, usually the material store will give the material a new cover.
Therefore, beginners may not know whether they are downloading body shape or posture when they are initially using it.

✨ It is specially mentioned because this link may confuse beginners.

Take the pose you just made as an example,
You will find that I used a [female model] before, why did I directly take out the [pose] and turn it into a [male]?

This is because the pose only stores the action, and does not specify which 3D sketch puppet to be placed on at the time of storage like the body shape.
So if the pose is pulled directly from the material library, the 3D sketch puppet will use the preset model first.

✨ How to change (set) a preset model
File => Environment Settings (Ctrl+K)
The module settings in the 3D field can change the default model.
After applying it, restart the software.

However, in order not to be so troublesome at ordinary times, it will be more convenient in the future to learn the habit of applying the pose to the existing 3D sketch puppet on the canvas.

【How to apply a pose to a 3D sketch puppet? 】

Although it is a way to rummage the poses you need to use directly from the material library,
But you can also use the [Apply pose material to mod] button to find the pose to apply.
The pose materials you have downloaded and made in the past will appear here.
You can make good use of keyword or TAG search.

When using [Hand Pose Material],
If you only want to use the pose with one glove, remember to select the palm first.
Otherwise both hands will make changes.

Extended practice - how to quickly make the 3D sketch doll assume a sitting posture?

Use exercises to complement some of the techniques.

✨ When there is already a model on your screen, you want to put the 3D sketch puppet and the model in the same space (under the perspective),
But the imported 3D sketch puppets are always floating around, what should I do?

Make good use of the Tool Property panel,
Set the X, Y, and Z axes under [Position] to 0, and the 3D sketch puppet can quickly move to the starting point of the center.

✨ The secret to making the 3D sketch doll sit down quickly lies in the pelvis,
Let your butt sit in position first, and your feet will adjust better.

This principle is actually applicable to other 3D software.
Faced with a character model, posing usually starts from the pelvis, because that is usually the character's [center of gravity].

Extended exercise - how to place the adjusted model into different model layers?

✨ Suppose I already have two model layers on my canvas, but I want to merge the model of [person sitting on the sofa] with another scene, what method can I use?

After copying the material, click on another model layer and paste it.

✨Why do you need to be notified when you just copy + paste?

Because in the future, you may synthesize two models yourself and put them in the material library for collection.
However, this material is not [not registered as a 3D object material],
As a result, when it was taken out of the material library, it was not judged as a 3D object, so there was no way to immediately share the same layer with the existing 3D model on the canvas.
(3D objects registered as materials, the label will be 3D objects)

At this time, if you want to merge the materials into the same layer, you have to use a roundabout copy + paste.
Or change it to put the 3D scene into the layer of [People Sitting on the Sofa].

3D material used //


I actually drew it with the example I did in the pose teaching, and I always felt that it was impossible to show the true value of 3D sketch puppets without drawing. XD"
Personally, I think 3D models are very suitable for assisting in drawing diagrams with more perspective or special angles.
I don't usually draw girls, I hope you will like it.

(roughly selected an angle)



Because of the differences in reading idioms, I try to avoid using too many words when writing articles, and try to use pictures where I can express them. But writing this is still difficult. 030"
(This is already my 4th article published on TIPS)

Hope this article can help you too.

my IG



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