Create 2 distinct scenes from the same pose using 3D models

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Gaudeamusmx

Gaudeamusmx
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This time, I'm going to show you how to use 3D models to create 2 distinct scenes from the same pose, which can help you create your own concept art quickly and easily.

Preparing Our Workspace

First, we will create a document with the dimensions we need. In my case, I will create a canvas of 2480 x 3508, and then I will look for a 3D model among my downloaded materials that fits the idea I have in mind.

To find materials faster, I will click on the '3D character' tag. This way, it will only show me elements that match what I'm looking for.

 

Another thing to keep in mind is that it's much easier to manipulate 3D models using a mouse than with a tablet, at least for me.

Adjusting Our Model's Parameters

Having selected a model to our liking, the first thing we will do is look through Clip Studio's predefined poses for one that is as similar as possible to the one we are looking for, to start modifying it. In this case, I will use this one.

Learning How 3D Manipulators Work

Next comes the "fun" or time-consuming part, which is starting to move each part of our 3D model's body. We will notice that when we select any part of our 3D model's body, a circle with 3 lines in green, red, and blue appears, which will help us give it movement and create the pose we are looking for.

As we can observe, the Green line will help us make up-and-down movements.

 

The Red line for right-to-left movements, and the Blue line for zooming in or out, although the latter is somewhat complex to use, we won't use it much either.

 

Understanding this, we will start moving our model a bit to practice and find the pose we are looking for.

At this point, I need to rotate the entire body, and to do so, I will open the Sub Tool window and move the full rotation of "X" to a level that fits what I am looking for; in this case, I will give it a value of 9.

With this, we will easily move our entire model, as otherwise, just by rotating the camera, we won't be able to achieve the pose dynamically. Although this tool is visible, most of the time we don't use it, even though it's very useful for making pose changes, so don't forget to try it.

Moving Beyond Physical Limits

To adjust the right arm this time, I will use another hidden tool that newer 3D models come with. This appears when we double-click anywhere on our model, revealing a much larger manipulator with finer lines than the one we commonly use.

The two differences this manipulator has compared to the other are, first, that it only moves the hands, feet, torso, and head. Although it may seem limited, it is very useful, especially when working with several 3D models, and you will see this later. The second difference is that these manipulators allow us to rotate beyond the physical limits that normal 3D models have, allowing us to create much more spectacular and unconventional poses.

Giving Expression to the Hands

To give the hands another pose with more expression, I will use one of Clip Studio's default poses, although we can also create the pose from the Sub Tool window.

Final Touches to Our Pose

It's almost ready! Now we will just finish adjusting the pose using both the basic and advanced body manipulators, and we will modify the full rotation of "X" in the Sub Tool window until we achieve the desired result.

And in the end, this is the result, something very similar to the sketch I had in mind, but with anatomical errors corrected. I generally use this technique to fix issues I have with hand or leg positions, or when I'm not sure if something is anatomically drawn correctly.

Drawing Over Our Pose

The time has come to draw and bring to life the idea we had in mind. Even with the help of the model, we can always improve small details when sketching our illustrations.

Although everyone has their own way of doing this process, I prefer to first create the entire base of the character and then add clothes and other accessories on top of it.

This is how the sketch of our illustration finally looks.

Recycling a Pose in Another Scene

Converting the pose we just created into another scene is easier than we might imagine. We will only need to open the Sub Tool window again and move the full rotation modifier of "X", but this time we will modify it by rotating towards negative numbers. This way, we will easily make our model lie on the ground.

Next, we will move the camera angle and continue modifying using the Advanced modifiers, as it is easier to manipulate the 3D model in these types of poses. In this case, I only slightly modified the torso and hand modifiers.

Doesn't it look like a different pose?

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