Costume design #FashionDesign

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andreilustra

andreilustra

Intro:

What you are going to see in the video is the development of how to dress the character, taking as a reference a sketch of my realization and the choice of clothing according to the character.

To consider:

It is important to take into account several things when putting together our drawing, one is the personality, it will influence the decision making when choosing the color palette and clothing.

Sketches

Image Bank:

It is important to build a good image bank, whether of weapons, clothing, and different illustrators and illustrators.

This is important since the drawings and illustrators will guide us and serve as a reference when drawing since we can take elements of these artists, analyze how they solve from the line or stain their drawings.

As for clothing or weapons, it is also important to have a good file of images, since depending on the work we often have to be meticulous when putting together our characterization.

 

Characterization:

Suppose that we are commissioned a Roman soldier, we cannot improvise in the clothing we have to make the historical material, and talking with whoever makes the request we can take liberties when designing, but without going beyond what is stipulated since it would lose the essence of the character.

When we design our character it is another issue, since depending on what we do, the design is free, and this allows us to play with the elements and clothing, but we don't have to exaggerate it is good to always have a realistic anchor so that our design is pleasant .

 

The weather:

As for the climate it is important, by this I mean that if our character lives in a cold area, the clothing and the color will be limited by a largely cold color palette. Suppose we make a character with warm colors and the client asks us to change this to a cold one, this is where we can touch the levels and color palette with the studio clip tools.

Assembling our drawing:

We can face the design and clothing of our drawings in various ways, there are many who use costume figurines, these are stylized and generic, they serve to present works, but when thinking about our drawings it is convenient to use one of ours, or with the customer specifications, imagine that we have to make a dwarf of the lord of the rings, the figure would not be useful since the texture of a dwarf is more solid and robust than that of the figure.

Materials :

 

Last but not least is the use of material to make textures. Below is an example.

Material to download and practice

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