Beginners get started quickly! 3D human body model operation strategy
Hello everyone!
Opening a CSP 3D model for the first time will definitely feel like discovering a new world! But with so many models and so many setting functions, you don't know how to operate, or you get stuck in the middle of the operation? This beginner's guide is really a hands-on teaching, from adjusting the body shape, posture, setting the camera to saving the set model, and also includes some of the problems I encountered at the beginning of use, I believe it will also be useful to you. help!
1. Drag the model
After opening csp, you will see a row of material toolbars on the right.
Click [body type] or ready-made [pose], there are many built-in models that can be dragged and used.
If you don't see this row of material toolbars on the right, you can go to the <Window> above, and find <Material> → [pose] / [body type] from the drop-down menu.
2. Do toggle <action> and <move layer>!
Beginners, make sure to switch between <action> and <move layer> when you first work with a 3D model!
Click <Operation>, you can see that various tools for adjusting the model will appear on the top, bottom and left of the model.
Click <Move Layer> to move the model while the model is locked.
Other ways to move the model even further will be described later.
Before you are proficient in controlling the model, in order to avoid destroying the model when moving it, please use the <Move Layer> tool.
3. Body type setting
Click <Operation> or click the puppet body you want to adjust
A largest, pointed circle appears below the puppet and can be resized.
Then adjust the shape
Click on the tool window on the left or on the far right of the tool bar under the model <Detailed adjustment of the 3D sketch puppet's body shape>
There will be a setting window about the puppet, there are changes to the body shape, height, head and body and other detailed settings
4. Model action adjustment
Click <Operation>, and then click the puppet body, there will be 7 purple dots and the spherical controller below.
Move the mouse over the purple point and it will turn orange, hold down the left button and drag while controlling.
The purple node is the best way for beginners to control it, because it is ergonomic, so there is no need to worry about the joints running away. Usually, I will use the purple point to adjust the rough movements first and then fine-tune other angles. .
After dragging the node, click the purple dot again, and the three-dimensional coordinates of X, Y, and Z will appear. It is very simple. The Y axis controls the up and down, the X axis controls the left and right of the node, and the Z axis is a little small in the middle from the front, which is more difficult to find. It is Controls the forward and backward movements of the joints.
Click on the blank area of the canvas to return to the unselected state
As mentioned above, the outermost periphery of the sphere is used to control the size of the model. The coordinates inside are also used to control left and right, up and down, and front and rear. The small ball in the center of the coordinates can be dragged and moved by the entire model and can leave the ground.
The arc control group composed of blue, red and green is to control the rotation of the model along the axis.
Once you've gotten used to the more intuitive manipulations above, you'll want to take more control over the model's joints.
First select the body part you want, you can see that when the mouse moves to a certain part of the body, it will turn purple, click to select, the arc coordinate controller of the part will appear, and you can rotate and adjust it according to what you want.
However, because the individual adjustment of this joint is not like the previous purple node has helped you lock the relevant joints and then adjust the whole series, if you are not skilled, it is easy to make your puppet look unnatural.
5. Moving the model
When you are proficient in this further way of moving the model, congratulations!
You don't need to switch to <Move Layer> when you move the 3D model! There is no need to divide multiple models into different layers, and multiple models can be arranged in the same layer.
At this time, when using the alignment tool, an orange alignment guideline will appear, which can make the model present the picture you want on the canvas more accurately and smoothly.
6. Camera
The final step in adjusting the pose is to use the camera to adjust the angle of the picture you want.
Make sure your models are all on the same layer before using the camera.
The first camera tool is a control that is not limited to any angle.
The second camera is controlled up and down or left and right with the concept of head-up.
When your ground is too high on the canvas, you can use this camera tool to adjust the ground height.
The third is the common zoom in and zoom out, which are commonly known as zoom in and zoom out.
In addition to dragging, you can also use the mouse wheel to scroll and adjust
Of course, if you feel troublesome, you can also use the preset camera angles in the toolbar below, and there are many angles that you can choose directly.
7. Save the model
Please distinguish whether you want to register the posture or body shape!
If it is a pose, select the large font icon → enter a name → select a save location <pose> → ok.
If you want to save the body shape, please select the icon with two human shapes <Register 3D Sketch Puppets in the Material Panel>.
The same as first enter the name → select the archive location <body type>.
In the future, you can directly use the posture or body shape you like, and you can directly apply the posture module to the body shape you created.
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