Basic method of my style manga Individual management: 08 Drawing doll

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BigField

BigField

BigField style: Digital manga art series # 08 Individual management

Basic method of my style manga Drawing doll

The main part is # 8 of the "Big Field style digital manga art series".

★ Series parent link name: BigField style digital manga art overall management

(BigField-style digital manga series # 01)

【change history】

・ 2021.04.25: Spread 08-29 page added, page number changed sequentially below

・ 2020.10.25: Addition of operation methods for drawing figures and character figures

・ 2020.07.18: First edition-TIPS version / SHARE version released

・ 2020.05.18: Reordering of series # 08 draft and # 09 drawing doll

・ 2020.03.24: First edition coming soon

 

・ Before this, I moved to the end of the book! (If you exceed 10 lines, move to the end of the book)

 

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■ 1: Basic method of my style manga

● 08. Drawing doll [Unfinished]

・ It is an almost completed reference image that assists in pen insertion.

★ Link name: Big Field style digital manga series # 08

Basic manners of my style manga Individual management: 08

Drawing doll

■ 2: Manga production process

● Manga production process

・ Analog manga process

・ Digital manga process

I think that there may be a process peculiar to digital.

At first, the procedure was to digitize the analog manga process, but the time was shortened accordingly.

I was conscious of it and got clean and accurate results.

Also, although it is not specified as a standard process, there is of course work that everyone is doing.

Su.

It is possible to create the composition of the story, set the cast and personality / characteristics, etc., but those

It is necessary to clarify and realize it with digital-specific technology.

 

Here, of the "analog manga process"

Procedure 1. Provisional frame division: Before provisional naming

Cast character (original character), Cass character, etc.

We will establish a new manufacturing process.

 

● Policy

Experienced cooperation with Pose Studio at ComicStudio4.0 and is unique to digital

I was delighted with the new production method.

After that, pose (doll) and character (doll) at CLIP STUDIO PAINT.

I felt a new digital wave by touching it.

 

The thoughts here are as follows.

Created an original character that corresponds to the cast like the actors in the movie

it can.

・ You can freely create facial expressions for characters.

・ You can freely create character clothes like a dress-up doll.

・ The rendering result after the pose is confirmed can be placed in the frame.

Adjustment is possible even with some modifications.

You can change to a line art touch that seems to be the author.

→ You can change the shadow touch by tone.

 

However, the current situation is as follows.

・ Even if the character (doll) has a body, create a character with a touch that seems to be the author

I can't.

・ Only ready-made clothes, hairstyles, hair accessories, and facial expressions can be selected.

The same is true even if MODELER is used.

 

 

■ 3: "Nanchatte" 3D manga

● Manga is two-dimensional, isn't it?

In the olden days, as a modern manga from what is called a XX caricature in a single picture of an illustration

From the horizontal 2D manga that moves from the side of Mr. Ta mizu , who is famous for "Nora ○○"

Next, there is a three-dimensional manga that introduces the movie technique starting with Mr. Osamu XX.

In this way, it is a little difficult to handle 3D objects like movies in 2D.

It is necessary to devise using techniques and some tools.

 

● What a 3D manga

In order to find out how to draw a 3D manga in a 2D world,

I decided to call it a 3D manga.

In order to depict an object that seems to be 3D while being 2D, use a 3D method

I think it is inevitable to incorporate it.

[Usage technology]

・ Perspective (use of perspective ruler)

Perspective is one of the methods for expressing perspective. Two-dimensional object in three dimensions

You can draw realistically on a flat surface.

・ Drag and drop the 3D material into perspective (perspective ruler)

Use of drawing dolls (body shape change) and character dolls

Introducing the above-mentioned body doll, Atari as a sketch and rendering

Use line art.

 

● In drawing a 3D manga

When I was drawing manga in analog, I was drawing the hero's picture over and over again, so

The hand naturally remembered it.

However, as time goes by, the hero will get better and better from the beginning.

There was a tendency to become younger.

Even so, I drew it so many times that I didn't like it.

However, when it became digital, at first it was taken seriously and carefully drawn, and after that it was used as a material.

Register and use not only partial changes in eyes and mouth but also the entire head and body as materials

Therefore, it should be noted that there is a tendency to increase the production of characters with similar movements.

