Combining 3D materials to create a background set 2
In "Combining 3D Materials to Create a Background Set 1", we introduced the steps to combine multiple 3D materials that you downloaded individually into a single set and register it as an original material.
This time, as a supplement, we would like to explain the perspective ruler that comes with the 3D materials.
As explained earlier, combined material sets have the disadvantage that you cannot snap them to the perspective ruler on the canvas.
However, if you use them ingeniously, you may be able to obtain benefits that outweigh this disadvantage.
We hope that by taking another look at the perspective ruler, you will be able to find its own usefulness.
1. You can use the perspective ruler as is
When merging multiple 3D materials on the same layer, the second and subsequent 3D materials are summoned snapped to the perspective ruler created for the first summoned 3D material.
Therefore, the perspective ruler attached to the layer can be used as the perspective ruler for the 3D material set.
Even if you don't snap the 3D material set to the perspective ruler on the canvas, you can still use the perspective ruler included in the 3D material set to assemble the background.
① Draw the background using the 3D material set as a starting point
If you're used to drawing backgrounds, you'll probably first prepare a rough draft, create a perspective ruler from the rough draft, draw the background, and then add 3D materials.
However, there are many people who can't make a rough draft of the background, don't know how to draw a rough draft, or can't get a grasp on the image of the background at all.
A method that may be useful for such people is to use 3D materials as a starting point for perspective.
If you assemble 3D materials and prepare a set of furniture and accessories that you want to feature as the main elements, you can use that as a starting point to create a rough draft.
If you have a room set prepared, the materials will become the rough draft as is.
You can also use the perspective ruler in the material set to easily add in the fine details.
②You can also add 3D materials
By activating the perspective ruler that comes with the 3D material set, you can add new 3D materials in a state where they are snapped to the ruler of the previously summoned 3D material set.
This can be done with any 3D material, so many of you may already know this, but when creating a background with LT conversion, it can prevent the creation of a mystery world where the perspective is completely different for each 3D material, so be sure to make use of it.
We summoned a 3D material called "Tree Shelf" on a layer separate from the counter set.
In this way, if the material is a "3D object", you can snap it to the perspective ruler of the material set and add a new 3D material.
Here, the layers are separate, but you can also incorporate them into the same layer by summoning it with the material set layer selected.
2. Phoenix Perth Ruler
The perspective ruler for 3D materials can be easily restored even after deleting the perspective ruler that comes with the material layer.
① Create a 3-point perspective ruler of any kind on a layer separate from the 3D material layer.
The ruler has been removed.
I created a three-point perspective ruler on a layer separate from the 3D material layer.
Any three-point perspective will do, so it doesn't have to be based on the perspective of the 3D object or background you want to draw.
② Move the created perspective ruler to the 3D material layer
Move only the perspective ruler you created between layers and transfer it to the 3D material layer.
I slid the ruler icon onto the "Counter" layer above and moved it.
③ Move the 3D material a little
Although you have moved the ruler, the perspective of the ruler and the 3D material still do not match at all at this point.
Leaving it in this state, try moving the 3D material a little in any direction.
It doesn't have to be a little, you can move it a lot too.
Note! When moving, use the camera icon on the far left
Be careful not to move the cube icon, as this will destroy the 3D material you've set.
There are no images, but you can use the camera icon to move the element a little and then move it back.
Then...
As you can see in the image, the perspective ruler has been adjusted to match the 3D material.
The perspective ruler has now been successfully restored.
You may be wondering what the point of reviving the perspective ruler is, but using the Phoenix ruler brings the following conveniences.
① When using the same set of materials on multiple frames on the same page, you can prevent the canvas from becoming heavy by leaving the perspective ruler on the line drawing layer (or a newly prepared ruler layer) after LT conversion and moving only the materials to the next frame.
Depending on the specs of your PC, having too many 3D materials can be a big problem.
There is a very simple way to delete unnecessary 3D materials by LT conversion, but it may be more convenient to reuse materials.
② Layers are slightly cleaner without increasing the number of 3D materials.
You can reduce the number of layers just by grouping 3D materials, but this is recommended for those who want to make things even cleaner.
I don't think either of these are significant benefits, but I hope you will remember them as "trick that may come in handy someday, somewhere."
The End
This (probably) finishes the explanation of how to organize 3D materials and the perspective ruler.
There are still many features of CSP that I haven't fully grasped, so perhaps I'll come across something related to that.
Some of you reading this article may have additional special techniques or secret secrets for making better use of 3D materials.
If you have any such techniques, I'd love to hear about them as new tips.
Thank you for reading this far.
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