Dual Brush - Create a Fur Brush from zero!

12,348

eonovels

eonovels

Hello,

 

In this tutorial I'll show how to create your own Fur Brush, and how to make it better by using the Dual Brush feature.

- Introduction -

This is the second part of [ Dual Brushes in Clip Studio Paint] series. If you are new to Dual Brushes, please start with reading the previous part - General Guide to Dual Brushes (CSP ver. 1.10.11). The link is down below.

- About -

We're going to create a Fur Brush. And it will be a very special fur brush, since we're going to make it a Dual Brush.

Below is a demonstration of the brush that we're going to make.

By default, it's a soft fur brush. When the [Dual Brush] is enabled, it's a hard bristle brush with an additional undertone.

The Fur brush can also be used as a brush for greenery and painting moss.

- Step by Step tutorial -

To make this brush, you don't need any special materials, because we're going to use one of the preset brushes that were included with the software. The brush we're going to use is the Thick Oil Paint.

Launch the software.

 

Go to your [Tool palette] and select [Brush]. From your [Sub Tool Palette], select "Thick Paint" sub tool group. Then, select the "Thick Oil paint."

Left-click the brush.

--> A menu will pop-up. Select "Duplicate sub tool..."

 

Rename the brush. (Example: "Fur Brush"). Change the background color of icon if you want. We created a new brush, but currently it has the same configurations as the default thick oil paint brush. So we're going to change that.

First we need to create our own brush tip.

Create a canvas. My size is 420 x 595 px (300 dpi), but you can create a different-sized one.

Create a new raster layer. Change the Expression color to [Gray].

If we register the brush while the layer is in [Color], we're going to register whatever color we're painting in. That means we won't be able to change it later as we paint.

If you want to be able to change the color of your brush as you paint, make sure to set the expression to [Gray].

Now, zoom in and make around four brushstrokes. The brushstrokes each have a different transparency (from 100-60%) and are of different shades of red. But since we're painting in [Grey] mode, it all appears as grey.

 

(Remark: the color you're using doesn't matter.)

Looks like a bunch of grass strands, doesn't it?

Go to Edit --> Register Material (keyboard shortcut J) --> Image...

 

 

A window will pop up. This is a Material property window.

Change the material name to "Fur Brush Tip".

In the materials settings, select "Use for brush tip shape".

Choose save location according to where you want to save your brush tip.

Add search tags (example: "fur").

Click 'OK'.

Now, return to the Sub Tool Palette, and select our Fur Brush.

Click the the small wrench icon to open the [Sub Tool Detail palette].

A Sub Tool Detail window will appear. Now we're going to really create our Fur Brush!

It's time to change the settings of this brush and turn it into a pretty brush for painting fur.

Remark: I have set my brush size to 18.0

Go to the "Brush tip" section.

In the Tip Shape, select "Material". Click on the paper icon to add our Fur brush tip to this brush.

From the list, find the material that we've just made, select it and click "Ok".

Remember that you can search keywords to find it faster.

Once you have added our material, we can delete the other two.

Select one of the original brush tip shapes, delete it. Then select the other one and delete it as well.

Modify the brushstrokes options. I changed:

 

Flip horizontal --> select "Flip on reversed strokes"

Flip vertical --> select "random"

---

Now, go to the "Spraying effect" section. Enable [Spraying effect]. Observe how your brush preview changes.

 

Particle size: 63.0

(reminder: the brush size is currently set to 18.0)

 

Enable the Brush Size. Doing so will link your brush and particle sizes. As you decrease your brush size, so your particle size will be decreasing.

Direction of particle: 210.0

---

Go to the "Stroke" section.

 

Go to [Gap]. Select narrow spacing. Enable continuous spraying:

---

Finally, go to the "Texture" section.

Change the texture from "Canvas 02" to "Bird's eye maple"

Enable the "Invert Texture" option.

---

We're almost done with the configuring our brush (of course, not counting the Dual Brush configurations).

Go to the "Starting and ending" section.

Choose the following parameters:

  • Amount of paint

  • Blend with sub color

---Now, go to the "Ink" section. Turn on the Color mixing, with the Blend option selected, just as seen below:

 

Congratulations! We are half-way done.

This is what our brush looks like:

Creating the Dual Brush

The brush we currently have is a soft fur brush. Now we're going to make a much more textured brush, with distinct bristles. However, we have no need to create another separate brush. Instead, we will use the Dual Brush feature.

In the Sub Tool Detail window, go to the " 2 - Brush shape " section:

Tick the box saying " Dual brush".

Go to the "Brush tip" section. Like with the previous brush, add the "Fur brush tip" as our new material, and delete the old one.

Set the Thickness to 670.

Set the Angle to 225. Set Angle Dynamics to "Direction of pen" and check "Random" with Strength value set to 5.

 

Set the Brush density to 79. Turn off the "Adjust brush density by gap" feature.

 

Then open the Brush Density Dynamics. Set the minimum value of Pen Pressure as 71. Turn off Random:

--- 

Go to the "Spraying effect" section. Enable [Spraying effect].

 

Particle size: 25.0

(reminder: the brush size is currently set to 18.0)

 

Enable the Brush Size. Decrease the Particle density to 1.

Direction of particle: 203.0

Just like before, click on the button next to the "Direction of particle" to adjust the dynamics. Select "Spray toward center. Enable "Random".

Go to the "Stroke" section. Set the Repeat Method to "Random". Turn off the "Blend brush tips with Darken" option.

---

The last thing we have left to do is to change the texture of the brush.

 

Go to "Texture" section.

 

Select the following parameters:

Texture: "Bird's eye maple"

Texture density: 90

Open the Texture Density Dynamics and set the minimum value to 15.

Enable [Invert texture] and [Emphasize density].

 

Brightness: 5

Contrast: -30

Texture mode: Multiply

Enable [Apply by each plot]

 

 

--- 

That's it. We have finished constructing our brush! You can click on the "Save all settings as default" and close the "Sub Tool Detail" window.

Here are the results:

1) with Dual brush turned off

This can be used to draw the soft undercoat.

2) with Dual brush turned on:

This brush shows hard bristles on the edges.

The End

That's it! I hope you found this interesting. Now you now how to set up your own dual brushes!

And, in case you'd like to see the final product, I uploaded this brush to ClipStudio Assets. You can download it and study or modify its settings.

- download the brush from ASSETS -

Next Part

-> To readers

 

A bit about the textures:

 

So, I now added a custom texture to the brush (07/06/2021 update)

 

The Clip Studio Paint "Bird's eye maple" texture mentioned in the tutorial gives you a rough fur. The custom texture I made and added to the brush as a default (called "Flour") , gives you a fuzzier look. Consult the next part of the series to see how the brushstrokes vary according to the texture applied

コメント

新着

公式 新着