Using 3D Drawing Figures: Adjusting Poses

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ClipStudioOfficial

Let’s try to move a 3D drawing figure and apply a pose to it.

In this lesson, we will introduce the basics of moving the different body parts for posing the drawing figure.

 

For details on how to adjust camera angles to check the 3D drawing figure from various directions, see “[4] Adjusting camera angles”.

 

[1] Applying a pose

Posing the 3D drawing figure might be bit difficult, so we recommend applying a pose material close to your desired pose and adjusting that pose accordingly.

 

For details on how to use pose materials, refer to the following TIPS article.

 

If you apply a pose material to a 3D drawing figure with an altered body shape, the final position of the limbs may deviate slightly.

 

The figure below illustrates the “3D drawing figure - Ver. 2 (female)” with its body shape adjusted and the initially included pose material “An standing” applied. However, part of the arm is hidden in the chest area, and both hands do not align with each other.

In a case like this, you can move the arm and hands slightly to adjust the pose.

 

[2] Moving different parts

1. Tools used to move parts of the 3D design figure

We will use the Object tool to move parts of the 3D drawing figure.

 

If you select the Object tool and move the cursor above a body part, the color of the body part will change.

Drag the colored part to move it.

 

The individual parts are linked to other parts and influence their movement to create more natural poses for 3D drawing figures.

 

For example, when you want to modify the hand hidden in the body, moving the arm will raise the shoulders and tilt the upper body.

If you do not wish to move other parts together, fix the respective joints before moving the parts.

 

2. Pose operation after Ver.2.3

From Ver.2.3 onwards, the interlocking of parts will differ depending on the parts you operate. It is now less likely that you will end up moving the entire torso when you want to raise the hands or move only the angle of the head.

・When dragging the hand, fingers, or forearm, only the part from the shoulder onward moves.

・When dragging the head, only the head moves.

In addition, operability has been improved so that natural poses can be achieved when moving the legs and arm parts.

 

 

 

3. Fixing the joints

Right-click the part you do not want to move, or turn on Pose > Lock/release joint in the Sub Tool Detail palette, and a blue rectangular Fixation Point will be displayed.

 

Fixing a joint prevents the movement of linked parts.

 

Right-clicking the fixed joint again releases the fixation.

If you want to release multiple fixed points at once, right double-click a place on the canvas other than the 3D drawing figure.

 

You can also fix or unfix joints using the Object Launcher.

(1) Fix end

(2) Release fixation of all joints

 

Sometimes the arm might be “buried” in the body like in the example below, to correct this, fix the joints of both shoulders and then move the parts on both the left and right in the order of (1) forearm and (2) hand.

 

 

 

4. Making adjustments with the **Manipulator**

Use the Manipulator to move parts more accurately.

Double clicking the parts you want to move will display a [Manipulator] for the selected part.

The figure below shows the Manipulator of the shoulder.

 

Use the three rotation axis on the Manipulator to move the parts.

When you hover the mouse cursor over the Manipulator ring, the color changes. You can then drag to move the part in that direction.

 

Manipulators for bending and twisting are displayed on the elbows and knees.

When you twist, the joints at the base of the figure, such as the shoulders and thighs, it will also work together to create a twist.

 

Click a place on the canvas other than the 3D drawing figure to deselect.

 

If the finger tips of both hands do not touch as shown below, use the Manipulator to adjust this.

Click the hand and move the blue rings of the Manipulator to align the finger tips.

 

TIPS:

All parts have limited joint angles to make their movement more realistic.

Uncheck the Joint angle limit under Pose in the Sub Tool Detail palette to move parts without restrictions.

The range of motion when Joint Angle Limit is on is displayed with a green manipulator.

 

 

 

5. Using the animation controllers to move

When clicking the 3D drawing figure, 7 blue animation controllers will be displayed for the whole body. The animation controller can only move specific areas, such as the line of sight and the upper body.

Use the animation controllers to drag and move parts or the whole the figure horizontally and vertically. Rotate the figure using the ring.

 

For instance, if you move the waist using the Manipulator, the whole body will tilt as shown below.

 

However, the animation controller can also move the “waist area” only.

 

Further, with the animation controller, fixed joints can be circumvented to move parts freely.

For example, if you fix the shoulder joint, the arm will only rise up halfway. Yet, you can raise the arm all the way above the body by operating the animation controller instead.

