CLIP STUDIO PAINT includes 3D drawing figures as part of the materials to help you draw difficult poses or work out angles when drawing people.
You can freely adjust not only the pose, but also the body shape, height, and head-to-body ratio.
▲ You can freely adjust the body shape of the 3D drawing figures.
Start off by creating any body shape you like.
 Importing a 3D drawing figure onto the canvas
■ 1. Select a 3D drawing figure
The 3D drawing figures can be broadly divided into two categories: [3D drawing figure Ver.1], a realistic male and female model, and [3D drawing figure Ver.2], a male and female model for Japanese manga-style drawings.
Choose the drawing figure that best matches your drawing style and what you want to draw.
■ 2. Load the 3D drawing figure
You can find the 3D drawing figures in the [Material] palette > [Body shape]. Drag and drop the 3D drawing figure that you want to use onto the canvas to load it.
Note: If the [Material] palette is not displayed, go to the [Window] menu and choose from the [Material] drop down menu to display the palette.
■ 3. Choose a camera angle
When you load a 3D drawing figure onto the canvas, it will initially load very large over the entire canvas.
It’s hard to change the overall look when it’s this large, but you can adjust it by changing the camera angle.
Underneath the drawing figure you can find the [Object Launcher]. Click the [Specify camera angle from preset] icon to display a list of thumbnails, and click the first option facing forward.
If you click this icon of the figure facing forward, the camera seems to pull away slightly from the 3D drawing figure.
You can also change the direction that the drawing figure is facing using these thumbnails.
■ 4. Body shape adjustment palette
On the left side of the [Object Launcher] at the bottom of the 3D drawing figure, click the [Adjust body shape in detail] icon.
Click this icon to display the [Sub Tool Detail] palette and adjust the body shape.
Note: You can also access the same functions from the [Tool Property] palette under [Change body shape].
Detailed instructions on how to adjust the body shape will be introduced in part 3.
■ 5. Adjust height and head-to-body ratio
The height and head-to-body ratio of a character have a significant impact on its appearance. If you’ve decided what kind of body shape you want to make, it’s best to start by adjusting the height and head-to-body ratio.
[Adjust head to body ratio with height]
Under the initial settings, in the [Sub Tool Detail] palette, the option [Adjust head to body ratio with height] is turned on. When active, the head-to-body ratio automatically changes when the height is changed.
Here’s an example so you can see the difference between the settings when changing the height of the 3D drawing figure to 130 cm.
When turned on, the head-to-body ratio automatically changes to match the new height.
When turned off, the model keeps its original head-to-body ratio when the height is changed.
If you haven’t decided the height or head-to-body ratio of your character, it can be a good idea to keep this option checked as you decide what kind of impression you want for your character.
 Adjusting the body shape
Now let’s try adjusting the body shape of the 3D drawing figure.
In the below example, we’ll adjust the 3D drawing figure to make a body shape for a strong rival soccer player character from a boys manga.
■ 1. Choose the height
[3D drawing figure - Ver. 2 (male)] loads with a height of 175.0 cm in the default settings.
This time, we want to make a strong rival character, so we’ll change the height setting to 185.0 cm, taller than the average Japanese man.
We move the height slider to 185.0. [Adjust head to body ratio with height] is turned on, so the head to body ratio automatically changes from 7.3 to 7.7.
■ 2. Adjust the body shape
Adjusting the full body:
First, we adjust the overall body shape in the [Full body] section.
Click ① to adjust the whole body.
Click ② to adjust the body shape using a 2D slider.
You can change the body shape in the following way by moving the point away from the center along a vertical and horizontal axis.
Upward: Makes a more muscular and strong physique (for female models, makes a more curvaceous physique)
Downward: Makes a childlike body with few curves
Left: Makes a thin or slim physique
Right: Makes a heavier or overweight physique
In this example, we are making a strong rival soccer player from a boys manga.
Therefore, the physique should be strong and robust. We move the slider upward.
Hint: Using the 2D slider
You can drag the center of the cross up, down, left, and right.
To adjust only the vertical or horizontal aspects, drag along the vertical or horizontal axis.
When adjusting the [Full body], we recommend that you move the slider within the blue area shown below.
■ 3. Adjust individual parts
You can also adjust the width of individual parts.
Select the part you want to adjust, and move it within the 2D slider in the same way as the [Full body].
This can be adjusted to express the personality of the character.
We adjust the legs to make large powerful thighs like a soccer player would have.
We select [Legs], then move the slider upward.
We make the shoulders broader to create an intimidating impression suitable for a rival character.
We select [Shoulders], then move the slider to the right to make them wider.
We made the figure more muscular, but it has created a slightly stout appearance. We will adjust the neck to improve the balance.
To make the neck longer, we move the slider upward.
If your character ends up floating above the ground while you adjust the body shape, go to the [Object Launcher] and click the [Ground] icon.
Finally, because the height increased as a result of adjusting the shoulders and neck, we need to change the height back to 185 cm.
We uncheck [Adjust head to body ratio with height] and enter 185.0 in the [Height] field.
Now it’s finished.
This body shape is now suitable for a rival character in a boys manga.
■ Other Examples
Character body shapes change a lot depending on the art style.
For the character of an admired older student in the soccer team in a girls manga, for example, the figure might be drawn as slimmer and smarter.
The appeal of 3D drawing figures is that you can use them to express the characters’ individuality through their body shape.
 Apply a pose
Once you’ve created your body shape, you can apply a pose material.
You can see how the adjusted body shape will change according to the body movement.
You can also move the arms and legs of the 3D drawing figure to make any pose you like, but it can take some time to create the exact pose you imagine.
For a quick check of how the body shape looks, try using the pose materials already registered in CLIP STUDIO PAINT.
■ Using pose materials
You can select pose materials from the [Material] palette > [3D] > [Pose].
Drag and drop your chosen pose material on top of the 3D drawing figure.
You can try out any of the poses in a moment.
When you want to use a pose material, drag and drop it onto the 3D drawing figure you want to apply it to.
If you drop it on an empty area of the canvas, it will create a new 3D drawing figure.
If you want to return the 3D drawing figure to the original pose when it was loaded on the canvas, go to the [Object Launcher] and click the [Revert model to initial pose] icon.
*Estimate poses from images of people
In Ver. 1.8.6 and later, a machine-learning-assisted feature called “Pose Scanner” has been added. Click the icon in the [Object Launcher] to load images and extract poses. You can also use this feature in the [Tool Property] palette.
Poses can be extracted from photos and applied to 3D character materials and 3D drawing figures.
Note: Not available in the limited features version.
Note: Network connection necessary.
For details, please refer to the following.
 Register the body shape
If you create a body shape you like, you can register it as a material.
Once you save it under a name, you can use that body shape whenever you like. You can also release body shape materials that you create to be available publicly.
Go to the [Object Launcher] and click the [Register 3D drawing figure to material palette] icon.
In the displayed [Material property] window, enter the [Material name] and [Location to save material], then click [OK] in the top-right corner.
You can choose to save your material in any location you like, but saving it inside the [3D] > [Body shape] folder will make it easier to find later.