Animate with 3D Objects and their hierarchies in Clip Studio PAINT
Hello! In this article called Animate with 3D Objects and their hierarchies in Clip Studio PAINT I will teach you how to use 3D models and their hierarchies to make our 2D animations.
Sounds good. No? The truth is very easy and it is very useful.
But before starting: What are 3D object hierarchies?
The truth is very simple, we can link different 3D objects together, making it so that when one moves the other object follows its movement.
That is to say: If the main 3D object is a hand and the secondary 3D object is a pencil, when the hand moves it will do so with the pencil.
If it is not understood in words, don't worry, we will see exactly the same example in this article.
What we will do:
We will use these 3D objects and their hierarchies to create this scene.
Achieving the following result in 2D.
Animate with 3D Objects in Clip Studio PAINT (Tutorial)
Remember to activate the subtitles in your language, you will surely find it:
What do you think about the video? I showed in a very simple way how to use 3D objects and use them to create a simple 2D animation.
Step by step tutorial
Now I invite you to see a review through images where I explain the step by step.
1. Project Creation in Clip Studio PAINT
Let's go to File - New.
In the project we choose the last option, the Animation option.
Size: 3840 x 2160.
600 dpi (You can do this however you want)
In Timeline: Frames per second at 8 and Duration at 24 frames.
Having all this ready, we click OK.
And we save the project in File - Save.
2. Use 3D Objects and their hierarchies
The first thing we will do is delete the animation folder that comes by default when creating the animation project.
Now we activate the Material, 3D, Body Type window. And we choose the female body.
We take it and drag it to the work area.
Then in my case, I choose another type of body that I love and that I downloaded from the Clip Studio PAINT Assets, which is the following:
I love this shape of the female body, I always use it for my female characters.
And now we will use a pose of a sitting girl, which I also downloaded from the Clip Studio assets.
Managing to obtain this pose that will be very useful to us.
Now we will add a desktop
And we edit it, hiding the elements it contains that we do not need.
Now we will add a pencil
Now we select the tool when selecting the 3D object
In this new window we take the pencil and integrate it into the 3D female body.
Now the pencil is inside the female body
Now we activate: Point of origin of the object and select Right hand.
And with the object tool we can move the arm and check that the pencil moves along with the arm.
Now we will integrate some glasses to the girl's body, I also downloaded these glasses from the Clip Studio PAINT assets.
To integrate it into the girl's head, we are going to select them and activate: Show list of objects.
And we are going to take the glasses and put them inside the female body
Finally, in Point of origin of the object we select the head this time.
To verify that the lenses follow the movement of the head, we do the corresponding tests, moving the neck.
Another element that we can integrate is a lamp, we take it and drag it into the scene, and we integrate it into the desk.
Finally I added a 3D background, it is a room which integrates very well with the scene I want to create.
And as a final element I added headphones to the female body, the steps would be the same as we did with the glasses.
Now we are going to edit the pose of the female body, to do this we select the neck and activate the option: Tool in the lower toolbar.
It shows us this new window where we select: 3D Drawing Figure
In the body drawing we select the neck and move it to lower it a little.
And we have our scene ready to start animating, which we will do next:
3. Animation of the 3D object
Now it's time to animate, to do this we activate the timeline and activate: Create new Animation folder.
We change the name to “Animation” or whatever you want.
In the layers panel we take the 3D object layer and put it inside the animation folder, we change the name to 1.
In the timeline we activate: Assign cel to frame.
In the new window we select drawing 1 and click ok.
What we are going to do will be very simple, we are going to animate the girl's hand. We will do this with the object tool.
In the layers panel we select Drawing 1 and right click: Duplicate layer.
We change the name to 3 and go to the timeline and activate: Assign Cel to Frame or Specify Cels.
And we select Drawing 3 and click OK.
And we move our hand a little.
Now in the layers panel we duplicate Drawing 3 with the right click, duplicate layer.
We change the name to 6 and go to the timeline to activate: Assign cel to frame.
We select drawing 6 and click OK.
And we move our hand a little.
Then we duplicate drawing 6, change the name to 9 and in the timeline we activate: Assign cel to frame.
We select drawing 9 and click OK.
We move our hand a little.
We duplicate drawing 9 with the right click, duplicate layer.
We select drawing 11 and click OK.
And we move our hand a little.
Finally we duplicate drawing 11 with the right click, Duplicate Layer.
In the timeline we activate Assign cel to frame.
And we select the new drawing, drawing 13.
And we move our hand a little as we did with the previous frames.
Now we will finish with the animation cycle, to do this we will call the previous drawings in the following frames.
On frame 16 we activate Assign cell to frame.
And we select Frame 9.
Now on frame 19 we activate Assign cell to frame.
And we select frame 6 and click ok.
Finally we go to frame 22 and activate Assign cell to frame and select drawing 3.
Finally we can edit the duration of the frames in the timeline.
4. 3D Animation Preview
We activate the Play tool and see a preview of the animation.
5. Use 3D objects as a reference
Now we are going to create a sketch on the 3D animation, to do this we create a new layers folder.
And inside this layers folder we create different raster layers to draw and paint.
Something very useful is to select the animation folder with the 3D objects and lower the opacity.
We will draw and paint on the layers that we create within the Sketch folder.
Achieving the following result:
6. 2D Animation based on 3D Objects
This is the simple animation that we were able to achieve. Now it's up to you to create your own animations.
I hope this article is useful to you and that you can create your own animations based on 3D objects.
See you in the next TIP.
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