Using Blending modes
[1] Types of bending modes and differences between them
In this lesson, we will introduce the different types of effects obtained used in the picture below. Each layer is only used once.
Here, the blending mode of the upper layer (image of a heart) will be changed.
・ Normal
Superimposes the color of the bottom layer and the currently set layer.
・ Darken
Compares the color of the bottom layer and the currently set layer, and uses the darker color to combine them.
・ Multiply
Multiplies and combines the color of the bottom layer and the current layer. After combining, the colors will become darker than the original color. This is used for purposes such as drawing shadows.
・ Color burn
Creates an effect similar to the “burning” of analog photography. This darkens the color of the bottom layer image, increases the contrast and then combines it with the colors of the currently set layer.
・ Linear burn
Combines the color of the currently set layer after darkening the bottom layer.
・ Subtract
Subtracts the color of the currently set layer from the bottom layer and combines them. After combining, the color will become darker than the original color.
・ Lighten
Compares the color of the bottom layer and the currently set layer, and uses the brighter color of those layers to combine them.
・ Screen
Inverts the color of the bottom layer, multiplies the color of the currently set layer and combines them. The opposite effect of “multiply” is obtained. The color after combining will become brighter than the original color.
・ Color dodge
The color of the bottom image layer becomes brighter and reduces the contrast. The sharpness of the color weakens.
・ Glow dodge
Obtains a stronger effect than the [Color dodge].
・ Add
Adds the color of the bottom layer and the currently set layer. Adding a color in a digital environment will brighten the color.
・ Add (Glow)
Obtains a stronger effect than [Add].
・ Overlay
Uses the effects of [Screen] in the bright area and [Multiply] in the dark area appear. After combining, the bright area appears brighter and the dark area appears darker.
・ Soft light
The result varies depending on the density of the superimposed color. Combining bright colors will display a bright color similar to [Dodge], and combining dark colors will display a dark color like [Burn]. With no overlapping parts, the color becomes white.
・ Hard light
The result varies depending on the density of the superimposed color. Combining bright colors will display a bright color similar to [Screen], and combining dark colors will display a dark color like [Multiply].
・ Difference
Subtracts the color of the currently set layer from the bottom layer, adopts the absolute value and combines it with the color of the original layer.
・ Vivid light
Adds strength to the contrast depending on the color of the layers set, and combines them.
Combining bright colors will apply [Dodge] to make the image brighter, and combining dark colors will apply [Burn] to create a image with strong contrast.
・ Linear light
Adjusts the brightness depending on the color of the layers set, and combines them.
・ Pin light
Replaces the image color depending on the color of the layers set, and combines them.
・ Hard mix
Adds each RGB value of the set layer to each RGB value of the bottom layer.
・ Exclusion
Combines the colors with an effect close to [Difference] but with a lower contrast than that. If the set layer is white, it combines the inverted color of the layer. If the set layer is black, it displays the original bottom layer color.
・ Darker color
Compares the brightness of the bottom layer and the currently set layer, and displays the color with the lower value.
・ Lighter color
Compares the brightness of the bottom layer and the currently set layer, and displays the color with the higher value.
・ Divide
Divides each RGB value of the bottom layer with the luminosity of the setting layer.
・ Hue
Applies the hue of the set layer while maintaining the values of luminosity and saturation of the bottom layer.
・ Saturation
Applies the saturation of the set layer while maintaining the values of luminosity and hue of the bottom layer.
・ Color
Applies the hue and saturation of the set layer while maintaining the value of luminosity of the bottom layer.
・ Brightness
Applieys the brightness of the set layer while maintaining the value of hue and saturation of the bottom layer.
[2] Examples of blending mode
- 1. Usage example No. 1
Change the atmosphere of the scene by combining colors of the building and the background. Buildings and a sky were created. It is a bright and sunny platform.
Create a new layer over the “Sky” layer and fill it with orange. Change the blending mode of the filled layer to [Hard light]. It looks like evening now.
Shine an ambient light on the “Building”, to match the atmosphere of the scene.
Create a new layer over the “Building” layer and fill it with orange. Change the blending mode of the filled layer to [Hard light]. To express the soft reflected light, the [Opacity] is set to 20%
The atmosphere has changed. We can recognize the platform bathed in the sunset.
Using blending modes this way, the effectiveness of changing a scene’s atmosphere is exhibited.
- 2. Usage example No. 2
Place a copy of the character on the background of the character to directly emphasize the character. Solid color backgrounds, characters and decoration were created.
Duplicate the “Character” layer and scale it up and move it.
Move the copied “Character” layer on top of the “background” layer and set the blending mode to [Overlay].
By changing the blending mode like this, various effects can be added to a scene. Make sure to expand the scope of your expressions by making good use of these blending mode.
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