Introduction to the basics of the 3D Materials

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ClipStudioOfficial

The 3D section of Clip Studio Paint's Material palette contains 3D materials that can be loaded and used on the canvas. 3D materials can be used as backgrounds and accessories for illustrations and comics as they are, or they can be used as rough sketches as a guide for drawing.
In this article, we will explain the basic usage of 3D materials.


(1) Importing 3D materials to a canvas

In the 3D section of the Material palette, you can find 3D materials such as drawing figures, primitive shapes, accessories, and backgrounds. To load a material, you just need to drag and drop from the Material palette to the canvas.

The first 3D material you load will fill the entire canvas. Also, when you paste a 3D material, the tool will automatically change to the Object sub tool.


(2) Adjusting how the image looks on the canvas

Adjust the imported 3D material so that it appears at just the right angle. You can adjust the camera by moving the Movement Manipulator above the 3D material, or by dragging an area on the canvas that does not have a 3D material.


● Moving back and forth

Select the icon for moving the camera forwards and backwards from the Movement manipulator to turn it on, and then drag up and down on an empty area of the canvas. If you are using a mouse, you can perform the same operation by holding down the right button and dragging up or down the empty space on the canvas.


●Rotating

Select the icon for rotating the camera from the Movement manipulator to turn it on, and then drag up and down on an empty area of the canvas. If you are using a mouse, you can perform the same operation by holding down the left button and dragging up, down, left, or right across the empty space on the canvas.


(3) Moving the 3D material itself: Root manipulator

3D materials can be moved, rotated, and scaled using the Root manipulator that appears when you tap on a material. If you want to enter exact angles or values, you can do so from the Tool Property palette.


●Moving the position

The arrows extending from the center circle of the Root manipulator can only move in the X, Y, and Z directions. By dragging the center circle, you can move it anywhere, up, down, left, or right, but it may be difficult to find its position on the canvas.


●Changing the angle

Drag the horizontal (X), vertical (Y), and depth (Z) rings around the Root Manipulator in the direction you want to tilt it.


●Changing the size

Drag the gray ring around the Root manipulator to change its size (scale).


(4) Placing multiple materials

The first material you load will fill the entire canvas, but the second and subsequent materials will be loaded at the location you drop them onto the canvas. Please pay attention to where you drop them.

If it doesn't appear where you expected, adjust the camera so that you can see the floor's surface, and then drop it to make it easier to see where it is.


Note: Using the All Sides View palette (EX only)

If you want to place multiple 3D materials on the same layer, it is convenient to use the All Sides View palette.
The image is shown from the top and side views, allowing you to specify and adjust the position of the material without changing the position of the camera.


(5) Changing the shadows and light source of a 3D material

You can change the settings of the shadows and light source by selecting the 3D material you want to change and using the Tool Property palette.


●Changing the shadows

You can show/hide the shading by checking/unchecking the following checkboxes.


(1) Apply light source
Shadows will be displayed on the 3D object according to the direction of the light source.


(2) Cast shadows on horizontal planes
A shadow will appear on the horizontal plane on the vertical line of the 3D material. This does not affect the direction of the light source.


●Changing the light source

You can adjust the direction of the light falling on the 3D material. Light Source is a standard setting for all 3D materials on the same layer.


(1) Adjust the direction of the light source by dragging the displayed ball.


(2) Directional light color/Directional light intensity
Sets the color and intensity of the light coming from the light source set in (1).


(3) Ambient light color, Ambient light intensity
You can set the color and intensity of the light to adjust the overall brightness. If you want to prevent areas without light from becoming too black, increase the Ambient Light Intensity value.


Note:

Tap on a 3D material while holding down Shift on the keyboard/edge keyboard to select multiple 3D materials on the same layer. The selected 3D materials can have its shadows and light source settings changed all at once.


(6) Object Launcher functions

The Object Launcher, which appears below the 3D material, allows you to specify the camera angle from a preset, and to reset its size and rotation. The items displayed will vary depending on the type of 3D material.
In this section, only the standard options are explained.


(1) Select previous 3D object
(2) Select next 3D object
Allows you to switch between 3D materials on the same layer. This is useful when it is difficult to select a 3D material by tapping, such as when 3D materials are placed on top of each other.


(1) Display object list (PRO/EX)
Tap the icon to display the [Sub tool Detail] palette and check the 3D material on the layer in the Object List. This is useful when you want to select multiple materials efficiently.


(4) Specifying the camera angle from presets
Tap the icon to display the camera angle presets. Use this when it is difficult to operate the Move manipulator, or when you want to adjust the position to the front or right side.


(5) Placing the model on the floor
Places the 3D material at the base (floor). This is used when you move a 3D material or change its scale when its center point is not at the bottom, causing it to float from or sink to the floor.


*The icons (1), (2), (3), and (4) are not displayed in the smartphone version.


For more information on how to use 3D drawing figures, please see the following article.


For details on how to use 3D materials stored in the Material palette > Backgrounds, click here.

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