To solve this, a drawing doll that looks exactly like your own and the cast character

If you have it, you can freely control the posture according to the pose of the name, so the rest is just the facial expression

It would be ideal if you just pay attention to it, but that will be a long way off.

Also, even if you draw a person, it would be nice if you could draw a three-dimensional pose with a slur.

If that is not possible, we have to rely on a three-dimensional method.

 

【reference】

・ Perspective and Perspective Ruler Basics-Perspective Ruler Basics 1-

Https://tips.clip-studio.com/ja-jp/articles/807

・ Draw a perspective view with a perspective ruler-Basic Perspective Ruler 2-

Https://tips.clip-studio.com/ja-jp/articles/819

・ Align the perspective ruler with the sketch --Perspective ruler basics 3-

Https://tips.clip-studio.com/ja-jp/articles/824

・ Use the perspective ruler tool – Perspective ruler utilization 1-

Https://tips.clip-studio.com/ja-jp/articles/1115

・ Interlocking perspective ruler and 3D layer-Perspective ruler utilization 2-

Https://tips.clip-studio.com/ja-jp/articles/1116

・ Perspective depiction-1 point perspective drawing the school corridor-

Https://tips.clip-studio.com/ja-jp/articles/1180

・ Perspective depiction-2 points perspective drawing of a building-

Https://tips.clip-studio.com/ja-jp/articles/1204

・ Perspective drawing-3 points perspective drawing desks with various leg shapes

Https://tips.clip-studio.com/ja-jp/articles/1205

・ Set a perspective ruler and draw the background with reference to the photo.

Https://tips.clip-studio.com/ja-jp/articles/1197

・ Background drawing method that combines a perspective ruler and a 3D model

Https://tips.clip-studio.com/ja-jp/articles/1458

 

・ Let's use a 3D drawing figure-body shape adjustment

Https://tips.clip-studio.com/ja-jp/articles/785

・ Let's use a 3D drawing figure-change pose-

Https://tips.clip-studio.com/ja-jp/articles/786

 

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● Drawing doll (V 1.10.1)

A drawing doll is prepared for Crysta.

 

● Character doll

Crysta has character dolls with hairstyles, faces, facial expressions, and clothes.

 

● Function to paste 3D material

From the official CLIP STUDIO PAINT reference guide (V 1.10.0)

Https://www.clip-studio.com/site/gd/csp/manual/userguide/csp_userguide/

720_3d_material / 720_3d_material_camera_select.htm

I will explain how to paste the 3D material on the canvas.

・ Paste the 3D character material.

Paste the 3D character material on the canvas.

① Select [3D] → [Character] from [Tree display].

② Select a character and drag and drop it on the canvas.

③ 3D character material is pasted on the canvas and on the [Layer] palette

A 3D layer will be created.

● Posture control of the body (body = drawing doll / character doll)

◆ Function of mobile manipulator

From the official CLIP STUDIO PAINT reference guide (V 1.10.0)

 

● 3D character material ・ 3D drawing doll position and pose settings

3D character materials and 3D drawing figures have poses and facial expressions according to the work.

Can be set. Here, 3D character material and 3D drawing doll are used with a mouse.

I will explain how to set it in the work.

 

◆ How to fix and release joints [Windows / macOS]

The joint part of the 3D character material and 3D drawing figure can be fixed.

The fixed joint serves as a fulcrum and moves and rotates.

When the joints of the 3D character material and 3D drawing figure are fixed, poses can be added.

It will be scooped up. Here, the method of fixing / releasing the joint and the part are fixed.

I will explain the range.

<Fix joints>

I will explain how to fix the joint.

・ Select a 3D material.

Click the 3D character material / 3D drawing figure you want to edit.

・ Fix the joint.

Right-click on the part you want to fix.

A fixed point will be displayed at the tip of the clicked part.

The joint with the fixing point is fixed.

 

<Release joint fixation>

It is a method to release the fixation of the joint.

・ Select a 3D character material.

Click the 3D character material you want to edit.

・ Release the fixation of the joint.

Right-click on the part you want to release the fixation.

