Houndstooth check with a balloon

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けも

けも

I created a houndstooth lattice with a balloon

I think it can be applied to other things as well.

Create a houndstooth lattice using the vector-like part of the balloon

Create polygonal line balloon for sub tool

First, create a polyline balloon

 

Add to balloon group

Click the "three lines" icon on the upper left of the sub tool palette

Select "Create custom sub tool" from the menu

The "Create Custom Sub Tool" dialog will appear.

I changed the name of the sub tool to "polyline balloon"

"Output processing" is as it is (creation of balloon)

"Input processing" changed to (Continuous curve)

"Tool icon" is easy to understand (polyline)

Decide on the background color of the icon as well

"OK"

When you click "OK", the palette of "Sub tool details" is displayed without permission

Select "Balloon creation" from the category

Select the (Create fill) icon in "Line/Fill"

Select (Create a new layer) for "How to add"

Select "Continuous curve" in the category

"Curve" selects the (straight line) icon

Select "Antialiasing" in the category

"Antialiasing" chose the (middle) icon

Finally, select "Correction" in the category

Make sure "Snappable" is checked

Close the "Sub Tool Detail" palette

I think that "polyline balloon" is added at the bottom of the group of balloons in the sub tool palette

A sub tool to be used from now on has been created

Display a grid on a 1280px square canvas

Prepare a 1280 x 1280px canvas

show the grid

Display the "Grid Ruler Settings" dialog

Set "Gap" in "Grid Settings" to (128)

I wanted to create 10 columns of 128px, so I made it 1280px

"OK"

Do "Snap to Grid"

Set the sub tool to "polyline balloon"

Set the drawing color to (black)

Draw only one houndstooth pattern using the 128 x 128px grid on the top left

 

Folded lines are snapped to the grid, so you can easily draw zigzag

When the lines are connected, they are filled with black.

No need to reapply

Convenient

 

Balloons are the same as vector layers, 3D layers, etc., and should be drawn outside the canvas.

It is also possible to draw something that can not be shown to others using this

Duplicate the balloon layer in the layer palette and move it 128px horizontally

Duplicate it again and move it horizontally by 128px

Combine two balloon layers

Even if you combine them, the balloon layers will remain as they are because they are two balloon layers.

Repeatedly arranged 10 horizontally

Next, line up 10 columns vertically.

Trim the completed balloon layer to 1024 x 1024px

Select "Change Canvas Size" from the "Edit" menu

Set the "Width" and "Height" values to (1024) in the "Change canvas size" dialog that appears

"OK"

Canvas size is 1024 x 1024px

Select "Convert Layer" from the "Layer" menu

In the "Convert Layer" dialog

"Name" to (Houndstooth check)

Change (Balloon layer) in "Type" to (Image material layer)

"OK"

 

back to canvas

Set the sub tool to "object"

Check the bottom of the "Tool Properties" palette

Check "Tiling"

Select (Repeat) on the right icon

Select the (up, down, left, right) icon for "Tiling direction"

The "tiling direction" is

voila

Houndstooth image material layer is created

You can create a small pattern, but I think it's easier to use if you create a slightly larger size.

The polygonal line balloon is only at the beginning

It was just copying and pasting

It's beaten ^^:

 

I think it's a good idea to leave the staggers unjoined.

Easier to process

 

I tried the layer color with two gray colors

16 colors arranged in order

end

I think you can do it without balloons

You don't have to worry about the thickness of the line because you can work just by painting the balloon.

It's a great advantage

However, the operation of CLIP STUDIO PAINT becomes heavy

The plover wasn't a complicated figure, so it wasn't that heavy.

It wasn't heavy, but there was a 1px, 2px shift in movement.

I don't know why, but it's annoying

 

please play

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