Animals with Lineart

645

Nuevo

Nuevo

 

Illustrating cute pets in lineart style

Index

STEP 1 "OUTLINE"

STEP 2 "LINE ART"

STEP 3 "FLAT COLORS OR FLATS"

STEP 4 "SHADOWING"

STEP 5 "LIGHTS"

STEP 6 "FINISHING"

Hi, I'm a Cartoonist, Illustrator and Multimedia Producer, this time we will learn to draw Lineart style with the super drawing program "Clip Studio Paint."

STEP 1 "OUTLINE"

For this part of the process we will make simple and easy figures to draw like a pear. This shape is very effective because its association is easy to compare with the volumes of various types of bodies, in this case the body of our pet. We will also use basic shapes such as a circle to build the head.

 

STEP 2 "LINE ART"

We will start by lowering the opacity of the layer, where we just made the sketch. And we will create a new layer. I begin to make the lines of our friend. To make our characters, in this case look cute, I have to make the eyes big with a good shine. In the sections where we need to fill we use the paint bucket to fill these spaces.

We can also define and start adding volume to our character by defining some cast shadows and increasing the line value on the outlines of our character.

STEP 3 "FLAT COLORS OR FLATS"

For our third step of the process we need to create a new layer and this should be below the Line Art layer. Our friend would have a nice blue color left. I start to fill in with our paint bucket the areas that I want to be this blue, with our paint bucket tool, with the option to refer to other layers active. We can polish based on our drawing and what we want with the brush, the small areas that I can't fill the paint pot.

 

STEP 4 "SHADOWING"

For the shading step we will need to create a new layer and this must be between the flats layer and the line art layer. This layer should have two features before you work on the shadows. The first of these characteristics is that it should be as a mask, and we activate this with the control and alt keys plus the g key, we see that when activating the mask, the layer is left with a small pink stripe, making it clear that our layer it's like a mask.

 

We locate ourselves in the shading layer and start with a simple and subtle shading with the same blue color of the flat, with the airbrush tool in soft mode in areas where the light may not hit, we assume with the drawing in this part of the process that the light source well from the top. Then with the flat tip marker brush to define this type of shadow more precisely and again in areas where the light does not reach. I try to give a little more texture to our little friend's fur with the same tone by making feathers, for this I make strokes that suggest that they are the spots and with the color mixing tool, in fingertip mode I emulate a texture as if it were the plumage

To continue detailing our character and give it more life, especially in the part of the face, we create another layer above the shading layer and leave it in normal mode, but applying the same mask and here we apply with the same marker brush in part of the cheeks and the trunk of our character a red tone, to later blur it or blur it, in this way it will have a more lively appearance.

 

STEP 5 "LIGHTS"

For this step again we create a new layer and it must also go to mask mode, and with the add mode, so that we can continue working with the same colors of the flats layer but these tones will be much lighter, and we place with the very soft airbrush and with the marker brush the parts where the light hits directly to our character.

STEP 6 "FINISHING"

We create a new layer this time on top of the line art layer and fill it all with a dark blue color this to soften the black line that our character retains and make it a little more friendly to the eye. So that it only affects the line, we can also use this layer as a quick mask so that it only affects the lower layer. We can adjust the values of this hue for the line with control + u and make changes to hue, saturation and lightness.

 

We can create new layers with the quick mask option affecting the folder, detailing in a layer for shadows in multiply mode and in another layer to add a more global shading and lighting to our character, we set a background and finish adding shadow details on the ground and the occasional glow that helps us present our character in a more delicate way.

 

Done we are done...

This procedure, as you may have noticed, is not very technical, but it helps us to carry out this type of activity in an easy and fast way with this type of illustration.

 

Thanks for seeing my tip, I hope it helps you a lot.

 

 

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