Using 3D Drawing Figures: Adjusting Poses
Let’s try to move a 3D drawing figure and apply a pose to it.
In this lesson, we will introduce the basics of moving the different body parts for posing the drawing figure.
For details on how to adjust camera angles to check the 3D drawing figure from various directions, see section 4. Adjusting camera angles.
[1] Applying a pose
Posing the 3D drawing figure might be bit difficult, so we recommend applying a pose material close to your desired pose and adjusting that pose accordingly.
For details on how to use pose materials, refer to the following TIPS article.
If you apply a pose material to a 3D drawing figure with an altered body shape, the final position of the limbs may deviate slightly.
The figure below illustrates the “3D drawing figure - Ver. 2 (female)” with its body shape adjusted and the initially included pose material “An standing” applied. However, part of the arm is hidden in the chest area, and both hands do not align with each other.
In a case like this, you can move the arm and hands slightly to adjust the pose.
[2] Moving different parts
1. Tools used to move parts of the 3D design figure
We will use the [Object] tool to move parts of the 3D drawing figure.
If you select the [Object] tool and move the cursor above a body part, the color of the body part will change.
Drag the colored part to move it.
The individual parts are linked to other parts and influence their movement to create more natural poses for 3D drawing figures.
For example, when you want to modify the hand hidden in the body, moving the arm will raise the shoulders and tilt the upper body.
If you do not wish to move other parts together, fix the respective joints before moving the parts.
2. Fixing the joints
Right-clicking a part you want to fix will display a fixed point (blue square).
Fixing a joint prevents the movement of linked parts.
Right-clicking the fixed joint again releases the fixation.
If you want to release multiple fixed points at once, right double-click a place on the canvas other than the 3D drawing figure.
You can also fix or unfix joints using the [Object Launcher].
(1) [Fix end]
(2) [Release fixation of all joints]
In this case, to correct the arms hidden in the body, fix the joints of both shoulders and then move the left and right parts respectively; first the forearms (A) and then the hands (B).
3. Making adjustments with the [Manipulator]
Use the [Manipulator] to move parts more accurately.
Double clicking the parts you want to move will display a [Manipulator] for the selected part.
The figure below shows the [Manipulator] of the shoulder.
Use the three rotation axis on the [Manipulator] to move the parts.
Move the mouse cursor over the red, blue, and green rings of the [Manipulator], which will change their color to yellow, and then click and drag along the axis to move the respective part in that direction.
Since parts such as the elbow and the knee only have one rotation axis, the [Manipulator] only displays one ring.
Click a place on the canvas other than the 3D drawing figure to deselect.
If the finger tips of both hands do not touch as shown below, use the [Manipulator] to adjust this.
Click the hand and move the blue rings of the [Manipulator] to align the finger tips.
Note: All parts have limited joint angles to make their movement more realistic. You can uncheck the [Joint angle limit] under [Pose] in the [Sub Tool Detail] palette to move parts without restrictions.
Note: The same operation can be done in the [Tool Property] palette.
4. Using the animation controllers to move
When clicking the 3D drawing figure, 7 blue animation controllers will be displayed for the whole body. The animation controller can only move specific areas, such as the line of sight and the upper body.
Use the animation controllers to drag and move parts or the whole the figure horizontally and vertically. Rotate the figure using the ring.
For instance, if you move the waist using the [Manipulator], the whole body will tilt as shown below.
However, the animation controller can also move the “waist area” only.
Further, with the animation controller fixed joints can be circumvented and parts can be moved.
For example, if you fix the shoulder joint, the arm will only rise up halfway. Yet, you can raise the arm all the way above the body by operating the animation controller instead.
[3] Hand pose
If you want to pose the hands, you can move the joints of each finger. It might be easier to use an existing [Hand setup], however.
In order to use this, select the 3D drawing figure with the [Object] tool and select [Hand setup] from the [Tool Property] palette or the [Pose] in the [Sub Tool Detail] palette.
Hand controller
Drag the Hand controller ([+] mark) within the central triangle area to open and close the fingers.
Fist preset
Click the grip preset button under the hand controller to specify 4 types of grip.
Lock finger
If you click [Lock finger], it will fix the pose of each finger and not react to operations made with the [Hand controller] or the fist presets.
For instance, you can fix the index and the middle finger while the hand are open, then make a fist to create a peace sign.
Note: Hand setup or hand pose materials only apply to the selected hand (left or right). If you select body parts other than a specific hand, both hands will be affected.
[4] Registering Poses
Got a pose you like? Register it as a material! Once you’ve named and registered it, you can use the pose on whatever body type you like, whenever you like. You can also post the pose materials you create to Clip Studio ASSETS.
Select “Register pose to material palette” from the Object launcher.
Once you have given the material a name and chosen where to save it, in the Material property window that appears, click OK in the top-right corner.
You can choose to save your material in any location you like, but saving it inside the 3D > Pose folder will make it easier to find later.
Select and load the body shape and pose of a 3D drawing figure
In Clip Studio Paint Ver. 2.0, registered pose materials can be loaded and applied to a 3D drawing figure.
Select [Layer] menu > [New layer] > [3D drawing figure] to open a dialog where you can select the body shape material for the 3D drawing figure.
After selecting a body shape material, a screen for selecting a pose to be attached to the 3D drawing figure will show. When a pose is selected, a new 3D layer is created on the canvas and a 3D drawing figure is placed on the canvas with the selected body shape and pose.
[5] Adjusting camera angles
Here, we will introduce camera operations to look at the 3D drawing figure from various angles. This operation is the same as for other 3D materials and objects.
Movement manipulator
Drag using the mouse or use the movement manipulator to adjust the camera.
Clicking the 3D drawing figure with the [Object] tool will display the movement manipulator.
(1) Rotate Camera
To rotate the camera, left-click and drag a point on the canvas away from the 3D drawing figure, or click the [Rotate camera] button in the movement manipulator.
If the 3D drawing figure is in its initial position (the center of a 3D layer), it will rotate around itself.
(2) Translate camera
Drag the canvas with the mouse wheel button (center button) or drag the “Parallel shift” button on the movement manipulator to move the camera up and down, and side to side with ground the plain.
(3) Move camera back and forth
To move the camera back and forth, hold down the right mouse button and drag the canvas up or down, or click the “Forward and backward shift of camera” button on the movement manipulator.
Control the camera using the slider in the [Sub Tool Detail] palette or the [Tool Property] palette.
Root manipulator
Apart from the camera, it is also possible to change the figure’s angle by moving the 3D drawing figure itself.
Clicking the 3D drawing figure will display the [Root Manipulator] at its feet.
Drag the part shown in the figure below to move or rotate the 3D drawing figure.
Moving the 3D drawing figure is also possible by using the movement manipulator displayed above it.
For detailed information, please refer to the Instruction Manual.
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