The joint of the clicked part is released from the fixation, and the display of the fixation point disappears.

 

<Area where the part is fixed>

The range where the part is fixed depends on the fixed joint and the position of the selected part.

It will be decided. Centered on the fixed joint, on the opposite side of the selected area

A certain part is fixed. For example, fix the "left elbow" and the "right shin"

If selected, the part above the "left elbow" will be fixed.

Also, if you fix the "left elbow" and select "left hand", "right hand" and "left"

"Shoulders" and "lower body" are fixed.

 

◆ Move parts [Windows / macOS / iPad]

Move the part of the 3D character material and 3D drawing figure.

・ Select a 3D material.

Click the 3D character material / 3D drawing figure you want to edit.

・ Move the part. Drag the part you want to move.

 

◆ Rotate the part [Windows / macOS]

Here, the selected part is rotated.

・ Select a 3D material.

Click the 3D character material / 3D drawing figure you want to edit.

・ Select the part. Click to select the part you want to rotate.

・ Rotate the part.

Operate the mouse wheel. The selected part will rotate.

 

 

◆ Determine the pose of the hand

In the [Pause] category or [Tool Property] palette of the [Sub Tool Details] palette,

You can easily put on a hand pose.

 

<Operation method>

I will explain how to decide the pose of the hand.

Select a 3D material.

Click the 3D character material / 3D drawing figure you want to edit.

・ Select the hand to pose.

Click the hand in the direction you want to pose.

 

・ Set the pose of the hand.

Set the hand pose in [Hand Setup] on the [Tool Property] palette

 To do.

① Click the icon of the finger you want to lock from [Finger Lock].

② Drag [+] of [Hand controller] to set how to hold your finger.

③ You can pose the hand of the 3D character material.

 

<Hand setup setting items>

[Pause] category and [Tool property] palette on the [Sub tool details] palette

I will explain the setting items of [Hand setup].

① Finger lock

Lock your finger.

You can set [thumb], [index finger], [middle finger], [ring finger], and [pinkie] in order from the left.

Su. Click to display the chain icon and lock your finger.

The locked finger will not move with the [Hand controller].

 

② Hand controller

You can pose your hand by dragging [+].

<Pull your finger inward / Spread your finger outward>

If you move [+] to the left, your finger will move inward. If you move [+] to the right,

The fingers spread outward.

Move the [+] upwards to open your hands. If you move [+] down, your hand

It will close.

 

<Open / close hands> ③ Onigiri preset

Click the icon to set how to hold your hand. 4 types of nigiri

You can specify the person.

 

◆ Move 3D character material and 3D drawing doll

Move the 3D character material and 3D drawing figure up, down, left and right.

Select 3D material

Click the 3D character material / 3D drawing figure you want to move.

 

Move the 3D character material

3D character material by dragging [Plane movement] of [Movement manipulator]

Moves in the direction you dragged.

 

● Manipulator function

From the official CLIP STUDIO PAINT reference guide (V 1.10.0)

You can operate 3D character materials using a manipulator.

<Rotate the part with a manipulator>

Use the manipulator to rotate the part of the 3D character material.

・ Select a tool

Select the [Operation] tool on the [Tool] palette.

・ Select a sub tool

Open the [Sub Tool] palette and select [Object].

・ Display the manipulator

Click the 3D character material you want to edit and the part you want to move the 3D drawing doll.

I will click.

 

・ Move a specific part

Move the mouse cursor to the manipulator and move the part in the desired direction.

I will tag you.

 

<Names of each part of the manipulator>

The manipulator can be rotated in the following directions.

 

① Torsion rotation (red)

Drag along the [red] ring. The selected part rotates in the direction of the ring

To do.

② Bending rotation (green)

Drag along the [green] ring. The selected part rotates in the direction of the ring

To do.

③ Bending rotation (blue)

Drag along the [blue] ring. The selected part rotates in the direction of the ring

To do.

④ Movable area

The range in which the part can be rotated is displayed. Ver.1.5 compatible 3D character material

In the case of, the movable area is not displayed.

<Switch to animation controller display>

Click on the part displayed in red to see the animation controller table

It will switch to the indication.

