Perspective practice using 3D primitives

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heytaroh

heytaroh

Draw a building with a roof

Let's draw a building with a roof shaped like a gable.

Relying on primitives

We will use the 3D primitive material [Cube]. It can be found in the [3D] → [Primitive] folder in the [Material] palette.

Paste a [Cube] material into the center of the canvas, and from here we will set up this cube to be used as a reference model when drawing a building.

[Perspective]

Once you have loaded a 3D primitive onto the canvas, set the [Perspective] tool property. The initial setting has a strong perspective (the angle of view of a wide-angle lens), so lower the value a bit to make the perspective more relaxed.

Of course, you can use strong perspective, but it might be easier to draw the windows of the building I'm drawing this time with looser perspective.

Setting Primitives

For primitives, you can change the "number of divisions" displayed on the model in the [Primitive General] tool properties.

First, let's set the number of divisions to [2] to draw the roof.

Click on the primitive material itself with the Object Tool to display the handles. Use the blue/red/green box-shaped handles to adjust the balance of the building.

Perspective ruler for 3D layers

To draw with the brush tool using 3D materials, click the red [X] mark on the ruler icon of the 3D layer to display the ruler.

If you want to hide the ruler again, hold down [SHIFT] and click the ruler icon to restore the [X] mark.

Draw the center line

Use the primitive dividing line to create a guide line for the highest part of the “roof” in the center.

Draw the diagonal lines of the roof. You can also use the Brush tool to draw a straight line by holding down the [SHIFT] key and clicking the start point and end point.

Pen case

Ink the sketch underneath. Use a perspective ruler to draw the lines of the building. You can also draw the roof freehand with [Post correction] set to maximum.

 

If you want to know how to draw straight lines using [Post correction], follow the link below.

Window rendering also utilizes primitive division

Next we'll draw the window.

Change the number of divisions of the primitive (we set it to 5 in this example) and set the center position of the window.

I used the dividing lines to draw four windows.

Use vector layers to draw windows

It is convenient to use vector layers when drawing windows.

Draw the window frame. Anything that is on the extension line is drawn in one stroke. Draw it slightly beyond the edge.

Use the eraser tool for vectors to erase all the excess parts at once. This method is very convenient as it aligns the positions of the windows.

Adding dimension to windows

Finally, add some detailed three-dimensional effects to the windows. If you practice with simple shapes, it will make drawing the background a little easier. It's so easy!

If you want to know more about how to draw buildings, please refer to the link below.

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