Basic perspective using Clip Studio ruler (2-point perspective)

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zbzbTLd

Before starting

hello!

Today, I would like to briefly introduce you to a small tip using the Clip Studio ruler function and the basics of perspective. Although it is not a common function, I think it is another example of using a ruler.

What we will cover today contains basic content and is recommended for beginners.

Before we start with clairvoyance, I will introduce some tips that may be helpful for beginners and then move on to clairvoyance.

small tip

symmetry

A symmetry person, as the name suggests, is a person who helps achieve symmetry.

It is mainly useful when drawing a character's front face, symmetrical buildings, structures, patterns, or decorations.

In Clip Studio, click on the triangle-shaped icon on the far left.


Useful shortcut keys when drawing a ruler

If you want to draw a horizontal or vertical symmetrical line, simply hold down the Shift key while drawing a line. This also applies to squares and ovals, so if you hold down the Shiht key, they will be drawn as squares or circles.

This applies not only to rulers but also to drawing a shape (U).


delete character

If you want to delete a character

Right-click the ruler-shaped icon of the layer -> Delete ruler (E)

If you do this, it will be deleted.

Perspective using radiation

Now let's come to the main topic and show you the perspective method using Clip Studio ruler.

Again, if you already know something about perspective perspective, this may not be of much help! We will replace the vanishing point required in perspective perspective with radiation.

Today, we will only introduce you from 1-point perspective to 2-point perspective.

Then, I’ll start by telling you where the radiation is!

 

 

radiation location

After clicking the character icon on the left mentioned above->Special character->Radiation

When you do this, radiation is generated. This special element includes not only radiation but also various elements, so I recommend using each one. It will be useful not only for illustrations, but especially when drawing comics where effect lines are essential.

 

 


1 point perspective

One-point perspective refers to perspective with one vanishing point. As you can see from the picture, radiation acts as a vanishing point.

If you draw a line, you will see a straight line drawn from the vanishing point.

 

 

It's a good idea to draw basic cubes, buildings, etc. for practice. I assure you that you will get much more out of it if you draw it yourself than what you see!


2 point perspective

As before, it generates radiation. Two-point perspective has two vanishing points, and these two vanishing points are located on the same line. That line is **eye level (horizon)**.

This eye level (horizon) also applies to one-point perspective. However, in two-point perspective, two vanishing points must be drawn on the same line, so I also drew one at eye level (horizon) because I thought it would be easier to make it visible. The reason these two vanishing points are located on the same line is because the observer's eye level does not change and is constant.

After taking two vanishing points like this, draw a line.

It is easier to draw the two radiation lines if they are created on different layers!

Don’t just stop at cubes, draw various shapes!

 

Next, let's draw the roof using two vanishing points. Before that, there is a principle you need to know: how to find the center of a square.

The center of a square can be found through the point where two diagonals meet, and this principle also applies to perspective perspective.

Additionally, the center of the diagonal can be used to create squares of the same size.

You can draw a rectangle of the same size as the existing blue rectangle by extending it.

After drawing the center line of the blue square (1), draw lines coming from the top and bottom vertices of the left side at the intersection where the right side and the center line meet**. (2) And then the existing blue square. Complete the process by extending the upper and lower sides and drawing a vertical line when they meet the yellow line.

It may seem complicated when explained in words, but if you draw it yourself, you will understand right away.

Based on the center line shown above, determine the roof height (1) and draw roof tiles at that height (2). Find the center of the tile thus created using the diagonal rule mentioned earlier. (3)

Then, draw a line from the center line toward the vanishing point. (4) Then, that line becomes the standard.

Then, if you use the same method of extending the square for perspective perspective, you can arrange the same tiles. As above, the center line is used as a reference point (1) to connect the line coming from the vertex (2) and the point where the extended existing tile line meets (3).

 

 

For the opposite tile, you can use the line drawn as the first vanishing point, right?

All you have to do is connect the end of the roof to the existing tile and the opposite tile.

This is how it was completed. But the reason it looks a bit awkward is because I measured the distance between the two vanishing points.

Because you didn't drop it enough. Please remember that the vanishing point must be set far enough apart to make it look natural and not awkward!

 

 

For reference, if you want to paste a pattern (coloring) to match the tile with the perspective perspective applied, press Ctrl T on the pattern (or select it as a selection area and press Ctrl T).

You can freely transform the shape by holding down the Ctrl key and moving it. Just change it to fit the tile size.


drawing background

Lastly, let's draw the background using 2-point perspective!

As before, create two vanishing points.

This time, in order to make the two vanishing points further apart than before, they were created outside the screen.

Sketch your freely designed background using vanishing points. It doesn't have to be exact, but you have to modify it little by little to make it look natural. This is because even bricks may have grooves, and the structure may not be completely symmetrical or may be damaged.

Since there is a lake, we will also cover reflections here!

You can think of reflective surfaces the same way.

Based on the blue-painted reflective surface (lake surface), draw a line from the same vanishing point and draw the reflected surfaces one by one.

 

After sketching like this, I complete it with coloring.

The reflected surface can be drawn directly using perspective.

It would be nice to draw a landscape on the water and then copy it and invert it to express it.

The reflected surface may be illuminated as is, or may be distorted by waves, so please describe it according to the settings!

finish

This was the basics of perspective perspective.

I was thinking of filming it on video, but an error occurred and I couldn't film it, so I ended up leaving it in writing. I tried to explain it as best as I could, and I hope it resonates well with you.

Well then~Thank you for reading so far!!

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