 

● Animation controller function

From the official CLIP STUDIO PAINT reference guide (V 1.10.0)

You can create poses using the animation controller.

Animation controller is 3D like [waist], [right hand], [left hand], [line of sight]

A tool for manipulating a specific range of character materials.

The feature of this operation method is, like "move only the waist" and "move only the line of sight".

You can pose by moving only a specific range and without moving other ranges.

 

<Move a specific range of parts>

Explain the procedure to move a specific range of parts with the animation controller

It is.

・ Select a tool

Select the [Operation] tool on the [Tool] palette.

・ Select a sub tool

Open the [Sub Tool] palette and select [Object].

・ Display the animation controller

Click the 3D character material you want to edit.

・ Select an animation controller

Click the animation controller in the range of the part you want to move.

Here, click the animation controller of the line of sight.

 

・ Move a specific range of parts

Drag the animation controller to move a specific range of parts

I can do it.

 

Move the mouse cursor to the arrow on the movement controller and drag it to

You can move a specific range of parts in the direction of the arrow.

 

When you drag the animation controller, you can specify it in any direction.

You can move the part of the range.

 

<Rotate a specific range of parts>

Explain the procedure to rotate a specific range of parts with the animation controller

It is.

・ Display the animation controller

Click the 3D character material you want to edit in the [Object] sub tool

To do.

・ Select an animation controller

Click the animation controller in the range of the part you want to move.

Here, click the animation controller on the left.

 

・ Rotate a specific part

When you drag the ring of the rotation controller, the part in a specific range becomes a ring

It rotates in the direction of.

 

<Switch to manipulator display>

Click the part displayed in blue to switch to the manipulator display

It is.

 

● Functions of the root manipulator

From the official CLIP STUDIO PAINT reference guide (V 1.10.0)

In the case of 3D character material, when the animation controller is displayed, the roux

The tomanipulator is also displayed.

With the root manipulator, you can move and rotate the entire 3D character material.

 

<Operate the root manipulator>

Move the mouse cursor to the arrow or ring of the root manipulator and dora

I will tag.

The 3D character material moves in the direction you drag.

 

<Names of each part of the root manipulator>

The root manipulator can be moved in the following directions.

① Rotate left and right

Drag along the [blue] ring. 3D character material rotates in the direction of the ring

To do.

Rotate later

Drag along the [purple] ring. 3D character material rotates in the direction of the ring

To do.

③ Rotation

Drag along the [green] ring. 3D character material rotates in the direction of the ring

To do.

④ Controller

Move the mouse cursor and drag. 3D character material dragged

Move in the direction.

⑤ Move back and forth

Drag along the [blue] arrow. The 3D character material moves in the direction of the arrow

Su.

⑥ Move left and right

Drag along the [purple] arrow. The 3D character material moves in the direction of the arrow

Su.

⑦ Move up and down

Drag along the [green] arrow. The 3D character material moves in the direction of the arrow

Su.

⑧ Scale

If you drag it inward, the 3D character material will become smaller.

If you drag it to the outside, the 3D character material will become larger.

 

● Object launcher function

From the official CLIP STUDIO PAINT reference guide (V 1.10.0)

[Object Launcher] is the lower part of the 3D material selected with the [Object] tool.

It is a launcher displayed on.

The displayed buttons differ depending on the type of 3D material selected.

 

・ Button common to 3D materials

If you select a 3D material, the following button will be displayed.

 

① Select the previous 3D object [Windows / macOS / iPad]

If the 3D layer contains multiple 3D materials, switch the selected 3D material.

② Select the next 3D object [Windows / macOS / iPad]

If the 3D layer contains multiple 3D materials, switch the selected 3D material.

③ Object list [PRO / EX]

Click to open the [Object List] category on the [Sub Tool Details] palette.

It shows. You can use the Object List to select and set 3D materials.

④ Camera [Windows / macOS / iPad]

Click to display a list of camera angles. I want to apply it to a 3D layer

Select the camera angle.

⑤ Watch the editing target

The camera moves so that the selected 3D material is displayed in the center of the 3D space.

· If you have selected a 3D character material or a 3D movable model part, the selected part

Is displayed in the center.

· If a specific part of the 3D object material is selected, the selected part is 3D

It is displayed in the center of the space.

