For All 3D Materials: Data Preparation
Preparing data to configure as a 3D object
< 3D file formats that can be imported >
fbx / 6kt / 6kh / lwo / lws / obj
■ Reference for exporting 3D files
You can export in the following formats in these software applications.
< LightWave >
lwo: Please export as lwo2.
lws: Please export in LightWave 6.0 format.
・ How to create lws files >
Note: Do not include Japanese characters, spaces, or symbols in the directory name, file name, image file name, etc.
① Save any textures you want to use in LightWave Modeler in the "Objects" folder within the folder where LightWave is installed.
② Use LightWave Modeler to create a model. (If you want to use textures, make sure to first save the data in the Objects folder mentioned in Step ①.)
③ Save the lwo file to the "Objects" folder within the folder where LightWave is installed.
④ Import the lwo created in Step ③ to LightWave Layout and save the lws file in the folder where LightWave is installed.
⑤ Please rearrange the lws, lwo, and texture files as follows.
<LWS Directory> / ***.lws
<LWS Directory>/Objects/***.lwo
<LWS Directory>/Objects/.png, .jpg
⑥ Import your created lws file to Clip Studio Modeler.
< Blender >
fbx: Please export FBX files with FBX 6.1 ASCII.
▼ Return to “How to Set Up 3D Objects”
Preparing data to configure as a 3D character (Single body without bones)
< 3D file formats that can be imported >
fbx / 6kt / 6kh / lwo / obj
■ Reference for exporting 3D files
You can export in the following formats in these software applications.
< LightWave >
lwo: Please export as lwo2.
< Blender >
fbx: Please export FBX files with FBX 6.1 ASCII.
▼ Return to “How to Set Up 3D character”
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