¡Draw legs and feet with 3D models!


1. Sketch

1. To begin we have to mark two lines, the largest starts from the hip and the smallest is from below the knee to the foot, these two lines are divided by the knee, which can be represented as a circle or a square.

2. Once this guide line is done we use the 3D model as a reference to make the first cylinder that goes from the hip to the knee, this cylinder has a slight curve near the hip and starts out wide and gets a bit narrower as it goes. is doing knee.

3. In the part of the knee it has a much more marked curve, it gets smaller in the center to enlarge it again.

4. After that we make another cylinder that is wider when it's starting and gets thinner when it's closer to the heel.

5. For the sketch of the foot we start a triangle as the beginning of the heel and then I put a rectangle that started is small and the closer I get to the toes, a notable curve is made towards the big toe.

6. Once the sketch is done, we will see the key lines that make up the leg and the unnecessary scratches made in the following course, we will erase them.

2. Feet

1. Start with three lines, the first is in front of the ankle, the second line is located in the ankle and the third is in the center of instep of the foot.

2. I make a cylinder with a curvature on the side, which as a reference I circled.

3. For the heel draw as a talus with a rounded corner

4. When we make the instep and the palm, this wall has a curvature that gets biggier while the fingers are made, the basic shape it has will be that of a rectangle

5. When we make the fingers, it will be that we mark the curvature and the height of the fingers. Once that is done, we are going to make five cylinders in which the smallest ones are curved towards the center, the middle ones will stay straight and the big toe starts somewhat away from the others, but at the tip it will meet to finish the curve.

3. Prospects

1. For this we are going to use the 3D models once selected we lower the opacity.

2. Once that's done we're going to define our directed cylinder next to our base and detail the knees in whatever position they're in.

3. Having a guide of where the shadows will go and painting with a couple of strokes where they will go, this also helps to give a notion to our sketch.

4. Once the structure has been made, all the unnecessary pieces will be erased, leaving only the lines that form the leg.

4. Color

1. We put our already clean sketch under a multiply layer on this layer we are going to start painting the base color and the sketch we put a contrasting color, like a light red color.

2. Apply shadow on the sides near the hips, below the knee and on the feet, only on the pints and on the sides, after this, blurring these probes will make a slightly reddish brown hue inclined to the base color at of the skin.

3. After that we apply more orange shadows on the edges on the foot only on the back of the heel and blur.

4. Apply more reddish shades with a bit of a brownish slant this is going to put on the back of the feet, between the toes and the corner of the knee.

5. Blur everything out and add highlights on the legs a little bit at the knee and below in the middle of each toe and take a little more pink color and put on your nails.

6. Merge the sketch layer with the multiply layer and start blurring the lines with the color all around, erasing and shaping the leg if necessary to give it more shape.

5. Abstract



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