Create a cover with glitch effects with the use of masks


Hello my name is Benjamin Cobos and today I will guide you through my creative process of how to create glitch effects combined with typography for a cover or illustration.

1.- Sketch

We will begin by drawing a pre-sketch that will be the basis of our drawing, simple lines that help us define our focus point.

Once we have delimited the area to work we create a second sketch where the line and the lines that will be essential to determine the final render are very clear.

2.- Entintado

Once we finish the sketch we begin to ink in a new layer using 2 tools, one is a basic pencil brush and the other is a circuit-shaped brush, I leave the link of the circuit brush to download below.

After using the circuit brush in a separate layer of the line with the pencil brush, we use the mesh transformation tool to mold the angle to our liking

We also use the magic wand tool with the values I have in the table to erase the white fill of the brush and keep only the inked line.

3.- Tonal scale and aging

Our next step involves filling our inking with a grayscale that helps serve as a grille in our drawing and separating everything into a tonal scale and identifying elements not only by the line but also by its tone.

Once we have completed the grille, we place our scanned paper textures to adhere a vintage feel to the line and color of our drawing. The first layer is placed in normal mixing mode.

and we right click on the layer and select layer mask - mask out of selection

Now we select our line by pressing CTRL on PC or CMD on Mac and clicking on the thumbnail

Once we have selected the layer we use a textured brush, which is to our liking to reveal the texture leaving certain empty spaces as if it were an illustration erased by El Paso del tiempo.

Meanwhile the second texture is placed in a screen blending mode

and we use our grizzly as a selection mask to give the tones an aging

we place our lineart layer over all our previous layers and reduce the opacity to 64% in such a way that it serves to sharpen the line without losing wear.

4.- Color

Now is the time to start placing the color of our illustration. Using one of the halftone textures of the CSP materials with the values I have in the boxes we create a texture to use the grit and color our image from the tonal scale

They are free to use my parameters for color or choose theirs.

Once we are satisfied with the halftone result we raster the layer and using a selection mask and the airbrush tool with the droplet sub tool we adjust the parameters to our liking to create an aging effect on the halftone.

We repeat if we want to get more colors on which we already have, in addition to that we can experiment with the different ways of mixing the layers. Go crazy with the layers and masks.

Now we add 1 more texture to give a yellow and aged color to the illustration. By adding it we modify it with the multiply mix mode

Then we add a selection layer with the shape of our grille.

Now we add a modified layer of noise to alter the dynamic range of color and add a higher range of shades to the illustration and change it to overlay blending mode at 100% opacity.

It's time to use a modified action that I found in Clip Studio Assets, this will help us create a chromatic aberration, separating the channels of red (Red), green (Green) and blue (Blue) (RGB), and create the effect better known as glitch. The action will create a series of layers within a folder, here I share the modifications I made to the layers within this folder, you can use my parameters or you can experience yours.

5.- Glitch

Now that we have the effect values ready, we re-align the layers of red, green and blue to their original place, create a copy of the folder and keep the original separated in case we need to make more copies, and in the new copy we move the RGB layers to create a chromatic aberration, we can go from something very subtle to take it to the extreme, the option is yours. Now we combine all the layers within the copy of our folder

We create a selection mask outside the selection and with the airbrush tool and different sub tools we discover and hide the parts that we want to be visible from the different layers with chromatic aberration.

Above our layers with glitch we create a layer in soft light blend mode with 15% opacity that has a pastel pink color.

a layer where we can place certain cream, green and purple dots to add texture and on this a modified noise layer to add noise to this texture.

A layer in color blending mode at 53% opacity with a pistachio green color to turn off the saturation of the colors of the glitch a bit and make our colorimetry more neutral.

6.- Fund

Now that we have our face defined we will continue with the background starting by creating a layer that is below all the others with a gray color in a medium tonal scale.

Now we will apply the same textures that we apply to our face, aging in yellow in a layer in multiply blend mode

the next one is the one that has the wear of the scanned paper and we activate it in screen mixing mode

we put one more texture that shows imperfections and brightness points in screen mixing mode.

One more layer in substract mode at 100% opacity with a gray color in a medium low tonal scale.

A modified noise layer is the same that we have used to create noise effects. It is in overlay mixing mode with 100% opacity.

And a last layer in overlay blend mode with an opacity of 8% which must contain a red color in high saturation and brightness.

We move our layers below all except our bottom

Now we modify the size of our face by selecting all the previous layers that affect the glitch of the face, pressing CTRL + C and then CTRL + V on PC or CMD + C and CMD + V on Mac and in this way we will copy all the layers.

We mix them in a single layer.

And having our result we press CTRL + T on PC or CMD + T on Mac to be able to modify the size of our layer, remember that while moving the size of your layer press the SHIFT key, in this way the layer will maintain the same proportions and It will not warp.

7.- Typography

Now we continue to create our text, I chose the HELVÉTICA NUEN typography, we placed it on our face layer.

We turn off the layer of the face leaving only our background and typography, so we use our glitch effect again to create an aberration around the typography.

We continue mixing all the layers of the glitch folder, with the magic wand tool we select the bottom of the layer and with the right click on our layer we select - layer mask - mask selection.

8.- Final touches

Again we turn on our face illustration layer, and we apply our color aberration effect once again, we can take it even further to the extreme, consider that we can play again with the parameters of the layers that are created before mixing them to obtain different results, I chose to use the same values from the last time we did this with the face. Once ready, mix the layers and place this new layer on the text layer.

Now we double our layer in case we need it again and in the copy with the line tool and the line sub-tool and selecting any color we make some vertical cuts, we can press and hold the SHIFT key while we do it, in this way All our cuts will be straight giving a better aesthetic.

With a new duplicate of the layer, we modify its size slightly larger, with right click - layer mask - mask selection, and using the airbrush tool with the droplet sub-tool we reveal certain parts of this layer giving the impression of a texture with lag in printing.

And with a last copy of our glitch layer, we modify its size until it exceeds that of our illustration and activate the selection layer, now we use the airbrush again as in the previous layer only even closer to the edge of our file .

Once finished we save our file and of course do not forget to sign it !.

Thanks for reading this tutorial, I hope you liked it, I will soon upload new ones. Leave me a comment or doubt, I will gladly answer


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