Easy method of light and shadow character

8 050

Dannyyoung

Dannyyoung

INTRO

Hi guy, welcome to D original ["Do you"],with Daniel.I will be illustrating the light expression and the techniques of expressing light.

But before we jump into that,let have a side lesson to know the different battles between light reflection and [dark]shadows.I will be using [clipstudio pro]to do this light illustration

Expression Of Light And Shadow

In a 3d display down below,here is a 3d circular ball Led by a soft light

The light is creating a division between light and shadow [both the dark reflection on the platform and also the grey expression on the ball]

For the light family and shadow

Also,if you look more closely you will see that both the light and shadow are express differently and those different express a known as [value],And that is what we are interested in knowing.

Below are the values of light

And here are some values of shadows

You can consider each of this family as a cohesive family,Who want to stick to themselves

Also,maintain a gap between the light and shadow for as you know light and darkness do not miss

[And notice that this gap also help clarify in your painting where each of the family lives]

And as we all know that light is easily capture by our eyes, which make it valid to give the light family more length than that of the shadow family

For the light family,

As for the implementation of the grey scale light value,this middle light also know as your [average value] which you can apply to you entire part of the light that covering this section of the 3d ball

Next in the average light is the brightest part of the light known as the [highlight value]

The highlight value is represented because of the light reflection on the object

And also,the part before the gap and the shadow values,this is where the form is starting to turn from the light ,this is called the [halftone value]

it is the darkest part of the light family[notice that even those the halftone value is dark than the other light family,it is not confuse for a shadow but live in the light family]

And that is it for the light family.

The shadow family,

Shadow value as you can see have to form[the dark reflection on the platform and the dark grey shadow on the ball]

And this because there are two different [base tone] the floor is darker and the ball is lighter

[Notice that theirs always a constant battle between the light and the dark]

Now the shadow on the 3d ball is called [form shadow]and is cause by the object turning away from the light

[form shadow]

While that of the platform is called [the cast shadow]and is occurs where the object is blocking the light from hit

[cast shadow]

Also what you should know is that a darker base tone will so have a darker shadow

And in the cast shadow the part underneath the object is called the [the embium occlusion] it's the deep pocket of shadows

 

And in the cast shadow the part underneath the object is called the [the embium occlusion] it's the deep pocket of shadows

[Embium occlusion]

Notice that this part of the shadow called [average shadow] and base shadow of the 3d is open to air and can allow the bounce of sky light, reflect light or embium light can find its way into that area and lighting it.

Reason why edges between light and shadow changes

For a round object

When soft light led on [round object]the edge between the light and shadow[form shadow] is softer [blurry]

Because of it round shape

While the shadow of the platform [cast shadow]is softer [blurry] as it go further away from the object

For a square object

As a light is led on a [square object] having a hard edge between the light and shadow [Form shadow]

Because of it square shape

if the edge is made a little curve around the edge, It becomes slightly softer[blurry]

but if it's more curvey,It will become more softer [blurry]

Now, coming back.

METHOD OF EXPRESSING LIGHT AND SHADOW ON CHARACTER

I will be showing you guys an easy method of expressing light and shadow using the already made character that is below

[For the purpose of minimize time consumption I won't be able to show how the draw and paint the flat base color of this character,Pls bear with me]

Open a new layer above the flat base color, use mask layer and mask the flat base color layer in order to design in background that doesn't affect the flat base color

[Masking]›use an eraser and erase the part where you don't want the pattern to touch which is the character

Make sure to show mask area,

 

Then apply background and make a border effect around the background and the image

USED MODE★

Normal layer

Darker color layer

Overlay layer

Hard light layer

THE SIDE LIGHTING EXPRESSION

First:before for jumping into it,let have a little side lesson on express the side lighting you need to bear in mind that your light is coming from the side

 

Now,create another layer [dark color], use a darker black color on one side of the character

Next, create a new layer [divide layer]

create another layer [hard light] also us a light yellow and apply it to the circle.

 

Next create another layer [normal]

Now create a new layer [overlay], apply a little yellow color softly to the background

 

Here's the finish work

THE DOWNWARD LIGHTING EXPRESSION

[Side lesson] ★When painting this, you should bear in mind that the lighting of this piece will be coming from down

 

Create a layer[darker color] which you are going to paint in the light family and shadow into the piece

 

 

Create another layer [divide] which will be use to add dimensions

Next,create another new layer [hard light] which is use to add hot yellow color to the shading to make it realistic

Now create a new layer [normal]and add a sphere to represent the light source

Finally create another new layer [overlay] which is use paint in the light ray into the background

Here's the finish work

BACKWARD LIGHTING EXPRESSION

Side lesson ★For this part of the paint is not that complicated because what you just need to know is that you will just be deal with one light value [average value] and two shadow value [cast shadow]&[Form shadow]

 

First we start by creating a layer[darker color]which similar to those above is use to add shadow to the paint

Now create another new layer [hard light] which is use for painting in the sphere representing the light source

Finally create a new layer [overlay]to add the light ray into the background

Here's the finish work

UPWARD LIGHTING EXPRESSION

Side lesson ★In express this,I you need to bear in mind is that the light is coming and hit from above the character

 

Start by create new layer [darker color]use in add of shadows on the character

Next,create new layer [hard light]for the adding of warm yellow to make the character feel alive

Now, create another layer [normal]and paint in a sphere to represent the light source

Next, create another layer [hard light] to paint in the highlight

Next,Create another layer [overlay]and paint in a soft light yellow to represent the light ray

Here's the finish work

WATER LIGHT DISPLACEMENT EXPRESSION

Side lesson ★when painting you should have in mind that under the water little light penetrates in and also the water gives of it own reflection of light

 

First, create two layer [normal & overlay]for the editing of the water like expression into the background

Next,create a new layer [darker color]for the implementation of the shadows

Following that,Create another layer [overlay 2]to add a blue light reflection on the neck of the character

Now,Create another layer [hard light] use for paint in highlight on the character

Next,Create a new layer [overlay]use in edit the zig-zag light lines of water reflection on the character

Here's the finish work

TIMELAPSE TUTORIAL VIDEO

CONCLUSION

Those are some of the ways I express light and shadow to my art piece and if you feel like editing the character some more here are some work of mine

There are so many way you can edit this work piece or your work piece go all out and "DO you"

 

And also watch this video on how to implement light and shadow using greyscale of[farmers effort]

below

THANKS FOR YOUR TIME

 

"I WILL LIKE TO KNOW YOUR THOUGHT ABOUT THIS ILLUSTRATION, PLS LEAVE YOUR COMMENT BELOW"

#ExpressLight

Comentario

Nuevo

Últimas publicaciones en Oficial