How to create a keyframe animation of a single picture you drew
Keyframe animation does not require multiple drawings like cel animation; it can be easily done by simply processing and drawing the moving parts!
Examples of Works
◆Keyframe animation driven by a single image
[Document for reference examples]
Size/1080x1920 pix Resolution/72dpi Margins/as needed
Timeline settings
Frame rate/24
Playback time/4 seconds (seconds + frames)
Prepare an image like the one below.
It's still a rough sketch, but we'll create a keyframe loop animation
based on this single image.
◆ Create moving parts and separate them into layers
When you select an animation document, an animation folder will be created,
but since we're not using cel animation this time, we won't use an animation folder.
We'll create a new layer folder, as is common, and work in it.
We'll line and color each part, then draw them on separate layers for the face, upper body, lower body, and arms.
1 layer "face"
2 layer "Upper body"
3rd layer "Both arms"
4th layer "Lower body"
◆ Initial settings for Timeline
Create a new timeline and, with the default settings, you can create a 4-second loop video with 23 frames per 3 seconds. The order you should move is (0 sec) maximum exhale - (2 sec) maximum deep inhale - (4 sec) maximum exhale (→ loop back to 0 sec).
Next, to make it easier to move the layers on the timeline, select "Convert Layer" from the Layer menu and convert all the parts individually to "Image Material Layers".
◇Once you get used to this, it's a little convenient to record an animation action set and turn it into an AUTO button.
Once converted, a small box mark will appear on the layer icon to let you know.
Do you understand? Continue converting all the parts in this way.
◆ Record your movements on the timeline
[Before editing parts]
(1) Select all layers you want to move, (2) press the layer's keyframe enable button, (3) use the add keyframe button to add keyframes to the beginning and end of the timeline in (4). This step is important.
If you follow this process, you won't find yourself in a situation where the video you worked so hard to create doesn't go back to the original image.
[Now let's start editing parts]
Use "Operation" > "Object Operation" in the tool menu to stretch or pull the anchor points of the bouting box to scale the parts.
You can also enter values in the small detailed menu window,
so you'll need to be creative and train your mind and body,
and trust your wild instincts when creating.
◇The only part to edit is the 2 second line.
◇The first 0 second and the last 4 seconds (3 seconds, 23 frames) will not move.
◇Since it is a 4 second loop, the timeline will automatically return to 0 seconds.
Because it is a keyframe, the parts can be moved, scaled, and rotated, but the important point is to imagine in your mind how they usually move when a person breathes in.
At the second second on the Timeline sheet, move just the face and upper body slightly up.
Then fine-tune the arms.
By making the chest area a little larger, it will look like the character is taking a deep breath.
Once you've finished editing this second second, the video is complete.
A video showing the actual process from creating a new timeline to completing it.
*The video has been overclocked x2.0 due to a GIF upload error.
Apparently, that uploader has a tendency to hang after about 500 frames.
I never heard of such a feature... Sigh!
A two-second interval will make it feel like a relaxed breath, and a one-second interval will make it feel like the character is out of breath, so try making it a few times and adjusting the seconds to see if it's too fast or too slow, and work on the dynamics as you like. Then, export it as a GIF or video file and check the results over and over again.
In this way,
don't try to overcome big hurdles right away,
start with what you can do, try moving one small place at first,
and gradually increase the number of moving parts, and I think the texture of the animation will
improve.
The example GIF image at the beginning shows parts divided into "bangs," "legs," "eye blinking," "background," etc., which are then moved.
You can also export the animation as a GIF image and create your own original wallpaper like this one made with CLIP STUDIO PAINT.
A more detailed demonstration video explanation using the sample materials from this work is now available on Youtube.
I would be very happy if you could take a look at it for reference.
[Atmaster Official Channel]
◆ClipstudioPaint Keyframe Animation/Timeline Demonstration Explanation
[1080p Supported]
It's a little moving when your still images move. Please give it a try.
Have a good creative life.
ClipStudioPaint EX Ver.2.0 20240818 Akiben
I would like to express my sincere gratitude to everyone who liked my post. Thank you so much!
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