Hint:

From Ver2.3 onwards, Joint angle limit will be enabled even when using animation controllers.

 

6. Making symmetrical poses

To make a symmetrical pose, create the pose on one side of the body and then copy it to the other side.

Select Pose from the Sub Tool Detail to show Mirror pose.

Press either the Copy left side to right side or Copy right side to left side to make the pose symmetrical.

If there are parts among arms, fingers, and legs that you do not want symmetrical, tap the icon parts to disable copying.

 

Also, the pose may not be symmetrical just by making the arms, fingers, and legs symmetrical. In that case, apply Torso and Neck in Straighten pose to complete the symmetrical pose.

Original pose -> Symmetrize pose -> Straighten pose

 

[3] Hand pose

If you want to pose the hands, you can move the joints of each finger. It might be easier to use an existing [Hand setup], however.

 

In order to use this, select the 3D drawing figure with the Object tool and select Hand setup from the Tool Property palette or the Pose in the Sub Tool Detail palette.

 

 

 

■ Hand controller

Drag the Hand controller ([+] mark) within the central triangle area to open and close the fingers.

 

 

 

■ Fist preset

Click the grip preset button under the hand controller to specify 4 types of grip.

 

 

 

■ Lock finger

If you click Lock finger, it will fix the pose of each finger and not react to operations made with the Hand controller or the fist presets.

 

For instance, you can fix the index and the middle finger while the hand are open, then make a fist to create a peace sign.

Hint:

Hand setup or hand pose materials only apply to the selected hand (left or right). If you select body parts other than a specific hand, both hands will be affected.

 

[4] Registering Poses

Got a pose you like? Register it as a material! Once you’ve named and registered it, you can use the pose on whatever body type you like, whenever you like. You can also post the pose materials you create to Clip Studio ASSETS.

 

Select “Register pose to material palette” from the Object launcher.

Once you have given the material a name and chosen where to save it, in the Material property window that appears, click OK in the top-right corner.

You can choose to save your material in any location you like, but saving it inside the 3D > Pose folder will make it easier to find later.

 

Select and load the body shape and pose of a 3D drawing figure

In Clip Studio Paint Ver. 2.0, registered pose materials can be loaded and applied to a 3D drawing figure.

Select Layer menu > New layer > 3D drawing figure to open a dialog where you can select the body shape material for the 3D drawing figure.

After selecting a body shape material, a screen for selecting a pose to be attached to the 3D drawing figure will show. When a pose is selected, a new 3D layer is created on the canvas and a 3D drawing figure is placed on the canvas with the selected body shape and pose.

 

 

 

- Import poses from POSEMANIACS

 

From Ver 3.0 onwards, you can import and use poses from POSEMANIACS (https://www.posemaniacs.com/).

For details, please see the following TIPS on how to connect to POSEMANIACS.

 

[5] Adjusting camera angles

Here, we will introduce camera operations to look at the 3D drawing figure from various angles.

This operation is the same as for other 3D materials and objects.

 

 

 

■ Movement manipulator

Drag using the mouse or use the movement manipulator to adjust the camera.

Clicking the 3D drawing figure with the Object tool will display the movement manipulator.

 

(1) Rotate Camera

To rotate the camera, left-click and drag a point on the canvas away from the 3D drawing figure, or click the [Rotate camera] button in the movement manipulator.

↑ If the 3D drawing figure is in its initial position (the center of a 3D layer), it will rotate around itself.

 

(2) Translate camera

Drag the canvas with the mouse wheel button (center button) or drag the “Parallel shift” button on the movement manipulator to move the camera up and down, and side to side with ground the plain.

 

(3) Move camera back and forth

To move the camera back and forth, hold down the right mouse button and drag the canvas up or down, or click the “Forward and backward shift of camera” button on the movement manipulator.

 

Control the camera using the slider in the Sub Tool Detail palette or the Tool Property palette.

 

 

 

■ Root manipulator

Apart from the camera, it is also possible to change the figure’s angle by moving the 3D drawing figure itself.

Clicking the 3D drawing figure will display the Root Manipulator at its feet.

 

Drag the part shown in the figure below to move or rotate the 3D drawing figure.

 

Moving the 3D drawing figure is also possible by using the movement manipulator displayed above it.

 

For detailed information, please refer to the Instruction Manual.

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