Make the background in 3D~ Share the 3D steps from the draft
Features of 3D
➤ Good at handling:
Recurring object
Buildings, interiors, etc.
➤ It may be harder:
Complex natural organic matter
3D assist vs 2D perspective
➤ 3D assistance
Can rotate and adjust the angle
There are many angles in operation, which takes more time
Two-point perspective without "perfect vertical" on the Z axis
➤ 2D perspective
It almost needs to be redrawn to change the angle 😂
Fast and convenient operation
Able to draw two-point perspective on the Z-axis "fully perpendicular"
When to use 3D assistance?
3D assistance can be used freely
But I think the following situations will be more efficient:
➤ "Many similar objects" appear repeatedly
(It is better to have many rotations ^ ^
➤ Where there are many indoor scenes and artificial objects
Like libraries, supermarkets, restaurants, streets, etc.
➤ Repeated scenes in the comics
➤ Just have suitable 3D materials, occasions where you don’t need to prepare by yourself
(You need to pay attention to copyright issues!
⟡
It may be more efficient to draw directly
➤ Where natural scenery and organic matter are arranged irregularly
Like forests, valleys, etc.
Because of irregular shapes, using 3D will take more time and effort than 2D
Even if there are materials, many adjustments are needed to arrange them so that they are not stiff.
If you want to complete the illustration, it is recommended not to use 3D
My 3D background Tips
I like to download all kinds of 3D model materials
But it always feels unsuitable, something strange...?
Here to share the 3D auxiliary background production process starting from the draft~
Will use the free and open source 3D software Blender
Suitable for those who already know how to model and want to understand application methods
gather information
It’s the same as the “setup draft” before making 3D
Because the angle of 3D is infinite
So before making an illustration, it’s best to roughly confirm the direction
What kind of environment is it like? What's the atmosphere?
What will probably be there? What actions does the character have to do?
It is recommended to use the sketch to confirm the direction before making 3D assistance
⟡
Imagine the atmosphere around the character
And collect pictures online
Sketch
After collecting to a certain extent
You can start drafting~
I like this perspective grid very much myself <3
⇩
You can use it by dragging it to the canvas~
Rotate to your favorite angle to draw
Don't draw too fine
You can try many different angles
Because I think there are too many 3D colors
So after turning the angle
Execute [Layer▻Raster Layering]
Then use the layer panel to make it a lighter monochrome
The rasterized 3D layer will come with a ruler
Can be used to refine drafts
You can align the ruler by pressing the button above
The draft is drawn to this level
Ready to enter 3D
Next, we will use the free and open source 3D software Blender
Modeling and simple material processing
Bring the perspective of the draft to the 3D camera
Before officially entering Blender
You can use fSpy, a free and open source plugin
Import a camera with the same perspective as the draft
It is a software that can be opened separately after downloading
Put the draft (or any other picture)
Drag into fSpy and it will open by itself
Check [Rectangle Mode] and a plane (maybe intersecting) will appear
Align the plane with perspective
Note that the Z axis stays up
If you think the sketch is dark
Uncheck the [Dim image] box
Then go to the upper right corner [File] to save a fspy file
Blender can read fspy files after installing the fSpy plug-in
Will read in a camera with a background image
like this
The fixed fSpy camera is driving on the right
Modeling from various angles on the left
Modeling material
Place the model roughly according to the sketch
You will find some unreasonable places in the original sketch
After placing the 3D character as a scale
Many bugs in the sketch will be more obvious
At this time, you can modify it directly in 3D
If it is creative
You can also make various interesting attempts in 3D
Just fix the unreasonable part
Refine the model on one side
At the same time, you can also make some materials
If it’s a comic style, simple color blocks and shadows will be great
3D materials will also bring perspective
It's a very convenient thing~
synthesis
I will use 3D to calculate several versions of the picture
Into CSP synthesis
If you think the 3D material is too realistic
You can also use CSP's [Filter▻Effect▻Illustration Style]
Color block
My value
It depends on what style you like~
The result of my synthesis this time
Only the part of the sea is hand-painted and corrected
Other parts retain the effects of 3D and filters
Concluding remarks
I feel facing a blank paper
It’s hard to imagine the "sense of space"
Even the ruler tool of Clip Studio Paint is very convenient
But I still don’t know how to deal with the background better
I often feel that the painting seems weird...?
But the more you fix it, the weirder it gets !
✧
I think it’s a great thing to use 3D assistance at this time
The method of corresponding to the "three-dimensional space" through the "camera"
It can also better learn the proportions of objects, etc.
✧
This method is my own experiment
There should be many shortcomings and parts that can be improved
If you have any suggestions, please leave a message and let me know
I hope to help you watching
Related links
Blender
fSpy
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