3D object materials are a broad category of 3D materials ranging from simple objects such as balls and bikes to backgrounds made of multiple objects. When you import 3D objects to Clip Studio Paint, you can move each part on the canvas as well as change the angle and size.
You can assign multiple settings for movable parts and multiple textures, camera angles when imported to Clip Studio Paint, and the layout of parts.
In Clip Studio Modeler, you can import 3D files made with other software and configure them as 3D objects that you can use in Clip Studio Paint.
This tutorial is a supplement to the setup method described in the Instruction Manual.
Click an item to be taken to the explanation page or the Instruction Manual.
Note: From Version 1.8.0, the functions for 3D background materials and 3D object materials have been combined into one function. Please refer to this tutorial when setting up materials in the latest version of Modeler.
Note: Existing materials will still be imported as "Background materials" as before.
 Prepare the data
Clip Studio Modeler can read common 3D files.
 Import a 3D file
■ You can adjust rotation and size after loading the 3D file.
→ Change color and texture (optional)
→ Set up the layout (optional)
→ Set the angle (optional)
→ Set up movable parts (optional)
 Setting up material information
Choose the material name and thumbnail that will be shown when registering the created 3D object in the [Material] palette.
 Save the data
You can save your 3D object in three ways: as project data (extension: .csmo), in a format that can be imported to CLIP STUDIO applications (extension: .cs3o), or register it to the material palette.
Publishing your materials to CLIP STUDIO ASSETS
For details on how to publish materials registered in the material palette to Clip Studio ASSETS, please see the following page.