This time I’ll add some effects to my illustration.
I draw in some lighting effects and make the characters seem more present.
 Layer mask
First, I create a layer folder called “ef” for the effects.
I use the same method as in part 2 to create a selection area from the line art and then go to the [Layer] palette > [Create layer mask] to add a layer mask.
 Haze caused by depth
I make a new layer in the “ef” layer folder and set the blending mode to [Hard light].
On this layer, I’ll paint the back leg and the back of the torso in a deeper turquoise.
I originally use a color that stands out a lot, but the blue is too strong so I go to the [Edit] menu > [Tonal Correction] > [Hue/Saturation/Luminosity] to lower the saturation and increase the brightness.
Now it looks like the parts to the rear have a slight haze.
 Rim lighting
Next I’ll paint some rim lighting effects.
Rim lighting gives the effect of an object being lit from behind. It emphasizes the outline of the person or object.
① Above the “bg” layer that has the reflected light, I make a new layer set to [Normal] blending mode for painting the rim lighting.
If I simply draw around the entire outline of the person, they won’t look like they are part of the scene, so I think carefully about where to draw.
I painted the lighting like this.
Then, on a new layer, I add more rim lighting in a different color.
I make a new layer and paint with a similar color to the background lighting.
By using a bright white for the first layer and a lemon yellow for the second layer of rim lighting, it creates an effect of the light scattering out slightly.
I make another “ef” layer for the cat and add the same effects.
Now I’ve finished working on the characters, so I’ll finish up the background in the next part.