· If a 3D background material is selected, it will not be displayed.

⑥ Grounding

Ground the 3D material to the base (floor surface) of the 3D space. Specific 3D object material

If a part is selected, the selected part will be grounded to the base in 3D space.

If you have selected a 3D background material, it will not be displayed.

 

・ When a 3D drawing figure is selected

If you select a 3D drawing figure, the following button will be additionally displayed.

 

① Register the pose of the whole body as a material [Windows / macOS / iPad] [PRO / EX]

Register the pose of the 3D drawing figure in the [Material] palette.

Click [▼] to select [Register left hand pose as material] and [Right hand pose as material]

It shows. If you select either one, you can register the hand pose in the [Material] palette.

I will. The registered hand pose can be applied to either the left or right hand.

② Left-right reversal [Windows / macOS / iPad]

The pose of the 3D drawing figure is flipped horizontally.

③ Initial pose [Windows / macOS / iPad]

The pose setting is canceled and the initial pose is restored.

④ Reset the scale

[Object scale] and [Root manipulator] on the [Tool property] palette

Reset the change for the 3D drawing figure whose size was changed with [Scale].

Return to the initial state.

⑤ Reset rotation

For a 3D drawing figure rotated by [Moving Manipulator] or [Root Manipulator]

Then, reset the rotation and return it to the initial state.

⑥ Register body shape [Windows / macOS / iPad] [PRO / EX]

Register the body shape set in the 3D drawing figure in the [Material] palette.

⑦ Pose scanner (image) (preview preview) [Windows / macOS]

You can read the pose of the person in the photo and attach it to the 3D drawing figure.

The image files that can be read are BMP, JPEG, PNG, TIFF, and Targa.

Click [▼] to display [Apply pose material to model].

The [Apply 3D pose material] dialog is displayed, and the pose material is applied to the 3D drawing figure.

It can be applied.

⑧ Pose scanner (camera) [iPad / iPhone]

[Pose Scanner (Camera)] is shown in the photo taken with the iPad / iPhone camera.

The pose of the person can be read and attached to the 3D drawing doll.

 

Click [▼] to display the following items.

Pose scanner (image)

The pose of the person in the photo can be read and attached to the 3D drawing figure.

The image files that can be read are BMP, JPEG, PNG, TIFF, and Targa.

Pose scanner (photo library)

Select a photo from the photo library on the iPad and read the pose of the person in the photo

It can be taken and attached to a 3D drawing doll.

Apply pose material to the model

The [Apply 3D pose material] dialog is displayed, and the pose material is suitable for the 3D drawing figure.

Can be used.

⑨ Joint fixation [Windows / macOS / iPad]

The joint of the selected part is fixed. I selected a part where the joint is already fixed

In that case, the fixing will be released.

⑩ Release all joint fixation [Windows / macOS / iPad]

All joints set for the selected 3D character will be released.

⑪ Detailed adjustment of the body shape of the 3D drawing figure [PRO / EX]

Click to display the [Body] category on the [Sub Tool Details] palette.

You can adjust the body shape of the selected 3D drawing figure. Click again to select Sub Two

The details palette will be hidden.

 

 

・ When 3D character material is selected

If you select a 3D character material, the following buttons will be additionally displayed.

 

① Register the pose of the whole body as a material [Windows / macOS / iPad] [PRO / EX]

Register the pose of the 3D character material in the [Material] palette.

Click [▼] to select [Register left hand pose as material] and [Right hand pose as material]

It shows. If you select either one, you can register the hand pose in the [Material] palette.

I will. The registered hand pose can be applied to either the left or right hand.

② Left-right reversal [Windows / macOS / iPad]

The pose of the 3D character material is flipped horizontally.

③ Initial pose [Windows / macOS / iPad]

The pose setting is canceled and the initial pose is restored.

④ Reset the scale

[Object scale] and [Root manipulator] on the [Tool property] palette

Reset the changes for the 3D character whose size was changed with [Scale]

Return to the initial state.

⑤ Reset rotation

For 3D characters rotated by [Moving Manipulator] or [Root Manipulator]

Then, reset the rotation and return it to the initial state.

