Hi! My name is David Okon. I am a freelance illustrator and a Graphic designer by profession. I have been using Clip Studio Paint in creating illustrations from 2018 till date for my personal projects and commissions. I am a Pro user. In this tutorial I am going to be showing you my creative process of how I illustrated an original Mech robot.
First thing I do is to carry out a lots of researches of the subject from photos and other artists works. This is to help me see how other artists interpreted the subject matter and this gives me direction to my illustration. I therefore, gather a lots of reference photos for inspiration.
Deciding the canvas size and dpi depends on your choice of preference.
In this illustration, I will be using an A4 Canvas size and 400 dpi in Portrait format. This is my choice and preference.
Sketching is a fun process. I always see it as the basic foundation of every illustration. The first thing I do while sketching is to establish the pose. After that I work on the body shape and size in relation to the whole. I normally use the default “Lighter pencil”. But in this tutorial I will be using the default “Design Pencil” for sketching.
While sketching sometimes, I am a huge fan of flipping Navigator to spot out mistake. I believe it is a good practice to see the image in a new form.
Blocking in Colours
I begin to block the silhouette in colour using Turnip pen.
I sometimes increase the (stabilization settings from 2 to 62 in Turnip brush settings) to avoid shaky hand for the edges.
I then created layer above and clipped it. In this new layer, I start blocking the form using the default Gouache brush. This gives me an idea of how the colour scheme will likely look like. I sometimes does changes to the colour scheme if I don’t like it.
Refining the forms
Refining forms of the main subject its quite challenging but not to worry there are ways we can do that. The stablization feature in Clip Studio Paint brush engine is a life saver. In the Gouache brush setting by default the stablization is not visible in the brush sub tool. What we will do is to bring it out from the sub tool setting .
Now With my sketch layer visible. I set the transparency to about 68% with this, both line and my painting is visible. I then set the stabilzation in the Gouache brush from (60 -100) and draw out the main lines.
I added details using the Gouache brush and blending with the Gouache blender
I created a layer above the mech robot and used the default Running Colour edge brush
(from Watercolour brush set) and Soft air brush to draw shapes of smoke covering some part of his feet.
At some point in an illustration, you can sometimes feel unhappy with the colours. No need to worry. The Tonal correction is there to bail you out. In this stage of the illustration. I am not happy with the value and colour of the main subject. I decided to use the Tonal curves to increase the colour vividity and increase the Saturation.
It is always cool to balance your painting. In this case I added two light sources both warm and cool. This gives this illustration a balance look.
Two things I take into consideration at the finishing stage are the edge control and Depth of focus. At this stage, the blur tool is a great tool. I set the intensity blur to 0.5. I apply light pressure to blend the edges and blur parts that are out of focus.
In this case the legs, the left shoulder and others that are in distance.
I always check my value in greyscale. This is necessary in order to check if your image is readable.
So we are done. I hope you learnt a lots. Here is the finished illustration
You can watch the YouTube video. The video started when I was half way into the illustration. I hope you learn a lots from it.