Using 3D Drawing Figures: Changing hand poses -Ver.2.0-

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You can move the joints of each finger on the figure one by one to achieve your pose. However, you can also change hand poses easily with 1. Hand Scanner or 2. Pose hand.

 

1. Use Hand Scanner to set hand poses

In Ver. 2.0 and up you can use the Hand Scanner to capture your hand’s pose with your camera and apply it to a 3D drawing figure.

 

 

Use it by selecting the 3D drawing figure with the Object tool and select Hand Scanner (Camera) from the Tool Property palette or Pose in the Sub Tool Detail palette.

 

 

In the Hand Scanner dialog you will see the hand pose captured by the camera in real-time which will be applied to the drawing figure.

Tap OK to commit to a hand pose for the drawing figure.

 

 

Note:

At the bottom of the dialog, if an alert such as “Face your palm towards the camera” is displayed, adjust the position of your hands according to the alert.

 

Hand Scanner dialog

 

1) Pause capture/Resume

Select Pause capture to pause the camera image and view it as a still image. Select Resume to resume shooting.

 

2) Choose the camera

If you select a camera showing the footage flipped horizontally, you will be able to shoot footage flipped as it would be in a mirror.

 

3) Apply to right hand / Apply to left hand

You can select which hand you want to change the pose for on the drawing figure. Choose Apply to right hand to choose the right hand of the figure and Apply to left hand to choose the left hand of the figure.

 

Note:

If you want to apply the same pose to both hands you can choose one side and then use the Hand Scanner again to pose the other side.

 

2. Use Pose hand to set hand poses

Pose hand allows you to change the hand pose easily from the palm settings screen.

In order to use this, select the 3D drawing figure with the Object tool and select Pose hand from the Tool Property palette or Pose in the Sub Tool Detail palette.

 

 

Hand controller

 

Drag the hand controller ([+] mark) within the central triangle area to open and close the fingers.

 

 

Grip preset

 

Click the grip preset buttons under the hand controller to choose between four types of fist.

 

 

Lock finger

 

If you click Lock finger, it will fix the pose of each finger and make it not react to operations made with the Hand controller or Grip preset.

 

 

For instance, you can fix the index and the middle finger while the hand is open, then tap a fist to create a peace sign.

 

 

Note:

Pose hand or hand pose materials only apply to the selected hand (left or right). If you select body parts other than a specific hand, both hands will be affected.

 

3. Register pose

If you create a pose you like, you can register it as a material.

You can always use your favorite poses by naming and registering them. You can also publish your own pose materials on Clip Studio Assets.

 

Go to the Object Launcher and tap Register Pose in Material Palette button.

 

 

In the Material property window, enter the Material name and Choose save location, then tap OK in the top-right corner.

 

 

You can choose to save your material in any location you like, but saving it inside the 3D > Pose folder will make it easier to find later.

 

Note:

For details on how to use pose materials, refer to “[3] More body type customization (Ver. 2.2 and later)” in the following Tips article.

 

This article outlines how to change the body type of a 3D drawing figure.

 

For information on adjusting 3D drawing figure poses, please take a look at this article.

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