⑥ Enable / disable physics calculation [Windows / macOS / iPad]

3D camera with physical settings made with CLIP STUDIO MODELER or CLIP STUDIO COORDINATE

When the lactor material is read, the calculation is enabled / disabled.

When turned on, the physics calculation is reflected when moving the 3D character material.

Su.

⑦ Pose scanner (image) (preliminary preview)

The pose of the person in the photo can be read and attached to the 3D character material.

The image files that can be read are BMP, JPEG, PNG, TIFF, and Targa.

Click [▼] to display [Apply pose material to model]. [3D pose element

The [Apply Material] dialog is displayed, and you can apply the pose material to the 3D character material.

⑧ Pose scanner (camera) [iPad / iPhone]

[Pose Scanner (Camera)] is shown in the photo taken with the iPad / iPhone camera.

The pose of the person can be read and attached to the 3D character material.

Click [▼] to display the following items.

Pose scanner (image)

The pose of the person in the photo can be read and attached to the 3D character material.

The image files that can be read are BMP, JPEG, PNG, TIFF, and Targa.

 

Pose scanner (photo library)

Select a photo from the photo library on the iPad and read the pose of the person in the photo

It can be taken and attached to the 3D character material.

Apply pose material to the model

The [Apply 3D pose material] dialog is displayed, and the pose material is added to the 3D character material.

Can be applied.

⑨ Joint fixation [Windows / macOS / iPad]

The joint of the selected part is fixed. I selected a part where the joint is already fixed

In that case, the joint will be released.

⑩ Release all joint fixation [Windows / macOS / iPad]

All joints set for the selected 3D character will be released.

⑪ Face parts [Windows / macOS / iPad]

Click to display the character's face parts. Selected 3D camera

Select the face parts you want to apply to the lactor material.

⑫ List of facial expressions [Windows / macOS / iPad]

Click to display a list of facial expressions of the character. Selected 3D character

-Select the facial expression you want to apply to the material.

⑬ Hair [Windows / macOS / iPad]

Click to display a list of character hairstyles. Selected 3D character

-Select the hairstyle you want to apply to the material.

⑭ Body [Windows / macOS / iPad]

Click to display a list of character's torso (clothes). Selected 3D

Select the body you want to apply to the character material.

⑮ Accessories [Windows / macOS / iPad]

Click to display a list of character accessories. Selected 3D camera

Select the accessory you want to apply to the Lactor material.

 

● Applying body poses

From the official CLIP STUDIO PAINT reference guide (V 1.10.0)

 

CLIP STUDIO PAINT is for 3D character materials and 3D drawing figures in advance.

Pose is available.

Just select a pose to pose a 3D character material / 3D drawing figure

It will be done.

 

・ Select a pose.

Select a pose from the [Material] palette.

① Select [3D] → [Pose] → [Whole body] from [Tree display].

② Select a pose and drag and drop it on the canvas.

③ The selected pose is reflected in the 3D character material and 3D drawing figure.

 

● Set the body shape of the body

From the official CLIP STUDIO PAINT reference guide (V 1.10.0)

Change the body shape of the 3D drawing doll.

Because the body shape can be changed for each part, the head and body of the person can be changed.

・ Select a 3D material.

Click the 3D drawing figure whose body shape you want to change.

・ Determine the head and body and body shape.

Use the [Tool Property] palette to change your body shape.

① Click [+] in [Change body shape].

② Drag the [Height] slider. You can adjust the height of the character.

③ Drag the 2D slider to adjust your body shape.

・ Adjust your body shape.

Use the [Tool Property] palette to fine-tune your body shape.

① Select the part. Here, select the head.

② Drag the 2D slider. You can adjust the width and height of the selected part.

 

● Registration of material for the body to which the pose is applied

From the official CLIP STUDIO PAINT reference guide (V 1.10.0)

<Register the pose of the whole body>

・ Select a 3D material

Click the 3D character material / 3D drawing figure for which you want to register the pose.

 

・ Register the pose

Click [Register Pose] in [Object Launcher].

If you are using an iPhone, the [Pause] category on the [Sub Tool Details] palette

You can register from. Click [Register whole body pose] from [Register material]

Su.

