Basics of 3D operation ① (Campus movement)

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Hydrocallis

Hydrocallis

● Center the model using the frame folder

-Normally, it will be like this, but if you want to place the model in the center of the frame in manga etc., create a frame folder.

・ Then, the placement is shifted from the center of the campus like this,

The model of the material is placed in the center of the frame.

● When doing manually

-If you want to do it manually, use the layer move tool.

At this time, if you move it to the edge with the camera movement tool, the model will not move in the center when you rotate the camera angle, so please be careful.

・ If you want to change the rotation standard of camera movement manually, select the green circle that appears when you select the camera in the 4-view drawing and move it.

This green circle is the standard for camera tracking.

● Character direction axis

-The position where an object such as a character is first placed when it is read is the value of the parameter.

X: 0

Y: 0

Z: 0

It will be in the position of.

-The size of the square displayed when moving 3D is "50 cm" per square.

 

Next, the parameter values on the operation panel are based on cm.

For example, if you shift the 100 value in the direction of z, the character will move forward 1m.

 

-The rotation parameter is off by default.

By opening the sub tool details screen

You can change the rotation parameters.

The direction of the rotation axis can be determined as shown in the image below.

■ Summary

・ Screen movement of 3D layer (scene)

When using the "Layer Move Tool", the camera track position does not shift.

 

・ Clip Studio's 3D movement axis is from the character's perspective

Left is x + right is x-

The front is y + the back is y-

The top is z + and the bottom is z +

 

・ The axis of rotation rotates clockwise in the positive direction.

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