 

・ Set the material

The [Material Properties] dialog is displayed. Material settings in the dialog

I will do it.

(1) Set the material name, save destination, search tag, etc.

② Click [OK].

 

・ Pose registration is completed

The dialog closes and the pose is registered in the [Material] palette with the set contents.

 

<Register hand poses>

If you want to register only the pose of the hand, after creating the pose, click [Object

Click [▼] of [Register whole body pose as material] in [Launcher], and click [Left hand pose]

Click [Register material for right hand pose] or [Register material for right hand pose]. Registered hand

Z's can be applied to both right and left hands. For example, register the pose of the right hand

If you do, you can also apply the pose to your left hand.

 

● Special notes when registering the body material palette

(Elementary body = drawing doll / character doll)

 

・ Register the 3D drawing figure in the material palette.

The material that is registered is the material that does not have a pose applied on the material palette. (★ Problem ①)

However, the pose is applied when pasted.

Material registration of whole body pose → Material: No pose display. (★ Problem ①)

・ Register the pose of the right hand (left hand) as the material → Register only the hand

However, no pose is applied on the material palette. (★ Problem ①)

When pasted, the same pose will be applied to both hands. (★ Problem ②)

・ Register the pose material for both hands based on the pose of the right hand (left hand).

Same as above

★ Problem (1): You can register the image of the material on the property screen, but the following method

It's easy.

・ To register with the pose displayed, register the target layer in the material palette.

★ Problem (2): Use the following method to apply the pose one hand at a time.

・ In the state where you click and select the hand you want to apply with the object tool

Paste the material or drag and drop it.

 

● Drawing using body parts

・ Create a body model for characters.

・ Mask other than the head, hands, and feet.

・ Mask and create a part model for each part (head, hands, feet) only.

・ Apply the pose of the material palette or manually pose the head.

Applying poses: "Pose material for model" in the tool properties of the object

It is certain to use "Apply".

・ Draw for each part (head, hands, feet).

・ Register the result in the material panel.

 

◆ Registration to the material palette of the body model corresponding to the part

(Elementary body = drawing doll / character doll)

Same as for the body model.

 

◆ Drawing using the head of the body

・ Use the pose of the material palette or manually pose the head.

・ Drawing with reference to the pose.

・ Register the used head pose in the material palette.

 

● Create a 3D body that imitates the cast of the story ◆ Drawing using the hand part of the body

・ Use the pose of the material palette or manually pose the hand.

・ Drawing with reference to the pose.

・ Register the pose of the used hand in the material palette.

 

◆ Drawing using the foot of the body

・ Use the pose of the material palette or manually pose the foot.

・ Drawing with reference to the pose.

・ Register the used foot pose in the material palette.

 

● Head drawing using the "head model"

 

It is an introduction of the head model-20191127 by wlks.

 

・ Only the hands can be displayed and paused.

・ After controlling the attitude, it transformed into a baby face after LT conversion of the layer.

・ I made a drawing while referring to the model.

 

● Changing the angle and facial expression of the face using a drawing doll

Changing the angle of the drawn face, or changing the angle of the viewpoint, comes to mind

It uses mesh deformation.

 

◆ Use mesh deformation

However, with the current "mesh deformation", the angle of the viewpoint can be changed satisfactorily.

Absent.

In the previous section <Drawing the head using the "head model">, the posture of the head model is shown.

After changing it, I drew a facial expression.

If you can write the face of the character who plays the cast role on the drawing doll with a texture

If possible, you can save the trouble of drawing a face after controlling the attitude.

As expected, it is not possible to change the facial expression arbitrarily, so the completed facial expression

It will be changed atari.

 

To realize the above, use the body of V Lloyd.

 

◆ Use the body of V Lloyd

・ Drag and drop Vroid (vrm) → Blender (fbx) to Crysta.

  • If you do not use the pose of the material, you only need to drag and drop fbx!

・ Change your posture.

・ Perform LT conversion of layers.

・ If necessary, make this a hit and redraw it.

● Drawing of the hand using the "hand model"

 

It is an introduction of movable both hands _rev4-1721447 by G-BLACK.

 

・ Use the pose of the material palette or manually pose the hand.

・ Drawing with reference to the pose.

・ Register the pose of the used hand in the material palette.

 

・ Left and right hand models

You can pose by displaying only the hand part.

It is not much different from posing the hand of a normal model.

・ After posing both hands, match the pose of the body.

Material registration of whole body pose → Material: No pose display (★ Problem ①)

Material registration of right hand (left hand) pose → Registration of hand only

However, no pose is applied on the material palette (★ Problem ①)

The same pose is applied to both hands when pasted. (★ Problem ②)

★ Problem ①: You can register the image of the material on the property screen, but the following

The method is simple.

・ To register with the pose displayed, register the target layer in the material palette.

★ Problem ②: ★ To apply the pose one hand at a time, use the following method.

In the state where you click and select the hand you want to apply with the object tool

Paste the material or drag and drop it.

 

● Foot drawing using the "foot model"

 

It is an introduction of movable both feet-1707444 by G-BLACK.

 

・ Use the pose of the material palette or manually pose the foot.

・ Drawing with reference to the pose.

・ Register the used foot pose in the material palette.

 

・ Left and right foot models

After posing both feet, match the pose of the body.

Using this as an atari, draw feet and footwear.

Others are almost the same as the "movable two-handed" model.

However, the material display is not the foot but the hand.

 

● Drawing of the lower part of the knee using the "lower part of the knee model"

 

It is an introduction of the movable below-the-knee girl-1745971 by G-BLACK.

 

・ Use the pose of the material palette or manually pose the lower part of the knee.

・ Drawing with reference to the pose.

・ Register the pose of the lower part of the knee used in the material palette.

 

・ Left and right lower knee models

If you paste the registered material, the pose will be applied only to the lower body under the waist.

 

Material registration of whole body pose → Material: No pose display (★ Problem ①)

Material registration of right hand (left hand) pose → Registration of hand only

However, no pose is applied on the material palette (★ Problem ①)

When pasted, the pose will be applied only to the lower body.

★ Problem (1): You can register the image of the material on the property screen, but the following method

It's easy.

・ To register with the pose displayed, register the target layer in the material palette.

 

● Create a character model-like figure of the cast of the story

Read the drawing doll and change the body shape to create a cast character model-like body shape

To do. First, determine the height and head and body.

 

★ from work Gravity system = G road Chapter 01 Dawn edition Natural disaster and departure

There was a big misunderstanding!

I noticed that the six main characters are one year older.

It cannot be changed anymore, so if you want to refer to some standard (grade / height), one

Lowering the age. (It's a long time ago, so by saying that the age is counting years? ...)

 

Old: At the time of departure

Bread 18 years old :: Kamui 14 years old :: Gravi 12 years old

Sarah 16 years old :: Pirika 13 years old :: Bitty 10 years old

New: At the time of departure

Bread 17 years old :: Kamui 13 years old :: Gravi 11 years old

Sarah 15 years old :: Pirika 12 years old :: Bitty 09 years old

Bread (high school ③21): Kamui (junior high school 3②1): Gravi (elementary school ⑥54321)

Sara (high school 32 ①): Pirika (junior high school 32 ①): Biti (elementary school 65 ④ 321)

 

■ 4: Convenient function

● Pose scanner

It is a function to read the pose of the image.

Operation: Menu: File-> Read-> Pause Scanner

 

● Remove the background of the image – remove.bg

The image can be easily cut out.

 

■ 5: How to realize the original character

● Introduction of information documents of other series of TIPS and SHARE

A realistic drawing doll = Myroid of heroes and heroines of manga works

The "cast character" was shortened to "cas character", and further shortened to "caca"

I decided to call it.

 

The paper of the result of the investigation to realize this "cass character" became long

Therefore, it was made independent as an information document for another series of TIPS and SHARE.

The title is as follows.

Thank you for your expectations and support.

 

■: Change history

[Change history] (All)

・ 2021.04.25: Spread 08-29 page added, page number changed sequentially below

・ 2020.10.25: Addition of operation methods for drawing figures and character figures

・ 2020.07.18: First edition-TIPS version / SHARE version released

・ 2020.05.18: Reordering of series # 08 draft and # 09 drawing doll

・ 2020.03.24: First edition coming soon

 

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